Thursday, 23 April 2020

10mm Lord of the Rings Orc Tests

If you read my earlier post, you'll know that Merlin and I are working out a 10mm variant of Games Workshop's War of the Ring game. Of course, to play this we need minis, probably more than a few. I've picked a few up on eBay to do some practice on, and I'm happy with my Gondorians (here). Now I've started work on the 10mm orcs I already possess.

If you know the Copplestone Castings range you know they mostly come in strips of 5s. I've done some separating to enable me to keep to the eight infantry to a base used in War of the Ring. It doesn't really matter, we won't be removing individual minis to mark casualties, but more importantly, every four purchased companies get me a free one.

As you may know, I like my orcs to have a mix of skin tones (check out my Dragon Rampant orcs here). Tolkien describes orc flesh as, variously, sallow or swarthy. Some even as black. So this company is a test to see what colours work.



So I remember what I was doing here, there are four different skin colours and two different washes (Army Painter Soft Tone and Strong Tone).
The skin tones are Vallejo Game Colour Heavy Charcoal highlighted with VGC Cold Grey, VGC Heavy Grey highlighted with VGC Rotting Flesh, VGC Cold Grey highlighted with VGC Stonewall Grey and VGC Desert Yellow highlighted with VGC Moon Yellow.
Metals were VGC Gunmetal Metal, washed with black and tunics were the undercoat, Vallejo German Green Brown Surface Primer, highlighted with VGC Khaki.
My Gondorians use Desert Yellow as the base coat for wooden items, so I went with the darker VGC Leather Brown.

I'm pretty pleased with the results, and a quick ask for feedback on the Wargamming in Middle Earth FB group was positive. I still want to try some more tans and browns though, so I may well do a second test company.  I'll also not try to have quite so much variation in one company, its not United Colors of Mordor. As for the was, I might go half and half, as neither quite do what I want.

Wednesday, 15 April 2020

Star Saga Bosses

I've finished all the Star Saga minis, just the furniture and doors to complete.
So far I've shown two of the bosses, but I thought I'd do a post with all five of them.

First, a group photo of all five bosses.

Guard Commander Graves, Data Storage Unit X-02-A, Dr Lucas Koyner, Plague Aberration and Monarch

Monarch the Enforcer

Monarch is a lovely model and one I really enjoyed painting. Over a black undercoat I did a heavy drybrush of Vallejo Game Colour Sombre Grey, then a highlight lightening the grey with Wolf Grey. The final highlight was applied to the edges of the armour plates. Selected plates were then washed with blue wash, though the effect doesn't show very well on the photos. I could easily go back to this model to bring out more details, but it will do for now.

Dr. Koyner

Koyner was essentially painted like the Lab Technicians, since I didn't cover the process when I posted them here, this is the process. Over a white under coat, the Lab suit was painted VGC Wolf Grey. White (VGC Dead White) was used to give heavy highlights then a wash of VGC Pale Grey Wash. The yellow patches were VGC Heavy Gold Brown highlighted with VGC Gold Yellow. Rather like the Chovar here, I struggled to know how to paint the various cables and stuff for his extra cybernetic arms. The end result of various greys and metals doesn't look great, but again, it'll do.




And finally the Plague Aberration

This model was originally made for Deadzone, and I've faced T'OtherOne's Abomination on more than one occasion. Nasty. 
In Star Saga it's presence is tied nicely into the story. I believe the model was added as a stretch goal, with a mission written to include it.

I painted it so it was obviously connected to the Plague Victims here. The bony growths were done essentially the same, but the flesh was given a base coat of VGC Heavy Grey (which has quite a greenish shade to it) followed by a drybrush of a mix of the basecoat and VGC Rotting Flesh, then pure Rotting Flesh, then a final highlight mixing in some VGC Livery Green.
The whole model was given a wash of Army Painter Soft Tone. Extreme highlights were retouched once the wash was dry.
I then added patches of Strong Tone wash and Red wash to give a more bruised flesh look, though not as heavily as I might have done.
I'm pleased with the end result, but I suspect it will look quite different to my Plague Deadzone faction.

That's a set of minis I'm pleased with. I enjoyed painting some of them much more than others, but now I can play the Eiras Contract with fully painted minis. Well, I've still to finish the furniture and the doors, and there are the laser guns and shield generators still to do. The shields are fiddly and easily lost, so I may well base them somehow.

Of course, I haven't started any of the extra Mercenaries. Or anything from the supplements...

Tuesday, 14 April 2020

Kings of War, Orcs vs Forces of the Abyss

Earlier this year I got a couple of short games in against Andy. He used his Forces of the Abyss and I used my Orcs. It's been quite some time since the actual games, so I'll not try and give a full commentary.

We first played a 500 point game, it was Andy's first go at the new edition, so we started small. He quickly got the hang of things and demonstrated a good working knowledge of his forces. In short order he cleared the table of my orcs.

Andy's nicely painted and based Gargoyles.

Abyssal Harbinger, Flamebearers and Succubi

Tortured Souls.

My orcs. Gore Riders, Greatax, Krusher and Ax.

It starts off well for the orcs as the infantry advance while the riders attempt to swing round the flank


But good use of the Flamebearers, and sacrificing the Tortured Souls (surely that's what they are for) to slow down the Gore Riders, helps the Abyssals to eventual victory.

The battlefield at the end of the game.

Next we played a 1000 point game. Time for revenge I thought (mistakenly).

Andy brought more stuff, including these Hellhounds,

Chroneas,

and some Molochs


My orcs did better, and if we'd played the new rules for characters right (Yielding misunderstandings), I might have scraped a draw, although not a win. But still, the Forces of the Abyss triumphed again.

Two very good fun games. Andy's Abyssals are looking good, or should that be evil? He is still working on them, but the gargoyles (nasty annoying pests) show what the whole army will look like once he has finished basing and painting.

Saturday, 11 April 2020

A New Project - War of the Ring in 10mm

Like most hobbyists I like shiny new projects. I frequently have to reign in my enthusiasm for new games or armies, and its not easy. I think I'm getting better at it, and organising my painting using the five box system has helped massively, but sometimes I have to give in.

I've long been a big fan of Professor Tolkien's work. In fact my first collection of minis (apart from plastic Airfix) was the old Minifigs Mythical Earth range. I painted them up with Humbrol enamels and used a set of rules called Wizards and Warfare, essentially a Lord of the Rings variant of whatever edition rules Wargames Research Group were up to in the 1970s.

I don't think I ever really grokked those rules. I was having to work them out myself with a largely uninterested opponent in my neighbour. One day I'll revisit them, though I'm not confident they've aged well.

The minis eventually saw more use in my early Dungeons and Dragons games in the late 80s* and I didn't return to wargaming until I tried Warhammer second edition a few years later. But I always wanted to play large scale battles based on the ones in The Lord of the Rings and The Silmarillion. None of the rules I tried really gave the right feel.

If you've read much of this blog, you should know I like Games Workshop's Strategy Battle Game, but that doesn't really cover mass battles. When GW published War of the Ring I tried that, and it nearly worked. Where I felt it fell down was the over emphasis (in my opinion) on even quite minor characters, the space required for the truly big battles, and, of course, the cost of assembling the suitably huge armies.

I've been aware of Copplestone Castings range of 'not Middle Earth' 10mm minis, along with a few other companies producing more generic 10mm fantasy (I've even included some of Kallistra's Mountain Orcs in my 15mm Dragon Rampant force). I wondered if I could assemble Middle Earth armies in 10mm, thus addressing the space and cost issues, and use the War of the Ring rules, but simplify them and take out some of the hero related rules.

None of this would be of any use if I was doing this on my own, but a quick email to Merlin suggested I would have at least one very keen opponent. So, this is my, or rather our, new project. 10mm War of the Ring. Now all we need to do is decide which rules to keep, which to change, and which to get rid of.

Oh, and an army to paint.

Or two.

Or more.

And some terrain.

*I wish I still had them. Partly for nostalgia, they are still my go to image for many of the inhabitants of Middle Earth, rather than Peter Jackson's blockbuster films, but some of the sculpts, though crude by today's standards, were inspired. The bow-legged orcs, I think, look exactly right.

Thursday, 9 April 2020

A Bit About The Current Situation

You may have noticed an increase in output recently. No surprise, like many I find I have a lot more free time. My hobby and my music are helping keep me sane (for a given value of sane).

There are other reasons as well though. I'm starting to get the hang of combining phone for photos and tablet for text, and as several projects near convenient pause points, I think I do have something to show.

It might get a little dull at home, but I have family who are front line workers, and it's obviously a nightmare for everyone working in that sector.

Stay safe everyone.

Tuesday, 7 April 2020

Lord of the Rings Nazgul

I've finished seven of the Games Workshop Nazgul on foot. Seven because that's all I can find at the moment*, though I should have more somewhere. These are all metal minis and were originally in the Attack On Weathertop set, along with the four Hobbits and a nice Strider mini with him swinging a lit torch.

Both of the Nazgul at each end of the line had broken sword blades, so I glued a short wire into a hole drilled into the stump that remained and then tried to sculpt a replacement blade. The resultant swords are a little thicker than they should be, and don't match, but I'm pleased to have got them to a useable state.


Seven of Nine

Painting black should be easy, but it took several goes to get to a point where I was happy with them. All these minis had been painted previously, but I wanted them to match, and the previous paint jobs weren't very good, many were chipped or scratched so I started afresh.


Here's how I painted them. A black undercoat followed by a base coat of a mix of Vallejo Game Colour Charcoal mixed with equal parts black. This was then drybrushed with the charcoal, then washed with black wash. Then it's a case of more drybrushing, with lighter highlights, and more washing. I gave the inner robes a dark brown wash before the final black wash to add some differentiation between the various layers of cloth. The final highlights were quiet light, especially around the hood to draw attention to the face (or lack of it). 
The swords, gauntlets and boots were painted as normal for aged metal.



I'm on the lookout for two more, ideally the ones I don't have duplicates of. Judging by the number of Witch King models I have, and the fact that I have some duplicates, I probably had two Attack on Weathertop sets, so I hope to find the missing Nazgul somewhere in the lead pile. I'll also keep an eye out at Wargames shows and on eBay, but a quick check suggests that it won't be cheap.


Games Workshop have done a newer set with nine different Nazgul, the five sculpts above and four new ones. These look nice, but I suspect I could only get them in resin. I also have the Witch King on foot with fancy helm and morning star from the time of the Battle of Pelennor Fields, which I'll paint up in a similar manner to the above someday.


I also have five Black Riders which I'll paint, hopefully I'll be able to bulk them out to nine at some point, I'll need them all for the Flight to the Ford of Bruinen.


If I want a big project, I've even got three of the Nazgul on Fellbeasts, two plastic models and one of the original metal ones.

You'll note I'm avoiding the 'characterised' Nazgul. There's no evidence for them in the source material and they don't fit my personal vision of Middle Earth.

*O.K. not quite true, I have a third copy of the model at either end of the line, with sword intact, but I didn't want three the same. He can go on eBay to offset some of the cost of the other two, if I can't find them.

Monday, 6 April 2020

More Star Saga Minions

Here are the last of the Star Saga Minions.


Corporation Rangers

I used effectively the same scheme and technique as the Marines, but I added some camouflage to the fabric of the trousers and the hard armour. I'm not convinced it's worked that well, but it does differentiate them from the ordinary Marines.
For the fuel tank on the back of one of them I applied a glaze over the base colours which, I think, gives a nice effect, though it doesn't show up very well on the photo.



Plague Victims

My Deadzone minis are currently unavailable, so I painted these up without reference to the Plague faction I painted a while ago (I since remembered I had pictures here on the blog, d'oh). The flesh was a base coat of Vallejo Game Colour Rotting Flesh with highlights made by mixing VGC Livery Green to Rotting Flesh. I felt it lacked depth so gave it a wash of very watered down VGC Heavy Khaki, then reset the highlights. The bony plates were VGC Khaki (the ordinary khaki this time), highlighted with VGC Bonewhite then Off White. The trousers were a simple base colour and highlight with a wash of Army Painter Strong Tone. The whole mini was then washed with Army Painter Soft Tone
I'm very happy with the results, but they don't really match my Stage 3s. It doesn't really matter of course.
One of each pose has orange trousers (prisoners from Perestia?) While the others have green. The crouching victim has some sort of display pad on his belt. It's just like the one that one of the Lab Technicians has. I was initially tempted to paint this model as an infected technician, but in the end I went with matching the other model, but there is a flat line output on the display.

I've realised that I haven't actually shown the Corporation Marines before, so here they are.



They were painted with a black undercoat, then the hard 'shell' armour was drybrushed with Vallejo Game Colour Charcoal, then lighter drybrushes adding VGC Sombre Grey. The webbing and pouches were given a black wash.
The fabric was basecoated VGC Gory Red and highlighted Bloody Red.



Saturday, 4 April 2020

15mm Kings of War, the Ogre Army

As I mentioned previously, I'm taking a short break from painting ogres and red goblins, but I thought it might be nice to show the whole of the army as it currently stands.



Of course I have plans to expand it. More Warriors, both with shields and with great weapons. More Berserker Braves. More missile troops, I've enough plastic blunderbusses for another regiment of Boomers, and I'd like to do more Shooters, though I'll probably use the Naiad harpoon gun rather than crossbows.

I've some ideas for conversions for Hunters, and a slightly different take on Chariots. The giant needs re-basing as he is now a Titan, or I might paint up a bigger giant, I've got a suitable old GW one somewhere. And there's always more Red Goblins.

I'm gonna need a bigger box.

If you want to follow my blogs about the ogres, you can find the post talking about the initial idea here, the first lot of painted minis are here.  The next lot of minis are here, and further reinforcements here. The Ogre Siegebreakers are here, the Army Standard is here, and the final lot are here.

Friday, 3 April 2020

15mm Kings of War Ogres, yet more progress

I've been working away steadily on this army and I've another two heroes, a horde and a regiment to show.

Firstly the heroes.




A Sergeant, very useful for Inspiring, and no slouch in melee either. I tend to use a sergeant to lead in small battles, but until now I've had to field the Warlord mini.

He is from the second set of Caesar 20mm Orcs, and is meant to be a character as there are only two in the set. I added a greenstuff shield made using a press mold as I did for the second horde of Warriors here.




Now a Boomer Sergeant. I was experimenting with how to do Boomers, so a single mini seemed a good idea. The original mini was an archer from the second set, the same mini I used here as a Sergeant with Heavy Crossbow. After removing the bow and arrow I used the rifle from a Mantic dwarf Ironwatch. Looking at it I felt it didn't look like something that would dish out 4 attacks, so I dug out some old GW Empire Militia sprues and cut the end off the blunderbuss, swapping it for the end of the rifle. Now I think it looks the part.

His companion Red Goblin Powder Monkey was originally a Ral Partha Demonworld goblin archer. The bow was removed and the hand drilled to take a length of wire to act as a ramrod. The right arm was nicely posed to rest on a wooden barrel (an 'N gauge' model railway piece from Knightwing) and the quiver was trimmed and covered in greenstuff to make a bag. I'm very pleased with this piece, though I note from the photo that I need to dot in the goblin's eyes and teeth.

And here are some more units for them to lead


More Berserker Braves, mostly because I have loads of the minis and my regular opponent, Merlin, really enjoys watching them chew through his goblins (usually).



The second regiment of Berserker Braves.



A regiment of Boomers.

As I mentioned, I've been looking at ways to model these. The base minis are the two archers from the first set of orcs, just as I used for the Shooters here. Again I used the militia blunderbuss, but this time I used the whole thing, carefully carving off the hands holding it. The bare-chested mini is reaching back to draw an arrow from a quiver. I cut the feathers off so it could be a ramrod and altered the quiver shape with greenstuff so it became an ammo bag.


Here's the Ogre army neatly packed away in a Really Useful Box. There's getting on for 3000 points there, depending on artefacts and spells etc, and I think it's actually a legal army.

I'm putting them to one side now. I'll return to them soon, I'm sure (I have some more Red Goblins on the way, taking advantage of the Ral Partha sale), but I want an empty box for a new project. More on that when I've got something to show.