Showing posts with label Fat Dragon. Show all posts
Showing posts with label Fat Dragon. Show all posts

Wednesday, 22 July 2026

Season of Scenery/Dungeons and Dragons Master Forge Complete

I got the Master Forge done in time for the game.  Now that's over, I'll show it here. 

You might want to refer to the adventure playthru for more details of what things were and how the heroes interacted with the terrain.  I gave more details on the construction and planning in an earlier post, which, again, may prove useful to review.


The Master Forge
I built four levels of the forge and mapped out the remaining levels and the surrounding cavern and a little bit of the mines on dot and cross paper.  The roll I got last year is still going strong.

The four levels have two entrance/exits to the cavern surrounding the Forge. They are connected by stairs or ramps, and a lift shaft also links them, giving explorers options when moving through the structure.

Basement 
Stone steps lead up in the front left corner, a lift shaft, with lift platform, occupies the front right.  Pillars surround the centre of the room, this area is walled of by wooden walls
The basement

From the other side the furnace base can be seen, an octagonal (at this level) structure with dwarven style decoration
Basement from the other side

Steps lead up to the ground floor and the lift platform rests on the stone flagged floor. 
The base of the furnace occupies one corner. 
Four pillars surround the centre and wooden walls block this area off. 

Ground Floor (casting floor)
The ground floor has a door to the outside, steps down to the basement in the front left corner and a lift shaft in the front right.  Pillars near the centre support the upper floors, the space in between them is essentially a sand pit
The Ground Floor

From the other side the furnace can be seen.  A cylindrical structure decorated in dwarven style rests on a low octagonal plinth.  in teh front right corner is a wooden ramp leading up
Ground Floor from the other side

Doors lead out into the cavern (though they were unusable in play due to the water pressure behind them), and a wooden ramp leads up to the mezzanine level. 
The centre of the room is a pit of sand, used for casting from the furnace, which can pour molten metals into it.
The heroes never fully drained the cavern, so didn't enter through the main doors.  If they had done, this is the view they would have seen.

From the door, the ramp can be seen on the left and the top of the steps on the right.  The pillars surrounding the sand pit are in the centre, with the furnace back left and the lift shaft back right
The view from the door

First Floor Mezzanine 
There are large gaps in the floor here (by design).  A wooden ramp leads up from the front left and the lift shaft is in the front right corner.  The pillars again surround the central area, which is partially open to below, and the furnace occupies the back right
The mezzanine level

A good view of teh furnace (front left) and the ramp leading down to the lower level
Mezzanine viewed from the other side

There are large voids in the wooden floor, effectively making the ground floor and this floor one space. 
A wooden ramp leads up to the next level.
There are two doors in the furnace at this level, with flooring allowing the dwarves to access them (for hand pouring of the more precious metals).

Second Floor (ore loading)
Four levels of the Master Forge in 3D terrain.  Each floor has four central pillars, a circular structure fills the far right corner, passing through all levels. Various wooden ramps and stone stairs connect the levels
The Ore Loading area atop the lower levels

Alternate view, showing the furnace in greater detail.  The top level (ore loading floor) has stairs leading to the upper levels
And from the other side


A door leads to a bridge over the cavern, ore was brought in on carts when the Master Forge was in operation.
The top of the furnace is here, with shuttered openings for loading the ore and other substances for the smelting process.
A wide flight of steps lead up and then divide, both arms end in locked doors on the next floor, the Crafting Level.  This level had previously been explored by the heroes, hence it had a low priority when it came to building the terrain.  In fact, it never got beyond being drawn out on paper.

Construction 
As mentioned previously, I used the Crooked Staff method (using corrugated and thin card with the textures printed on paper and stuck to the card) on Fat Dragon EZ Lock Dungeon terrain including the Hall of the Mountain King set.
This did lead to some changes; the original map had stairs and ramps that ascended at 45°, but the card terrain sets have a shallower angle, so I had to account for that. Initially the floors were 20 foot apart, but this would have meant a lot more space for stairs, so the ceiling height became a mere 10 foot. Mind you, it is a Dwarven building.

Walls and Corners 
Initially I wanted to craft sections of walls that could be removed as required. As time ticked by I decided to manage without.
But the upper floors had a tendency to sag, especially at the edges, so I built corner pieces to act as supports and a visual reminder that there are ten foot walls around each floor.
In play, with the floors separated, the corners can be removed.

The Furnace 
I wanted the furnace to look impressive. There's a nice one in the Halls of the Mountain King set (partly why I decided to use it). In the end, though, it wasn't really what I wanted, so I used some of those textures on a Pringles tube cut to size. Other features on the PDF were repurposed to make the fittings on the structure, such as the little doors and the chute.

The Vault of the Fang
The climax of the adventure took place in a strange extra dimensional space. This was simply drawn out (mostly because this was a late addition to the adventure and I didn't have time to do the concept justice in a rushed 3D build).
The tooth was a plastic fang from an old Halloween necklace, trimmed and mounted on a clear base. 
The crystals were taken from a piece I made for the 4E campaign, dismantled for the purpose.

And that's it.
I probably put a bit too much effort into this, but I do want these occasional sessions to feel special. 
As I was building the forge, I was aware that it might be a fancy setting for a mediocre adventure. Fortunately those Fornits seemed to do their job just in time.

What's Next?
Well there's still some time left for the Season of Scenery challenge, and I do have some (lots) of unfinished stuff.  Hopefully I'll get round to finishing some of this off.

Friday, 10 July 2026

Season of Scenery 26: The Masterforge, Planning and Progress

Warning: this is another one of my long rambling posts where I go through various options and choices prior to actually doing anything. Hopefully it's interesting to the reader, it's certainly useful for me.

A Bit of Background 
The online D&D campaign is currently set around the Dawnforge Mountains, site of Nentir Vale's largest settlement, the dwarven city of Hammerfast. 
Back in 2010 WotC released a sourcebook covering the city and the region, incidentally mentioning three further dwarven settlements and various adventure sites.  One of these was my original plan for the session, but various side quests and distractions mean that the focus is still very much on the dwarven side of things, the Valley will have to wait.
I've taken one of those settlements, Highpeak, and developed it to tie in with Tharnak Thunderforge's (dwarven paladin of Kord) background. The heroes are seeking the ancient forge of the Thunderforge clan and are attempting to reclaim it, hopefully discover more of its history and uncover the truth behind disquieting rumours about the clan.

The Master Forge 
The forge is multi level, in fact the party have already explored a couple of them. Some areas have walkways, giving the potential for 3D encounters, and there's plenty of smithing type equipment lying around.
Initially I'll focus on the large ground floor room with the walkways as being a good place for action, and the space that translates least well to a 2D floorplan.
If time allows, I'll expand further to other levels.

How to Build an Arcane Forge
The Crypt of the Vampire Knight used Crooked Staff's Dungeon in a Box, with a few additions. It's a great system, and has lots of uses beyond the adventure. 
The Master Forge, however, is quite specific, and is unlikely to be used beyond this adventure. 
I much prefer multiple use terrain so I'm hoping to keep this build pretty simple; no point in putting a lot of effort in for one game (yeah, right).

I'm was going to use some of the Crooked Staff Print and Paste terrain; it's quick to build and produces a pretty sturdy result. It also uses mostly scrap materials (apart from printing off the textures and standard hobby consumables such as glue), and Kris has recently done some very nice dwarven textures.

But then I remembered that I already have Fat Dragon's Halls of the Dwarven King EZ Lock set*.
I've used Fat Dragon stuff in the past, most notably for the Lost Library (a truly epic build, if I do say so myself), but I found the thin card construction was prone to damage and the whole thing was fiddly to assemble and used quite a bit of white card for printing. 

If only there was a way to combine the two???

Of course there is; it's easy. 
Simply print off the Fat Dragon textures on paper, cut out the bits (ignoring any tabs etc), then proceed using Kris's method of corrugated cardboard and cereal box card.
The end result is much more robust than the original Fat Dragon builds, and quicker too.
I do need to get a bit neater with the hot glue gun though.

Once I got going, I got quite inventive with the textures, and even used some Crooked Staff stuff (Episode 51, Broken Wooden Floors) to build the ramps that connect some of the floors.

Current Progress with Spoilers
(While I don't think there's too much sensitive stuff here for the players, there will inevitably be stuff that you might rather be surprised by. I'll try and keep any spoilers to a minimum).

I've got the basic floor plans of four of the levels done now. There's still the walls (which will be removable for ease of play), should I decide to do them and if time allows, and a few more pillars and steps.
I also want to make some bits and pieces to help show the purpose of the building; benches, tubs or carts of raw materials, possibly an anvil or two, if I get as far as the Crafting Level. 

The furnace, heart of the structure, is also important, hence the following...

A Pringles tube and the contents bagged up
True crafters want the container, not the contents 


The tube plus varioous printed out sheets of 'Dwarven' stone texture, cardboard circles and various other tools and bits
Textures ready for application,  plus a few other bits and pieces 

Tube cut down to size and resting on an octagonal base
The furnace takes shape

I toyed with various designs for the furnace. There's a rather nice one in the Dungeons of the Mountain King set, octagonal in section**, but I wanted something bigger. My original map on Dungeon Scrawl has a round icon about fifteen (scale) feet in diameter. That's three inches; roughly the diameter of a Pringles can! I'm not personally a fan of the contents, but they're slowly being eaten. 
Then it's just a case of applying suitably dwarven textures and some greebles to indicate some sort of functionality and control.

Hopefully I'll get enough built for the game.  There'll be a report on here afterwards, and I'll share pictures of the finished forge afterwards.

What's Next?
Well I've also been assembling minis for the game, though there seems to be less required than last time, and many of those are already painted.  
Scenery-wise, there's still a good chunk of time left in the challenge, so I might take the opportunity to finish some stuff off.

*Fat Dragon Footnote
I haven't linked to Fat Dragon's stuff.  I do like to do this as I believe that we in the hobbysphere can help promote buisnesses that we find useful.
However, Fat Dragon no longer produce 3D card terrain sets, having moved over to 3D printing quite some time ago.  
I've nothing against 3D printing, but I don't think I'll ever invest in one.  I note that they now do files for printing some of the Halls of the Dwarven King set, those dwarven statues look great!
They still sell files from printing off 2D paper tiles (Copper Dragon), which are worth a look, though there are quite a few other options for this, the 3D card stuff was far harder to find back then.

P.S. if anyone can find links to legitimate sources for this stuff, I'll happily add them here.

**Dwarves love octagons.  Peter Jackson taught us that (or rather Alan Lee did)




Thursday, 1 October 2015

What Will They Think of Next?

I just heard about the latest Fat Dragon Kickstarter.  3D printer terrain software.



I don't own a 3D printer so won't be looking to buy into this myself, but it looks fascinating.  This is probably the future of terrain, and maybe miniatures too.

I understand that several sites offer free versions of 3D terrain to print, but I have heard that the detail and quality of the free stuff is variable, I'm sure that Fat Dragon will do an excellent job on this, they have never disappointed in the past, and no waiting for shipping from overseas either.

Just a quick not to say the campaign is now launched and already funded.

Oh, and I have discovered that there are very nice gnomes out there who will print for you, hmm....

Tuesday, 4 August 2015

Frostgrave 3: Things to Find (and Avoid)

Work progresses (slowly) on my Frostgrave warband and various associated stuff.

I have now painted up the six resin cast treasure tokens which came with the 'Nickstarter'.

 


They look a little dark as I am still experimenting with photographing minis.

The game features wandering monsters, many of which are familiar fantasy gaming types, so i raided my box(es) of D&D pre painted minis to provide the bulk of them.  Of course, I couldn't leave alone, so I have been repainting them.  I suspect this hasn't saved me any time, but it is fun, and I now have better minis for roleplay as well.  They are completed, but still waiting for varnish.


Here we have a White Ape, a Wraith and an Imp.  Or in their D&D days a Taer, a Cursed Spirit and a Gnaw Demon.  All have been completely re painted, though it was a quick job in all cases.  The bases are the original bases with cracks carved in to represent flagstones (or in the Imp's case, simply painted on).  This works fine for most figures, but I will be using some of my own made flagstone bases on other minis.

Finally, the completed warband minis.  One man and his dog, only waiting for eight of their friends.



A quick word about the ruins, they are from Fat Dragon's Ravenfell set, specifically the ruins.  the great thing is not only do they look good and add a third dimension to play, but they fold down flat (or almost) saving storage space and making transport easier.  They even have a layer to show snow, though I turned it off for the interiors.  I shall be building more of these, and also probably making some ruined walls out of insulation foam.




Wednesday, 13 May 2015

Frostgrave; Another Temptation

Its not like I don't have enough to do, but a friend brought this to my attention, Frostgrave by Joseph McCullough.
It's a skirmish game set in a ruined and recently thawed city and the players run wizards and their hirelings exploring for the lost magical treasures and secrets of the city.

They are running a 'sort of Kickstarter', with free shipping if orders placed before 15th.
I'm not sure which set of wizards appeals to me the most, but I definitely get a Mordheim vibe form this.

An extra plus is that my Fat Dragon Ravenfell terrain should do nicely, it even has the option to add snow layers.

Tuesday, 12 May 2015

3D Fat Dragon Papercraft Terrain for Dungeons and Dragons; The Lost Library

The Secret Revealed
The secret project mentioned last post is a build for my D&D group.

The Lost Library is a 'Petra' like complex in the desert.  I have used Fat Dragon terrain for the build, it is currently my favourite for 3D terrain.

View from the entrance.  A large square room with the entrance on one corner.  Opposite another square section opens out. The walls stand 4 inches high near the entrance and 6 inches high beyond.  A balcony level  splits the walls near the entrance.  The far section is dominated by an octagonal pool and rubble litters the floor.
Looking in through the entrance

The side gallery is 2 inches wide and runs along the wall near the entrance.  Doors can be seen at ground level and on the gallery.
One of the side galleries

The far section is dominated by two large statues of robed humanoids (just printed off on card).  Archways in the far walls hold smaller statues, again of the robed figure.  Smaller, higher galleries can be seen overlooking the pool
The far section of the main chamber, complete with pool and statue

A better view of one of the high galleries and a large statue
High gallery in the far section

Looking towards the entrance.  The heroes have just entered while various demonic enemies lurk within, making the most of the different levels
The heroes of Winterhaven enter the library, unaware that something lurks within (Reconstruction)

The build provides multiple levels for interesting play, along with lots of doors to investigate.  In play the party were chased in by feathered fiends, only to find more fiends within.  They have to explore whilst avoiding the fiends, or find some way to clear them all out....

Season of Scenery/Dungeons and Dragons Master Forge Complete

I got the Master Forge done in time for the game.  Now that's over, I'll show it here.  You might want to refer to the adventure pla...