Tuesday, 21 April 2026

MEGAforce Boardgames Night: Dad's Army

T'Other One and I played his copy of the Dad's Army, a recent charity shop acquisition. 
The game was a 2021 re-release, the original, by Denis Fisher was released in the 70s.

The board is a stylised map of Warmington on Sea, and various tokens are used for special equipment etc, and to place bombs.
Set up for play

How to Play
Each player has two characters, cardboard standees with cartoon versions of iconic characters (Cpt Mainwaring, Sgt Wilson, Lance Corporal Jones, Pike, Walker, Godfrey, the Vicar and the Verger). They are paired by token colour. 

The objective is to be the first to get both characters to a square, randomly determined at the start of the game, and different for each player. Movement is by d6 throw, and all movement points must be used. 

To help and hinder, various squares are War Department depots, with cards that allow an additional move of a specified character; air raid cards that move all characters* to the air raid shelters, then players place a random number of bomb tokens, which block squares (certain squares are 'unbombable', though not, interestingly, the safe squares you are aiming for); 'Union Jack' cards that allow removal of a random number of bombs; and the Mr Hodges card, allowing the player to swap any character on the board* with the irritating ARP Warden. 

And that's it.

T'Other One has played this before, it was my first try. The game took about 30 minutes to play. 

Who do you think you are kidding?
For me, if a game based on an IP is to work, it has to provide a good play experience, and it also has to feel like the IP (I must finish off my post about GWs Doctor Who game).

Dad's Army does neither.  

There are some interesting game play ideas, but they aren't used to best advantage. Placement of bombs can be quite tactical, but the availability of Union Jacks means they are a minor hazard. 
The one sheet rule book is sketchy, and often confusing.  I suspect folk less used to board games would find it baffling. 

As for the Dad's Army feel, the board artwork is reasonable, with some reference to both Wartime Britain, in the form of propaganda posters and locations such as Jones' Shop (but sadly no Jolly Roger Ice Cream Parlour).

There is no practical difference between the different characters, you're simply moving bits of cardboard around. You could replace the names and you'd have a rather pedestrian board game nominally set in Wartime Britain. 

Grades
I'll give this one a D. Possibly a D+ for mechanics and D- for veracity to the source material and general 'feel'. 
The potentially interesting ideas in gameplay can't raise it to a C because it's so annoying seeing them wasted here. For instance, at the start of the game each player draws two numbered cards, one pink and one black, to give a grid reference for their destination square. This is neat (though better colour printing on the board would make this more obvious) but it's never used again. It could be used for the bombs (though that removes tactical placement), or at least for where Hodges sends an opposing character, and surely there could be extra War Department cards that capitalise on the random location generation?

I would have liked to have seen more characterisation; perhaps Godfrey moves slower?  Maybe some reference to specific situations in the episodes?  But I doubt it would be worth it.

I understand that T'Other One is donating it to another charity shop.  Hopefully the next purchasers get more out of this than we did.

Caveats
I mentioned above that the game is a re-release.
The original game has a backstory of the Home Guard in an occupied Warmington On Sea. There are landmines to cope with, and part of the objective seems to have been to cover swastika markers with Union Jacks.  Understandably, these have been removed in the modern version, but I'm not sure if there was any more interesting game play involved with this aspect.

I wonder if a casual group with a love of the source material might enjoy this?  Even so, I think they might expect a bit more characterisation.




*unless the character has arrived at the destination square, in which case they're safe.

Saturday, 11 April 2026

Citadel Skull chucker Painted

Long time readers might remember that I picked up the Skull Chucker at RECON in 2023? Back when I was just starting to collect Oldhammer minis?

The Skull Chucker came in MD8, Machinery of Destruction,  Undead War Machines. The set also included a skeletal chariot, and came with it's own backstory (you can find it on Stuff of Legends).

It might have taken a while get around to it, but Dark Shadows has given me the impetus to get it done. I need three war machines, since, following Boưvoc's introductory scenario, I'm defending the shores of Albion against the marauding dwarves. 

A pile of skulls, a catapult made out of bones, and three skeletons as crew
Machinery of Destruction,  the Skull Chucker 

Painting the Skull Chucker 
After stripping and re assembly, painting was straightforward.  I used the same method that I use on ordinary skeletons.  
I'm not sure it's quite as effective on such large bones, but it certainly fits in with the rest of my undead. 

I added some thread, which doesn't quite look right now I've painted it; a combination of colour choice and it not matching the sculpted rope detail on the catapult arms. At least I can repaint it at some later date. Perhaps I should have completely covered the existing detail?

Front view of the war machine, nicely showing the two skulls that top the frame
The catapult with it's ammo 

Side view showing the wheels and the string rope I added
From the side

Rear view showing the large skeletal hand that holds the ammo
Rear view - skulls go here!

The Crew
These were painted the same way as all my skeletons.  The minis are nice, with little details like the shackles on some of the crews' ankles. 
Presumably the big bone is some something to do with a winding mechanism, and the pile of skulls is fun.
Officer pointing, loader holding a skull and a chap with a big bone (oo er)
The Skeleton Crew

Another view, all skeletons wear mail armour, albeit ragged
The crew again

Rear view

While I'm not completely happy with the painting, especially the actual Skull Chucker, I'm delighted to actually own this Oldhammer gem and it's great to get it finished.  It was a lot of fun to do.

What's Next?
At some point I'd like to make a base and magnetise everything, but that's not immediately necessary. 
I need two more War machines in our next game; they're already finished, just waiting for their post to be finished.  They are quite different from the Skull Chucker, so they'll get their own post. 

Undead aside, I'm continuing with the Scrapjacks, and I have a few bits of other stuff in progress,  such as some more Rangers. 

Monday, 6 April 2026

More Morley

Following on from the last post, I should mention these two skeletal musicians. 
These are from the Skeleton Command set (4514/2 and 4514/3), all sculpted by Gary Morley. Like the zombies, they were released for 4th Edition Warhammer Fantasy Battles, so Middlehammer rather than Oldhammer by most folks' reckoning, but I like them, so that's all that matters really.

Skeletons with drums. The left hand one has more ornate gear and helmet,  with robes and mail armour
Two Skeleton Musicians 

These were a kind gift from good friend T'Other One, who has a huge collection of undead of all kinds. (Check out his blog, appropriately called Vault of the Undead). Luckily for me, these were surplus, and I eagerly snapped them up. 

Many thanks, these chaps will be joining my growing undead horde. I'm short of one skeleton for my Necromancer's personal guard; the more ornately equipped one will be just right. The other chap will work nicely among my growing horde.

Saturday, 4 April 2026

Recent Purchases and a Find

More Zombies
When I painted the most recent batch of Zombies I was impressed by the Gary Morley minis.  
These were produced for fourth edition Warhammer Fantasy Battle (1992). They might not be quite the Oldhammer aesthetic, but they are nice minis nevertheless, so I kept an eye out for any more. 

While browsing evilbay I found some at a reasonable price, so I've three more to add to the collection, a command set, and what I originally thought was one of the ordinary zombies.

Zombie with spear and partial breastplate, zombie with gong and very skeletal zombie with standard.  The pole is topped by a small skeleton.  Finally a silver plastic toy robot, a rounded cone shape on legs with a rather menacing grin
Three zombies and a 'bot

The chap on the left isn't actually a Gary Morley sculpt. In fact it's not even Citadel.  I finally IDed it as one of the Marauder Skeletons (MM 50 06/B) sculpted by Aly Morrison. It might technically be a skeleton, but it sure looks like a zombie to me; in fact several of the MM50 skeletons would do as zombies (check them out on Lost Minis Wiki)  
It fits in well with the GW look of the time, and it's nice to have another 'martial' zombie.

The two members of the Zombie Command will go nicely with the recent mob, though the standard bearer could paint up as a skeleton, having less flesh on it than the Marauder 'skeleton'.

They're currently all sitting in the Dettol bath and will get added to the painting queue soon.

'bot for Scrapjacks?
And finally, a robot.  I found this clanker while clearing through a box of stuff. It one of a handful that I bought back in the 1980s.  It's actually a cake decoration,  and originally had flexible arms and pincer claws.  I bought a few to use in Rogue Trader games,  though never got beyond removing the arms.
I'm showing it here because I think it would be ideal as a maintenance bot in Scrapjacks.  Sadly,  only one isn't really enough.  I do have more,  somewhere,  but probably not another five.  And I do wish now that I hadn't removed those pincer arms.
I may paint it up anyway, it should be fun. I might find something suitable to replace the missing arms.

What's Next?
I'm busy painting stuff (as well as rehearsing), Scrapjacks and things for the next Dark Shadows game. 

Edit 
A Google search shows the following information about the little robot. 

Undead Scorpions Painted with Grenadier Crew

As I mentioned in my Skull Chucker post , I've finished a couple more war machines, bringing me up to the required three for our Dark Sh...