Tuesday, 6 October 2026

Ogtober 26: Kings of War - Another New Army*

So my Orctober 26 project is to revisit my old Kings of War Orcs and get them rebased, repaired and revised.
But to stop myself getting bored with all that, I'm also doing an Ogtober 26 project.

The Latest Diversion 
Bodvoc and myself joke about which one of us is the worst influence on the other. I'm not sure who gets the blame for the following, though I note that in his blog he lays the blame squarely on my shoulders, so this is my side of the story.

He was inspired by my recent game of Kings of War and suggested that we get back to playing it. 
I know we have our ongoing Dark Shadows campaign to finish, but I do enjoy a bit of KoW, so I agreed. After all, a game or two shouldn't disrupt my hobbying too much. I do have plenty of Orcs and at least 1000 points of Kingdoms of Men.

Then Bodvoc mentioned that he's always liked the look of the Empire of Dust and I (foolishly) found a copy of the third edition starter set for sale, including Empire of Dust. He was tempted, but he didn't want the ogres as well.
In a moment of weakness I said I'd split the set, after all, I did pretty well with my 15mm ogres.

So now he's busy collecting and painting Empire of the Dead and I'm doing likewise for ogres, and red goblins of course.

I don't think we're going to be building massive armies; I'm thinking around 500 points to start, building up to 1000.
That's not a lot of ogres, though the goblins should up the mini count somewhat.

Vaguely Planning Ahead 
It's very tempting to go rushing off buying loads of new stuff. This is exactly the process I used with the Trident Realm, and that lack of focus is one of the reasons it remains largely unpainted.
So this time I'm going to try and be a bit more tactical with my acquisitions.

My half of the starter set consists of twelve ogre warriors (can be built as warriors with hand weapon and shield, two handed weapons or large handguns) and a warlord. If I just build these I'll have a bit over 600 points

That's a nice start, but I wanted some goblins too. 
I managed to find an ogre Ambush set**, giving me another six ogre warriors and twenty goblins, plenty to be going on with for now.

My final initial purchase was a cheap group of the old restic ogres, led by the old Nomagrok mini. He's an awesome special character (and heavy too, solid metal) but, initially at least, I'll just use him as a normal Shaman. His pals may make it into the army, depending on how well they fit alongside the new designs.

And to show that I've actually been doing something, here's the first ogre I built, a kitbashed sergeant.

Currently just primed brown, she is well armouries with a greataxe resting on her right shoulder. Her left hand reaches out as if to grab something. She wears a helmet with downward pointing tusks which piece her flesh
Ogre Sergeant

From the back she is less well armoured, but stll well equipped for battle.
Rear view

I'll probably also kitbash an Army Standard Bearer as well. Very useful for keeping the Warriors in the fight. 

Mantic Ogres 
My previous ogre army was in 15mm and consisted entirely of third party ranges.
I once owned some of the old restic ogres, I believe they came in the original Kings of War Kickstarter. I've also owned and painted (back in 2015) some of the original goblins, where you got a plastic sprue for Spitters (archers) and metal components to convert them into other troops. 
But I've not seen the new goblins or ogres before. 

They are great minis; the ogres have options for hand weapon and shield, two handed weapons or boomsticks: the goblins get rabble, sharpsticks or spitters. 
There's some lovely details, such as the fancy ornamentation on the ogres armour or the cobbled together weapons on the goblin sprue, often incorporating bits of weapons from other factions.
What is particularly nice is that there are two different sprues of ogres, one with male torsos and one with female torsos. 

I do have a couple of quibbles; I'm not a fan of the shields being cast on arms, and it would have been nice to have some extra gubbins, such as shot pouches and powder horns to complement the boomers and some sort of command options (beyond the literal 'bucket helm' for the goblins). 
And of course, crocodogs should be a must on the ogre sprues.

Still, there's plenty for me to start with, indeed, the sergeant above is now painted, so expect to see her soon.


*In 28mm at least.


**Ambush was a small scale introduction to Kings of War in the third edition rulebook. Mantic produced sets of plastic minis for various armies that worked out around 330 points for a very reasonable price. They even included a handy mini rulebook and a sheet with the stats for the included army. 
They stopped producing these sets with the introduction of fourth edition, I suspect that Champions is intended to do a similar thing.



Thursday, 1 October 2026

October 26: Two Overly Ambitious Kings of War Projects

**WARNING: this post contains images of miniatures that have not been kept in the best condition. Readers who care properly for their armies might find this disturbing **

With the Season of Scenery over, and having painted (nearly) all the Wildspire Miniatures set, I thought it was time to do something for October. 

Last year I started painting Old School Undead, and I've still got a load more to finish.  But the Winds of Gaming have shifted firmly towards Kings of War. So Orctober sounds like a great idea. 

For this project I'm going to look at my original orc army. Repair where necessary or possible, maybe touch up some of the painting, and rebase things more in line with my current methods.
I may add to it, but the intention is to, first and foremost, sort out what's already painted.

I'll do a separate post looking in detail at the army, but here's a picture of what I've got and an indication of what I might need to do. 

Five RUBs with assorted painted orcs.
Most of my painted orcs (with a rogue unit of dwarves)

And if that's not enough to do, Boưvoc and I have both started new armies, so we're urging each other on in a vague sort of slow-gro contest. I've only just begun, one mini painted so far, but here's a clue; it's my Ogtober project. 

Wednesday, 30 September 2026

Season of Scenery 26 Roundup

Just a quick post to show my final entry in Dave Stone's Season of Scenery challenge 2026.
I'll witter on a bit more about the build in another post, but briefly, here's another Oldhammer building; the dairy from the Bogle's Farm in Terror of the Lichemaster. I started it last year, alongside collecting and painting minis for the scenario pack but it languished part built for many months.

The building has a timbered lean-to on the left side.  The upper section of the main building is timbered with an opening over the doors
The Dairy or is it a barn?

The lower walls are off white, probably daub covering a timber frame.  A window pierces the main section.  Two barrels stand behind the wooden lean-to
The rear of the dairy

The right hand side wall is plain, good view of the clay tiled roof though
Blank wall

And as a bonus, here's Fritzy's Kennel from the same scenario, also started last year and finished for the challenge.

Wooden built kennel with plank roof
Beware of the Dog!

The planks are a greyish colour as they have weathered.  No brown wood here.
Rear view

Challenge Summary 
A pretty good challenge for me this year. I built an extensive set of role-playing terrain for the Masterforge quest.

 
Four levels of dwarven forge
The Masterforge Assembled

I also got a bit of scatter terrain done using some old resin chess pieces.

 
Standing stones with 'Celtic' patterns and broken statue of a warrior
The Standing Stones

And, of course, I finished off the dairy shown above.

It's been a lot of fun, and certainly spurred me on to finish stuff. The D&D terrain would have been built anyway for the game, but the standing stones were a direct response to the challenge, and finishing the dairy was also motivated by me wanting to get something else finished in time.

Mind you, I might have got more done if I'd not been distracted by the Wildspire stuff.

Thanks Dave for organising all this. It's certainly helped me expand my scenery collection.
See you on December 26 th for the next challenge?

Monday, 28 September 2026

Wildspire Miniatures for Dungeons and Dragons

Whilst assembling the minis required for the Master Forge I looked at what is available these days beyond the usual Reaper or Wizkids.  
I found Wildspire Miniatures, and thought they were an interesting collection, but by that time I'd decided what I needed, so filed them under 'possibly investigate later'.

I didn't pursue it any further until I noticed that they had a special offer on one of the boxed sets. 
At less than 50p a mini (and some of them are big) I thought it worthwhile investigating. The price has since gone back up, but they are still under 60p each.
(A quick note, this is an expansion to the Classic Encounters Essentials set, so is, perhaps, a little less immediately useful.  Both sets are available in the Classic Encounters Complete set).

The box showing the 60 minis available.  These include a Huge giant, four Large monsters and 55 Medium sized minis, mostly in groups of four identical poses
That's a small box for 60 minis!

An opened box, what more can I tell you?
Well packed though

Contents
An 'Acid Elemental'* and three oozes.  I'll admit I thought these might work nicely for some of the elementals in the forge, though in the end they stayed in the box.
They are nicely detailed, and will definitely get some table time. They might get a wash and perhaps a very light highlight, but they're pretty much ready as is.

Four translucent green slimes and a Large vaguely humanoid thing
Translucent Green stuff

Air Elemental and Gas Serpents*. More nicely detailed minis.  I do have Air Elementals already, notably Reaper Bones, but a bit of variety is nice. I'm not sure what a gas serpent is, but the minis look fun.

Three snakey things and a whirlwind type elemental
Translucent clear minis

Bugbear, cultist, bandit and unholy knight*. All reasonable minis and pretty useful. They mostly have obvious D&D stats (I'd probably use the unholy knight as a wight). There are four of each of these in the set.
The bugbear is suitably bigger than the human bandit,  Scaling is good, but a little bit smaller than most modern minis
 A good set of adversaries for most heroes

Giant worm*, imp, ghoul and werewolf. There are some noticeable gaps on the ghoul and the werewolf, some filler should help here. Again, there are four of each in the set.

The worm is particularly nice, curled up and rearing on it's base.  The werewolf is a good size too, taller and bulkier than the ghoul
I'm sure I've seen all these in films

Dire wolf, boar, harpy and mummy. The wolf is a nice wolf, but small for a dire wolf. It's a refreshing change to have a clothed harpy. Yet again, four of each.

The wolf is large for a medium sized beast (should be large), the boar a bit small,  the others are pretty much as you'd imagine (nice vulture-like claws on both arms and legs)
Are you my mummy?

Naga, giant and earth elemental. One of each of these. These are great minis. 
If I'm being picky, I like my earth elementals a bit chunkier and the pose could be more threatening.

The giant, flanked by a naga and an earth elemental
Big stuff

First Impressions 
These are good minis, especially for the price. 
There are some odd sizes when compared to the Monster Manual descriptions, but nothing too egregious. 
Detail is generally good, though it's occasionally soft on some (the bugbear's face for instance). For some reason, the translucent minis seem better detailed. 
Most of these will do the job nicely, though not necessarily better than stuff I've already got painted up in my collection.

What's Next?
I've already started painting some of these (expect posts showing them over the next few weeks).  They easily chunk into groups of four so I'm getting through them steadily.

Will I get any more? 
I'm tempted if I find any more on offer. I've looked at the creatures here, but they also do sets of heroes, which look interesting, with a wide variety of species and class, and a good mix of male and female characters.

I'll do another post analysing the range and coming to some sort of conclusion if they are a must have for role players, or just a big disappointment (though how can you be disappointed by that giant?)

*Wildspire do a booklet of stats and various other downloads which should explain what some of the less familiar creatures are.



Sunday, 27 September 2026

Wildspire Miniatures Bandits and Oozes

This is the final batch of the Wildspire minis for now, I'm saving the giant for something a little different. 

Four human bandits looking down on four oozes, two green and two grey
The final lot (apart from that giant)

Bandits
Firstly, yes, awful mould lines. I confess I'd got a bit complacent regarding mould lines and model clean up. Perhaps, also, I was rushing as I got towards the end of the box.
Once I started painting I realised just how obvious they are, particularly on the right hand.

If the colour scheme looks vaguely familiar, I based it on the Cultists. I even gave them red bandanas, though this was a nod to the Redcloak bandits in the Lost Mine of Phandelver adventure; the fact that the Cultists' hoods are also red is a happy accident (or is it something more sinister?).
They are good minis (or would be with proper prep), looking suitably furtive; actually I think they look more like they are picking pockets rather than demanding money with threats. Detail is certainly better for painting than the Unholy Knights.

The four cultists with a variety of different coloured tunics and pants.  All have a knife in the left hand, and a red bandana around the head
The bandits - watch your pockets

Ooze
If you check the Monster Manual you'll find Gray (sic) Ooze, and Green Slime is a hazard in the Dungeon Master's Guide. No Green Ooze though. 
However, Wildspire's stats make it clear that the Green Ooze is simply a recoloured Grey Ooze.
Lovely though the translucent green is, I'm far more likely to want a Grey Ooze or four, so I decided to paint two as Green Oozes and two as Grey Oozes.
Green Ooze 
The painting was pretty much the same as the Acid Elemental. I tried to be a bit more careful with the wash.
Weird green blobs.  They have a sort of tentacle sticking up out of a mound of writhing wriggling 'stuff'
Green Ooze
Grey Ooze 
The Ooze was base coated with Vallejo Extra Opaque Charcoal Gray, then I added a few brown blotches (they are supposed to blend in with stonework). The whole lot was drybrushed with VGC Cold Grey and Stonewall Gray.  I think the hints of brown make them a bit more interesting.

Just like the green ooze, but grey
And Grey Ooze

Once matt varnished I used Vallejo Gloss Varnish on all the oozes to make them look wet.
These are really good minis, possibly with more detail than the subject merits.
There's a nice bit of detail on the underside of the head? pseudopod? tentacle? Some sort of mouth possibly. Maybe for feeding? It's not obvious from the above picture, so here's an upside down close up.

Underneath the tentacle thing is a ribbed texture with some sort of orifice
Detail on the underside

So that's it, apart from the giant, which I've already started painting (probably for Kings of War).


These have been a fun project, and are a great addition to my RPG minis. I'm pleasantly surprised at how well I've kept focused on the project. This is probably because there was a lot of variety in the set, and sticking to just four minis at a time kept up the impetus. 

I'll post a summary of my thoughts on the set, and also look at the rest of the range shortly. I just want to get a group photo done. 


Wildspire Summary

Monday, 21 September 2026

Wildspire Miniatures Gas Serpent, Imp Hulk, Unholy Knight

Another batch of three different sculpts, and we're nearing the end of the set.
Three Gas Serpents at the back, then four Imps and four Undead Knights
Eleven more minis 


Gas serpent
There are only three of these in the set. Why? I've no idea. 
Still, they look nice, and should be fairly easy minis to paint. 
When I painted the Air Elemental I thought the same technique would work fine for these. However, after checking the free PDF, (and realising they are called Gas Serpents, not Vapour Serpents) I wanted something close to a turquoise-ish colour, but still preserving their translucent nature.
As an experiment I tried Army Painter Speedpaint Prismatic Bolt. The serpents have wispy vapour trailing off them, and I wanted this to look a bit different.  So I gave the snakes themselves a coat of the Prismatic Bolt and finished off with the Vallejo Game Wash Pale Gray for the vapour. 
The bases were finished off with Vallejo Game Color Cold Gray.
Translucent turquoise/green with pale greyish wisps of vapour.
Gas Serpents, bound to be useful somewhere 

Imp Hulks
Next up were the four Imps, or rather Imp Hulks, explaining the bigger size. 
I went for red skin here to match the Monster Manual imp. 
Over a prime (I used Vallejo Surface Primer German Green Brown, but it doesn't really matter what colour, though perhaps not black) I painted a base coat of Vallejo Extra Opaque Dark Red mixed with a bit of black for a really dark red. This was then drybrushed with VGC Red Gore, then Blood Red, Flaming Orange and finally Hot Orange.
Final details were an opportunity to add some extra spot colours, so yellow eyes, grey claws and a poisonous looking green on the stinger on the tail (love that VMC Livery Green).
The drybrushing did get a bit tedious, but the worst part by far was painting the base while trying not to get grey on the imp (not always successfully).
Large bat-wings, hunched humanoids with scorpion tails. They're are orangey red
Imp Hulks

Unholy Knights 
I've been looking forward to painting these since I first saw them, they look suitably impressive foes.
After priming I painted all the metals in VGC Chainmail Silver.
Then I did the cloak; black of course, starting with black and then shading up with VEO Charcoal.
The armour and cloak were washed with Vallejo Game Wash Black, which I keep forgetting is a bit too good at covering detail, especially when that detail is rather shallow. I tried to bring back some of the highlights with Silver 
I took the opportunity to vary the colours on the other bits of fabric to help with identification on the tabletop. Then I picked out a few ornamental bits on the armour and sword in VGC Tinny Tin, Brazen Bronze and finally Shining Gold.
The skull was painted pretty much the same as my old school skeletons. There isn't really much detail on the hands, so I painted them as leather gauntlets.  But that looked dull, so I dotted in some VGC Bonewhite and White to give the impression of fingers. It's not my neatest, but it doesn't look too bad.
The whole lot got a wash with Marine Juice, which pretty much covered the highlights on the cloak, so that got another drybrush with Charcoal Gray to bring them back.
I found the Knights less fun than I thought. I was continually frustrated by the lack of detail, so my usual base coat - highlights - wash technique wasn't that effective.
Still, they're done and they're ok. I'll probably use them as Wights or perhaps some sort of undead boss monster.
Cloaked warriors in plate armour with greatsword. Most of the body is covered in armour, but they are bare headed, revealing a skull
Unholy Knights 

So another batch done, and relatively quickly too.
The collection is growing nicely and I'm very pleased with my progress.

What's Next?
Well, only nine left. I'll get the remaining Medium sized minis done soon and I have plans regarding the giant so I'm saving her for later.
I do have a summary post looking at the whole set and the others available coming soon.

Not many left

I'd also like to get a bit more scenery done to take advantage of Dave Stone's Season of Scenery challenge.

And there's my Undead to return to.

And I'd like to do some more Kings of War stuff too.

I'm not short of options.




Saturday, 12 September 2026

Wildspire Miniatures: Werewolves, Giant Worms and Wild Boar

Here's another batch of twelve painted Wildspire Miniatures. 

Werewolves at the back, then Giant Worms and finally Wild Boar
The next batch

Werewolves
The next dip pulled out the werewolves.  
These certainly look the part, bipedal wolf-like humanoids with fragments of clothing. Otherwise they have no equipment. 

It made sense to approach these in the same way as the Dire Wolves, so I prepared them the same way.  
As previously noted, they have visible gaps where some of the arms were glued in place, but similar gaps on the Ghouls seemed OK, so I left them. 

I used exactly the same colour scheme for the fur as the Dire Wolves; although the later are small for the official creatures, I think they look just right for a lycanthrope in beast form.

Then I painted the torn clothing with Speedpaints, carefully choosing lighter and darker shades. 
And the next morning I looked at them and I really didn't like them. 

The fur is fine but the cloth is too bright and had disappointingly little contrast
Poor paint choice

The colours look too garish, and there's no real contrast. There's nothing wrong with the fur, so I left that alone and went over the clothing.  I added highlights to the skirt? thing and painted the shirt? With VGC Khaki, highlighting with Bonewhite then Off White. Finally it got a shade of Marine Juice. 
Much better. 
Fur is grey, paler on the belly and darker along the spine. Each has an off white dirty linen shirt and they have different colour pants
Four finished Werewolves 

Giant Worms, or Baby Purple Worms
Next was the Giant Worms. The sculpt is very reminiscent of the Monster Manual picture of a Purple Worm, and Wildspire's own stats PDF suggests they are essentially mini Purple Worms.
They had quite obvious mould lines along the belly. I removed these with a flat file, then used a triangular file to restore some of the lost details. In some cases this left a gap running up the belly segments, but I imagine the worms take quite a bit of damage as they burrow through rock.

I gave them pale bellies using the same method as the Naga. The upper side is a base coat of Vallejo Game Color Hexed Lichen, highlighted by mixing in VGC Warlock Purple and then Squid Pink. No exact ratios, I just used three dollops of the paints on my wet palate.

To tone down the rather pink highlights and add a bit more definition to the underbelly I gave everything a wash of Marine Juice. 

The various spikes were black, with a dot of Vallejo Extra Opaque Charcoal as a highlight. The disturbed earth on the base was painted with various browns and greys.

The Worms have pale off white underbellies, the texture paints up nicely.  The upper bodies are large almost plate like segments painted purple. Dark grey spikes stick out around the mouth and on the plate margins
Baby Purple Worms 

Wild Boar
I'll admit that I wanted the Wild Boar to be brown, based on the rather muddy boars I've seen in the Dales.
Wild Boar, what colour?

This also informed my choice of greys for the Wolves and Werewolves so they'd contrast nicely.
A Google search suggests that most boar are closer to dark greys and black, but never mind.  It's fantasy after all. 

I used Vallejo Surface primer German Green Brown and then gave them a thinned coat of VGC Terra trying to leave the belly in the primer colour. While it was still wet I then worked in Beasty Brown  along the haunches and back. I then added Scorched Brown, which simply gave a disappointing muddy colour. I finished off with black along the spine. Yes, I know it's pretty much the same patterning as the wolves, but I think it gives a reasonably believable animal look, spoilt only by my impatience with the Scorched Brown.

Finishing off with dark grey snout and trotters, and suitably off white tusks and they were almost done.

Brown Boars; lighter bellies darkening to black along the spine and some very impressive tusks
Not the most interesting minis, but not that boring

So twelve more minis painted.  
The Werewolves gave me problems with the Speedpainted clothing and the Worms were tricky, simply because I struggle painting purple (they actually came out a lot better than I hoped).  The Boars are a bit dull, but OK. I very rarely use boar in my games, but painting them has given me some ideas for some Old School minis that I'll one day get around to painting.

What's Next?
That's 40 minis painted, so I'm two thirds of the way through, counting that massive Giant as one (I'm sure Gimli would approve).
Seven of the remaining minis are translucent plastic, so that should speed things up a bit.

Just twenty left to paint 

But I'd like to get some of my other ongoing projects back on track, so I might intersperse the remaining twenty with some other stuff.

Ogtober 26: Kings of War - Another New Army*

So my Orctober 26 project is to revisit my old Kings of War Orcs and get them rebased, repaired and revised. But to stop myself getting bor...