Showing posts with label Walking Dead. Show all posts
Showing posts with label Walking Dead. Show all posts

Tuesday, 23 July 2024

The Walking Dead

MEGAforce tried Mantic Game's 'The Walking Dead' miniatures game recently. As there were only three of us, and it's been a very long time since any of us tried it (back in 2016, during the beta testing), T'Other One graciously offered to act as referee for Grim and myself.
We played through the intro game. Rick and Carl were facing off against Derek, Sandra and Patrick in an attempt to scavenge as many supplies as possible, while avoiding the Walkers, of course.

Starting positions; it's quiet, but there's a Walker near every potential supply point (the round tokens).

As the game progresses, Derek's mob have cleared out most of the supplies, though these included a lurker, a booby trap and an empty cardboard box. Meanwhile, Rick and Carl have only managed to find an old gun and some bandages, and at the cost of Rick being bitten.

Rick and Carl head towards the opposition. If they can't find supplies themselves, perhaps they can take them from Derek and Co?
They attempt to gang up on Patrick and draw more Walkers on to Derek and Sandra in the commotion.
Rick and Carl are moving up the left side, using a car to block Walkers.  Derek and Co are searching as they move down the left side
However, despite using the bandages he found earlier, Rick succumbs to the bite.
At the far end of the table (the top), Carl and the deceased Rick face the remains of Derek's gang

As the tension rises, Patrick loses his nerve, but in his panic he goes berserk.
Carl doesn't last long on his own against Sandra and Patrick, though he probably gained some satisfaction from seeing Derek ripped apart by Walkers.
Carl falls.  Game over for me

Rick regains his feet, but there's a clumsiness to his movements, and an unholy hunger in his eyes. With Patrick already feverish from a bite he took earlier, Sandra had better get out quick.
Rick gets up, Sandra prepares to flee

Aftermath
That was a fun game. I didn't do well with Rick and Carl, holding just two supply tokens, and, well, just actually losing both my characters. Even Carl's Lucky Hat failed to save him from the opposition. Grim split his three to collect as many tokens as possible, Sneaking to avoid Walker notice. I ran in the first turn, which got both Rick and Carl stuck in protracted encounters with Walkers, which resulted in Rick's eventually fatal bite. Grim even played a 'car alarm' event to draw more in against them.

Final Thoughts
The game really gives the feel of the graphic novels (and TV series). Lots of sneaking around to avoid notice, and plenty of flavourful events. There's a mechanism for increasing tension throughout the game as well, with many event cards getting progressively nastier with the rising tension.
I think the only negative I'd say (apart from our lack of familiarity with the rules, which is bound to improve), is the nature of the scenarios. If they are all just scraps over supplies, they could get a bit samey. 
However, there are a whole series of story packs, introducing characters and situations from the comics, and I suspect that these will provide more interest. 

So thanks to T'Other One for generously stepping back and watching us play. I wonder how well the game would work with three or more players?

Saturday, 3 December 2016

Mantic Open Day take two

As the game is soon to be released, The Walking Dead was noticeable by its presence.
There were some nice painted versions of the wave two minis.
I particularly like the new Rick figure to the left near the back (Spoilers!)
There were participation games running all day as well;

The bit I enjoyed the most was the table with undercoated Walkers and appropriate Army painter paints. 
Both T'Other One and I had a go and managed a good tabletop standard in under 15 minutes.
A blurred T'Other One inspects his Walker 
Out efforts near the centre of the picture with the gray bases.
But the really impressive painting was on the big display boards;

There are lots of little story vignettes if you look closely, such as Rick and Glen with the bag of guns.

Monday, 31 October 2016

Ideal Halloween plus more from the garden

With perfect timing Mantic's The Walking Dead: All Out War arrived today.
I've tried the playtest version already and enjoyed it, so I am looking forward to playing the full version.
Nice box art



Plenty of minis. this is the Kickstarter edition, so includes quite a bit more, I especially like the Walker Ronnie figure.

The components are good, and the resin crashed cars are extra fun.

A little while ago I showed an in game shot of my latest modelling, some less than peaceful plants for D&D games.  Here are some better shots, including the Ambush Vines T'Otherone mentioned.  All are made using DM Scotty's techniques.  They were fun to build, and looked good on table.

Two hungry Ambush Vines

Two (hopefully) less vicious plants.

Next time I'll show you some more of my crafting to demonstrate what an amusing fellow I can be, and I'll get some comparative shots of the Walking Dead and Conan minis.

Saturday, 21 May 2016

Open Day AAR

I'm back from the open day and I had a great time.
I got the few bits I wanted (and a few more things) and attended the Kings of War seminar where we got to hear about the plans for KoW
Kings of War, a 'Rorke's Drift' type scenario.

Deadzone display board, showing just how flexible the terrain system is

More of the display, I like the funky lighting

Kings of War again

A fantastic Dungeon Saga set up

There was a big game of Warpath too.  The sandy terrain was great

More of the Warpath board

The new Deadzone is clearly suitable for families

Tuesday, 16 February 2016

TWD Tryout

Last night I tried out a two layer game of The Walking Dead; All Out War, Mantic Games' latest kickstarter.  I have previously tried it out as a solo (which it handles very well) so I had a basic understanding of the gameplay.

T'Other One was my opponent, apt as it is he who first introduced me to TWD.  We used his 'Last Night On Earth' figures and Mars Attacks vehicles and barricades, plus a few bits of street scenery which were there just to look nice (though at one point I thought a bench was a barricade and nearly put Carl in mortal danger).  The mat is just some very old Fat Dragon street tiles designed for Heroclix IIRC.

I won't give a blow-by-blow account, but here are some observations:
The game play is pretty simple and straight forward.  It's hard for gamers to judge, but I think it will be easy for non gamers to pick up.
The feel of the game is pretty much spot on.  Lots of sneaking around and trying to avoid the walkers. At no point did we actually come to blows with each other, though Rick did shoot at a walker and draw others onto one of the opposition.  There was lots of gathering of supplies, by the other side at least.  Rick got one lot which turned out to be a Lurker, the opposition got several, and was close to winning on more than one occasion, only to have a team member die and drop all collected loot.
There were a couple of points we were unsure of, and one tactic that happens in the comics, but doesn't seem to be modelled in the game, but overall a very pleasing experience.
Now I'm really looking forward to getting the finished game and hoping there is a good campaign system in it.




Tuesday, 9 February 2016

TWD Playtest

Mantic have just released the playtest rules for the All Out War game.

Why not check them out and leave feedback on the Mantic forum

Sunday, 31 January 2016

The Walking Dead

Mantic's latest kickstarter, a board game based on The Walking Dead graphic novels, launches today.
It's looking like a good board game, with the possibility of add-on packs for extra factions.
Players control groups of survivors, with the Walkers being a hazard to everyone (there are ways to manipulate their behavior to sic 'em on your opponent).

Wildspire Miniatures: Bugbears, Mummies and Dire Wolves Painted

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