Monday, 21 September 2026

Wildspire Miniatures Gas Serpent, Imp Hulk, Unholy Knight

Another batch of three different sculpts, and we're nearing the end of the set.
Three Gas Serpents at the back, then four Imps and four Undead Knights
Eleven more minis 


Gas serpent
There are only three of these in the set. Why? I've no idea. 
Still, they look nice, and should be fairly easy minis to paint. 
When I painted the Air Elemental I thought the same technique would work fine for these. However, after checking the free PDF, (and realising they are called Gas Serpents, not Vapour Serpents) I wanted something close to a turquoise-ish colour, but still preserving their translucent nature.
As an experiment I tried Army Painter Speedpaint Prismatic Bolt. The serpents have wispy vapour trailing off them, and I wanted this to look a bit different.  So I gave the snakes themselves a coat of the Prismatic Bolt and finished off with the Vallejo Game Wash Pale Gray for the vapour. 
The bases were finished off with Vallejo Game Color Cold Gray.
Translucent turquoise/green with pale greyish wisps of vapour.
Gas Serpents, bound to be useful somewhere 

Imp Hulks
Next up were the four Imps, or rather Imp Hulks, explaining the bigger size. 
I went for red skin here to match the Monster Manual imp. 
Over a prime (I used Vallejo Surface Primer German Green Brown, but it doesn't really matter what colour, though perhaps not black) I painted a base coat of Vallejo Extra Opaque Dark Red mixed with a bit of black for a really dark red. This was then drybrushed with VGC Red Gore, then Blood Red, Flaming Orange and finally Hot Orange.
Final details were an opportunity to add some extra spot colours, so yellow eyes, grey claws and a poisonous looking green on the stinger on the tail (love that VMC Livery Green).
The drybrushing did get a bit tedious, but the worst part by far was painting the base while trying not to get grey on the imp (not always successfully).
Large bat-wings, hunched humanoids with scorpion tails. They're are orangey red
Imp Hulks

Unholy Knights 
I've been looking forward to painting these since I first saw them, they look suitably impressive foes.
After priming I painted all the metals in VGC Chainmail Silver.
Then I did the cloak; black of course, starting with black and then shading up with VEO Charcoal.
The armour and cloak were washed with Vallejo Game Wash Black, which I keep forgetting is a bit too good at covering detail, especially when that detail is rather shallow. I tried to bring back some of the highlights with Silver 
I took the opportunity to vary the colours on the other bits of fabric to help with identification on the tabletop. Then I picked out a few ornamental bits on the armour and sword in VGC Tinny Tin, Brazen Bronze and finally Shining Gold.
The skull was painted pretty much the same as my old school skeletons. There isn't really much detail on the hands, so I painted them as leather gauntlets.  But that looked dull, so I dotted in some VGC Bonewhite and White to give the impression of fingers. It's not my neatest, but it doesn't look too bad.
The whole lot got a wash with Marine Juice, which pretty much covered the highlights on the cloak, so that got another drybrush with Charcoal Gray to bring them back.
I found the Knights less fun than I thought. I was continually frustrated by the lack of detail, so my usual base coat - highlights - wash technique wasn't that effective.
Still, they're done and they're ok. I'll probably use them as Wights or perhaps some sort of undead boss monster.
Cloaked warriors in plate armour with greatsword. Most of the body is covered in armour, but they are bare headed, revealing a skull
Unholy Knights 

So another batch done, and relatively quickly too.
The collection is growing nicely and I'm very pleased with my progress.

What's Next?
Well, only nine left. I'll get the remaining Medium sized minis done soon and I have plans regarding the giant so I'm saving her for later.
I do have a summary post looking at the whole set and the others available coming soon.

Not many left

I'd also like to get a bit more scenery done to take advantage of Dave Stone's Season of Scenery challenge.

And there's my Undead to return to.

And I'd like to do some more Kings of War stuff too.

I'm not short of options.




Saturday, 12 September 2026

Wildspire Miniatures: Werewolves, Giant Worms and Wild Boar

Here's another batch of twelve painted Wildspire Miniatures. 

Werewolves at the back, then Giant Worms and finally Wild Boar
The next batch

Werewolves
The next dip pulled out the werewolves.  
These certainly look the part, bipedal wolf-like humanoids with fragments of clothing. Otherwise they have no equipment. 

It made sense to approach these in the same way as the Dire Wolves, so I prepared them the same way.  
As previously noted, they have visible gaps where some of the arms were glued in place, but similar gaps on the Ghouls seemed OK, so I left them. 

I used exactly the same colour scheme for the fur as the Dire Wolves; although the later are small for the official creatures, I think they look just right for a lycanthrope in beast form.

Then I painted the torn clothing with Speedpaints, carefully choosing lighter and darker shades. 
And the next morning I looked at them and I really didn't like them. 

The fur is fine but the cloth is too bright and had disappointingly little contrast
Poor paint choice

The colours look too garish, and there's no real contrast. There's nothing wrong with the fur, so I left that alone and went over the clothing.  I added highlights to the skirt? thing and painted the shirt? With VGC Khaki, highlighting with Bonewhite then Off White. Finally it got a shade of Marine Juice. 
Much better. 
Fur is grey, paler on the belly and darker along the spine. Each has an off white dirty linen shirt and they have different colour pants
Four finished Werewolves 

Giant Worms, or Baby Purple Worms
Next was the Giant Worms. The sculpt is very reminiscent of the Monster Manual picture of a Purple Worm, and Wildspire's own stats PDF suggests they are essentially mini Purple Worms.
They had quite obvious mould lines along the belly. I removed these with a flat file, then used a triangular file to restore some of the lost details. In some cases this left a gap running up the belly segments, but I imagine the worms take quite a bit of damage as they burrow through rock.

I gave them pale bellies using the same method as the Naga. The upper side is a base coat of Vallejo Game Color Hexed Lichen, highlighted by mixing in VGC Warlock Purple and then Squid Pink. No exact ratios, I just used three dollops of the paints on my wet palate.

To tone down the rather pink highlights and add a bit more definition to the underbelly I gave everything a wash of Marine Juice. 

The various spikes were black, with a dot of Vallejo Extra Opaque Charcoal as a highlight. The disturbed earth on the base was painted with various browns and greys.

The Worms have pale off white underbellies, the texture paints up nicely.  The upper bodies are large almost plate like segments painted purple. Dark grey spikes stick out around the mouth and on the plate margins
Baby Purple Worms 

Wild Boar
I'll admit that I wanted the Wild Boar to be brown, based on the rather muddy boars I've seen in the Dales.
Wild Boar, what colour?

This also informed my choice of greys for the Wolves and Werewolves so they'd contrast nicely.
A Google search suggests that most boar are closer to dark greys and black, but never mind.  It's fantasy after all. 

I used Vallejo Surface primer German Green Brown and then gave them a thinned coat of VGC Terra trying to leave the belly in the primer colour. While it was still wet I then worked in Beasty Brown  along the haunches and back. I then added Scorched Brown, which simply gave a disappointing muddy colour. I finished off with black along the spine. Yes, I know it's pretty much the same patterning as the wolves, but I think it gives a reasonably believable animal look, spoilt only by my impatience with the Scorched Brown.

Finishing off with dark grey snout and trotters, and suitably off white tusks and they were almost done.

Brown Boars; lighter bellies darkening to black along the spine and some very impressive tusks
Not the most interesting minis, but not that boring

So twelve more minis painted.  
The Werewolves gave me problems with the Speedpainted clothing and the Worms were tricky, simply because I struggle painting purple (they actually came out a lot better than I hoped).  The Boars are a bit dull, but OK. I very rarely use boar in my games, but painting them has given me some ideas for some Old School minis that I'll one day get around to painting.

What's Next?
That's 40 minis painted, so I'm two thirds of the way through, counting that massive Giant as one (I'm sure Gimli would approve).
Seven of the remaining minis are translucent plastic, so that should speed things up a bit.

Just twenty left to paint 

But I'd like to get some of my other ongoing projects back on track, so I might intersperse the remaining twenty with some other stuff.

Friday, 4 September 2026

Season of Scenery Scatter Terrain for Albion

Dave Stone's Season of Scenery lasts until the end of September, so I took little break between painting Wildspire Miniatures to do a bit of terrain. 

The Dark Shadows campaign requires 'standing stones' for one of the scenarios, and they are thematic for what is essentially 'Fantasy-Celtic-Ancient-Britain' (a statement that I appreciate makes no sense whatsoever). My first thoughts were to do a series of trilithons Stonehenge style, but I recently found a box of very old home cast chess pieces and they got me thinking. 
Seven stones decorated with a swirling knot pattern and a statue of the top of a warrior
A collection of terrain pieces 

These are from the Isle of Lewis* set, and I made these with my mother back in the early 1970s. These are actually various miscasts, which is probably why they were put away in a box, to be forgotten for decades. I assume the head and shoulders of the rather sombre chap were simply a way to use up excess resin.
They certainly aren't Neolithic in style, not are they carved with Ogham script as the scenario suggests, but they do look like they might be channelling magic of some kind, perhaps trapping it in the knotwork carvings.

The Raw Materials: fifty (ish) year old chess pieces

While they aren't much use as chess pieces, they will make great bits of terrain. Any imperfections are now evidence of weathering and damage and simply add to the effect.

For this first batch I based up seven** of the pawns and the top part of one of the rooks. I used foam board and then built it up slightly with acrylic modelling paste. One of the white pawns had an air bubble right at the top. I tried smoothing it down, but it was a very deep bubble. So I smashed the top off so it would look like a damaged stone.

Painting
Painting was straightforward. I went for a look rather like these actual runestones, a dark greyish brown.
Four Viking runestones of differing heights and shapes. The stone is a dark brown and the runes are picked out in red. The stones themselves are irregular in shape with flat faces for the runes
Viking Runestones in the Nationalmuseet in Copenhagen
 
I added lots of green stains as they've been out in the wet Albionian weather for generations. 

Viking runestones have the runes picked out in red; pigment still remains in some of them, and museums tend to recreate this effect. I hinted at this, but most of the colour has gone over the years and lack of attention from the locals.
This took more effort than I thought it would; two coats of Vallejo Game Color Gory Red didn't really show up much. Finally I went over the lines with Vallejo Model Color Scarlet, which seems to do the trick.

Basing
They were based up rather like the boulders I did back in November last year, but I did have to dust off excess grout before the sealant stage (hmm, perhaps it would make good weathering powder?).
I chose quite lush vegetation for the bases; Albion is supposed to be more than a little rainy (clearly not based on the UK this summer at least). The runestones also got a nice flower on each base as well. The broken runestone is clearly functioning less well, just compare it's base.
Three stones. Dark brown in colour. Regular shaped with parallel sides and an almost arch like top.
Three of the stones 



The stone has the top broken off, the remains lie on the ground. The statue is a pale grey and shows a stylised warrior in an open helmet, beard and holding a blade against his face. The top of a shield can be seen. The statue rests on the ground just below the shoulders
Broken stone and broken statue
View from the other side 

There's nothing that special about these, but I like the end result and I really enjoyed working with something I started years ago with my mum. They'll come in useful for many games beyond just the Dark Shadows campaign. I think they give a certain atmosphere to a table. While I like the standing stones, my favourite piece is the top of the statue. I'm sure the locals have lots of tales and legends about him!

I should say that the idea certainly isn't original; I'm sure I've seen similar chess pieces used as statues in old White Dwarf battle reports. 

To give some sense of scale, here's a couple of the pieces next to a WizKids hobgoblin (effectively human sized).
The hobgoblin is a bit shorter than the stone and the statue. He could certainly hide behind them
Size comparison 

What's Next?
I've some more complete pieces that might make good statues, though I'm not sure how well the bishops will fit in fantasy games. The seated king and queen in particular would look great.

I've also got the Wildspire Miniatures to plod on with, and I want to get stuff done for more Kings of War.

* The Lewis chess pieces are twelfth century, found as part of a horde on the Isle of Lewis in the nineteenth century. They are mostly carved from walrus ivory. It is thought that the pieces are from several different sets.
Wikipedia has a useful article giving more detail. 

** Yes I know there are eight pawns on the photo of them as found. I'm keeping the best cast one in case I want to make a press mould for some of that nice decoration.

Friday, 28 August 2026

Wildspire Miniatures: Cultists, Harpies and Ghouls

I'm enjoying painting these Wildspire Miniatures, so here's twelve more.
Since painting the previous minis I've downloaded the PDF of stat blocks from the Wildspire website. There's artwork to accompany each creature, which helped me interpret the detail on some of the minis.

From the back; ghouls, harpies and cultists
The next batch
Cultists 
A good example of me benefiting from seeing the artwork.
The unpainted minis are busy. There's a lot going on, with texture on the legs, which I thought might be straw, giving a sort of 'Straw Bear' vibe, for the legs at least. There's something strange going on with the belt too, and the head is covered with some sort of fringed hood.
Well the picture makes it clearer (it's not straw, it's a fur fringe along the top of the boots), although the detail doesn't always transfer well to the mini.
In the end I came up with my own interpretation. I chose to paint the fringed hood as hair with a hood on top. Close examination suggests that this wasn't the intention (unless the cultists have really long nasal hair - yuk).
I chose to ignore the gloves and treat them as bare flesh with the cuffs being some form of strapping. The manacles help sell the effect.
Painting was straightforward. I aimed for dull coloured clothing, but emphasised the cult elements with bright red.
I wanted them to look like ordinary folk who occasionally put on the red hood, ritual belt (and perhaps the sacred Ugg Boots) for 'club night'. "Honestly dear, it's just a group of lads getting together for a drink or two and some singing and dancing". Maybe the manacles and leg irons are explained away as percussion, or perhaps it's a stag do?

They are certainly not my favourite minis in the box, but I've grown to like them. The 'prison accessories' suggests that they may be worshipers of Torog, which fits nicely into my current D&D campaign.
Four presumably human chaps in vaguely peasant clothing wearing red hoods and red fringed belts.  They each carry a knife
The Cult at large

Harpies 
These are one of two flying creatures in the set. They look pretty straightforward, though it might be tricky getting the brush in behind those wings.
They were the worst minis so far for mould lines, particularly along the arms and legs. A combination of knife, file and wet and dry paper (thanks Dave) reduced them somewhat, and I suspect my earlier difficulty trimming them might be due to dull blades.

I approached them as standard female minis, so VGC Dwarf Flesh, AP Flesh Wash, reset, then Pale Flesh for skin tones. Various mostly light colours for the tunic, with some extra detail added to add extra interest.
I did the bird sections afterwards, using Desert Yellow, highlighted with Khaki for the bird feet. The colours were based very loosely on vultures, but there isn't really enough detail to give them fancy wing feathers, it's more just a suggestion of texture.

I'm finding the slightly smaller scale a little difficult to paint when there's fine detail, such as the faces. I've made a fair stab at these, but I'm used to a more exaggerated style of sculpting. There's no chance of me doing more than shading the socket for the eyes. 
It's nice to see harpies wearing sensible clothing, and having bird's feet for both hands and feet is a nice idea.
Bird ladies with different coloured tunics.
Not exactly a choir of angels

Ghouls 
More mould lines. A file removed the worst of these.  There are also noticeable gaps between the arms and the shoulders; I relied on a large amount of primer to partially fill the gaps, which seems to have done the job.
The feet are only partly detailed, as if the ghoul is paddling in liquid. Is that why they're called 'puddle bases'?

So I don't forget, they were basecoated Vallejo Extra Opaque Heavy Gray (quite a greenish grey) following with a drybrush of VGC Stonewall Gray. The result is a reasonable light greenish grey, but I wanted something a bit darker and less wholesome. 
So they got a wash of Army Painter Military Shade. Pretty much any greenish colour would do, but I like the fact that it isn't too bright.
Then it's simply a case of doing the remaining clothes to add a bit of individuality to the pack.
I did manage to add a little detail to the face, but I'll admit the teeth were largely guesswork. 
I'm pleased with the ghoul skin tones,  I'll definitely use something like this on any future ghouls I paint. I might even redo some of the WotC minis I started for the Master Forge. 

Dark greenish grey skin. Each wears a different coloured loin cloth type garment
The ghouls


What's Next?
Well, that's 28 out of 60, so nearly half way, although the giant is probably worth quite a few of the smaller minis, by weight alone if nothing else.

32 to go

I'm still enjoying painting them, partly due to doing just four at a time, and knowing that I can pause or stop any time.
Looking ahead, there are some that I'm not thrilled about, but the advantage of the random dip (I get my wife to do this, so there's no avoiding the selection) is that I can't pick and choose.
I'm saving the giant until the end, but that still gives eight different sculpts left, two of which are more of the translucent plastic.



Thursday, 20 August 2026

Wildspire Miniatures Naga, Acid Elemental, Earth Elemental and Air Elemental

The next four minis are all Large. While it doesn't make much of a dent in the number of unpainted stuff, in terms of volume it's more significant. 

The four painted minis posed on my new 'dungeon' backdrop
Four big beasties

Naga 
This is pretty obviously a Dark Naga, as shown in the 5th Edition Monster Manual. 

Preparation 
This time I had a go at the mould lines. They don't cut very well, but they do sand down with a file. Whilst not as bad as Mantic's old 'Restic' material, there were still some 'crumbs' that needed removing with a brass wire brush. I have since had some helpful suggestions (thanks Dave Stone) and will be trying wet and dry paper.
Then it was a case of washing and priming (Vallejo Surface Primer Light Gray).

Painting 
The Monster Manual picture shows the scales very very dark blue with red patterns, possibly chevrons? The front (or belly) is a very pale colour. 
I started with the belly, highlighting up from Vallejo Game Color Khaki, through Bonewhite to Off White. Initially I planned on giving it a wash of Army Painter Soft Tone, but I was happy enough with the results without that.
The back was painted VGC Night Blue, but a look through older Monster Manuals showed Dark Nagas are black with red stripes. I think the recent artwork was simply using blue to highlight the black. 
So it all got a wash of 1:1 Vallejo Game Ink Black and Vallejo Xpress Medium.  This darkened it down, but still left a bit of a blueish tint as a highlight. 
This was drybrushed with VGC Night Blue then VGC Ultramarine, paying particular attention to the fancy scales around the head.
The red was a base coat of Vallejo Extra Opaque Dark Red, highlighted up through Red Gore, Blood Red and Hot Orange.  I used the different scales to define the stripes, I avoided doing any stripes on the lower body.
Then it was the final details, eyes, teeth and spines, and done. 
Naga snake body and vaguely human face). Near black body, pale belly, spiky horn bits on 'hood' alternate red and near black stripes
Trust in me

From the rear the stipes on the back of the hood can be better seen.  the colours follow the scaled texture
Stripes on the back of the hood

Acid Elemental 
This was a lot simpler. 
After washing, I used Vallejo Game Ink Green to emphasise the deeper areas, then VGC Livery Green drybrushed as a highlight. Unfortunately, the ink has pooled in certain areas and run off others, resulting in a rather scrappy finish.  The base (translucent green) was painted VGC Cold Gray to match the rest of the Wildspire minis. 
The drybrushing has brought out the detail of the face rather well, something that is less obvious in real life, (a rare example of a blogger claiming the photos are better than the real thing).

swirly body texture with two arms, all a vivid green. There is a vague face, picked out by the drybrushing
Vivid green acid elemental

From the back it looks pretty much the same, but there's no face
Rear view


Earth Elemental 
I wanted this to look like a collection of rocks, so that meant a variety of colours.
After the usual clean up, wash and priming, German Green Brown again, I picked out different rocky shapes in, variously, VGC Terra, Desert Yellow, Stonewall Gray and VEO Charcoal.
Then the whole lot got a wash of AP Strong Tone.
Once everything was dry, I drybrushed with VMC Iraqi Sand, then Pale Sand, emphasising the face.
One of the rocks has a sort of spiral carved on it, so I picked out this, and the eyes, in VGC Enchanted Blue, with a thin line of Glacier Blue to make it pop.
I did add a bit of green ink to represent moss,  but I'm not sure it really adds anything. 
A humanoid shape built up from various rocks in greys and browns of lots of different shades
Mister Rock

The same from behind
The rear of the elemental

Air Elemental 
I'd planned to approach the Air Elemental in the same way as the Acid Elemental, but I wasn't happy with the results on 'Old Heartburn', so I kept this much simpler.
A wash of thinned Vallejo Game Wash Pale Gray. That simple.
I think it's turned out rather better than the Acid Elemental. 
I might give a very light drybrush of white, but I'm not rushing, it might spoil the mini.
A misty swirly shape like a tornado with arms
Air Elemental

Rear view, pretty much the same as the front view
And from the back

Thoughts 
This is a nice group of minis and I'm mostly pleased with the painting. 
The exception is the Acid Elemental, the pooling of the wash and some less than subtle drybrushing don't do it any favours. Shame, it's a nice mini too, even if it's a bit obscure. If it were cast in yellow or red plastic it would make an interesting Fire Elemental. I suppose it could be magical green flame? 
The companion set includes both Fire and Water Elementals. I might use it as some sort of Acid Golem, or maybe a colony of Green Slime?

The Naga is a lovely mini, clearly recognisable as a Dark Naga, albeit with fancier scales. I enjoyed painting it.

I thought the Earth Elemental was a dull looking mini. However, once painted, I really like it.  The detail of the different rocks was lost on the bare plastic, the washes and drybrushing bring it out. 

The Air Elemental was the simplest paint job. The wash has obscured some of the translucency, but it makes it easier to see the details. 
I'll be using this method when I do the 3 Vapour Snakes. 

What's Next?
In terms of the Wildspire Miniatures, that's 16 down and 44 to go. All the remaining ones, bar the Giant, are medium sized, and there's some more translucent plastic still to paint. 
I'm still using the random dip method, I wonder what will be next?


16 down, 46 to go

The Background
You'll notice that I've added to the background set up.  The two platforms come from the Crooked Staff Community Challenge from a while ago.  They give me a large area of height to stand minis on, and the darker colour of the wood is a good contrast for light minis.  I wish I'd had it when I photographed the mummies



Sunday, 16 August 2026

Kings of War Undead vs Kingdoms of Men

My son and I managed a game the other day, 1000pts of his Undead vs 1000pts of my Kingdom of Karpath.
An opportunity for him to try out his new big nasty, and for both of us to see if we could still remember how to play. 

We played using 3rd edition; neither of us have yet tried 4th edition, although I do have the new rules. 
Partly because it's been a long time since we played, we were rather slow and had to stop after five turns.  We played the Kill Scenario.

Here's the photos I took, plus a very brief account of the game. 
And apologies to my Alt Text reading fans, there isn't much for you this time.

Set Up
The field of battle with the armies poised for action

The Armies
The human army consisted of a regiment of Bowmen, two Spear Phalanxes, a regiment of Knights (borrowed from my Empire army to make up the points) and a troop of Mounted Scouts. They were led by General Anichka, accompanied by Artem and the wizard Mayster

The Kingdom of Karpath

The Undead included a regiment of Ghouls, a regiment of Revenants, a Goreblight (a lovely Reaper Bones undead giant), a regiment of Skeletons with spears, a regiment of Mummies and a troop of Wraiths. They were led by a trio of necromancers.

Most of the Undead force ...

...plus the Mummies (a troop of Wraiths lurk off to the right)

Turn One
I moved first, though I kept most of my troops back, merely dressing the line somewhat as I tried to anticipate where the biggest threat would come from. The exception was the Scouts who set off on one of the flanking moves that I think are really clever tactics, despite all previous evidence to the contrary.
The enemy was too far away for any missile or magic use.

End of KoM Turn 1

The undead shambled forward, the exception being the Ghouls who swung round to meet the threat of the Scouts.
The Necromancers all used their magic to move certain units forward.

End of Undead Turn 1

Turn Two
The knights charged the Revenants, arrogantly expecting to wipe them out. Unfortunately they failed to do so, and this melee would drag on.
The Knights charge the Revenants, expecting an easy victory

Mayster responded to the advancing enemy by conjuring a wind to blast the undead spears backwards. 
I think I found this funnier than my opponent did. This is a sample of my rolling for Wind Blast.
Needing a 4+

End of KoM Turn 2

Fortunately for the Knights, the Revenants were unable to damage them (for two turns they were unable to crack that 5+ Defence). Meanwhile, the Goreblight circled round to their rear and the rest of the Undead force advanced, in some cases assisted by the Necromancers.
End of Undead Turn 2

Turn Three
The mounted scouts continue their ride, always managing to stay out of danger from the ghouls, who kept turning to try and keep them in sight, but never getting the chance to shoot at them. 
The Knights continue their combat with the Revenants, slowly whittling them down and eyeing the advancing Goreblight.
At the other end of the field, Mayster once again pushes the Skeleton Spears back, while the Bowmen discover that the Mummies are tough.


End of KoM Turn 3

The Undead continue their slow advance, the Wraiths flying dangerously close to the Bowmen. 
The Goreblight proves deaf to the entreaties of two of the Necromancers as they urge it to smash the Knights while they are trapped in melee (two Surge spells provided about 2" on top of it's normal move. I was delighted).
Adding to the Undead woe, the Revenants once more failed to damage the Knights.

End of Undead Turn 3

Turn Four
As the undead continue their slow advance, the bowmen try to pick off the Wraiths. Alas their targets are too tough, and very little damage is inflicted.
Mayster casts a Fireball at the undead spears, which proves much more effective (needed a double six on the Nerve test).
The Nerve Test

A Spear Phalanx (I must come up with names to differentiate between the two) charges the Mummies, but they are tough opponents and take little damage. The Bowmen frantically loose at the Wraiths, but most of their arrows pass straight through.
Having (hopefully) distracted the Undead for long enough, and no doubt leaving the poor Ghouls quite dizzy, the Scouts gallop off to the other side of the field to lend their doubtful help there.
The knights finally finish off the Revenants and turn to face the approaching Goreblight. They'd already felt it's presence sapping their strength. 

End of KoM Turn 4

The Goreblight finally charges the Knights, while the Ghouls turn to face the tasty humans in their metal cans. The Knights take a beating, but it takes more than that to break Karpath's finest (they benefited from their Indomitable Will).
On the far side of the field, the Wraiths charge the Bowmen, who, surprisingly, manage to hold.

End of Undead Turn 4

Turn Five
The Knights try to take down the Goreblight, but without the benefit of their lances, it's very slow going, and those Ghouls are lurking behind them.
Both the Spear Phalanx and the Bowmen continue to fight their opponents, but do little damage to the Undead.
End of KoM Turn 5

The combined might of the Goreblight and the ghouls finishes off the knights, allowing that flank of the Undead army to face the fighting on the far flank.
Over there the Wraiths quickly finished off the Bowmen, leaving the Foot Guard poised to charge them. The Spear Phalanx held out against the Mummies, but only under the stern gaze of General Anushka (Inspiring reroll requiring a double one).

End of Undead Turn 5 and end of battle

At this point we called the game. Technically it was currently a draw, if slightly in the undead favour, but I think the final turn(s) would have swung it to an Undead victory. The Ghouls and Goreblight wouldn't have made it over to the rest of the fighting, but with the Knights gone, I'd have been struggling against Mummies and Wraiths.

Final Thoughts
It's nearly a year since I played Kings of War, and I'd forgotten how much fun it can be.  We both thought of moves that we might have done differently, although luck seemed to play a big part in the game.
Once again I got stuck in combats that I thought I'd win first turn, I obviously need to readjust my expectations.  
We hope to get a few more games in soon.

What's Next?
Well I've got plenty to paint already, including more of those Wildspire Miniatures and some Undead of my own for the Dark Shadows campaign.
That said, I might take advantage of the Season of Scenery challenge to sort out a set of 28 mm Kings of War terrain, rather like the 15 mm set I did back in 2019.

And it would be nice to have a regiment of Knights that fit in with the rest of my Karpath army.

And a little Carrion Beast tells me that Bodvoc is getting interested in a new Kings of War army, for which he'll no doubt want an opponent.

Wildspire Miniatures Gas Serpent, Imp Hulk, Unholy Knight

Another batch of three different sculpts, and we're nearing the end of the set. Eleven more minis   Gas serpent There are on...