Finally, I got a game in, the long delayed fourth game in the Nexus Psi campaign for Deadzone.
I went into this game with two victories under my belt as opposed to one for the Plague. The objectives are very clear in this game; stop the Plague from gaining control of four cubes (they are planting explosives to blow up the coms tower). If I could hold out for four turns I win, otherwise the Plague does.
I went into this game with two victories under my belt as opposed to one for the Plague. The objectives are very clear in this game; stop the Plague from gaining control of four cubes (they are planting explosives to blow up the coms tower). If I could hold out for four turns I win, otherwise the Plague does.
As usual we played on T'Other One's gorgeous terrain, and the set up with the tower was ideal for this particular game.
The Enforcers ready to hold off the Plague...
While the Plague are raring to go.
I don't have a full write up, as its some time since we last played there was a lot of looking up rules, which was already slowing things down a bit, so I will just give a general impression.
The Enforcers began with snipers in the tower, trying to take down the advancing Plague. As more and more of the mutated creatures appeared, the task seemed hopeless (I am always surprised at how many Plague there seem to be). Early success at taking down a Stage 2 was mitigated by failing to finish off the teleporting plague Terraton (I would regret this many times later). The Plague HMGs proved very nasty, suppressing three Enforcers who were hoping to take shots at the advancing horde.
The Plague had soon taken the nearest two target cubes and placed explosives in them. It was time to withdraw and try to deny them the other two cubes. But by this time many of the Enforcers were tied in melee, including by that abominable Terraton. As the Enforcers fell one by one the Plague horde was thinning too. Eventually the Peacekeeper Captain was holding the one remaining target cube, along with an Enforcer and a Specialist with missile launcher. Fortunately, Enforcers are good at surviving, and several times I was able to withdraw them from melee and fire on their erstwhile opponents.
At the end, the captain fell, but he had held of the plague long enough to secure victory.
Thanks to my opponent for a fun game played in a very friendly spirit. Looking forward to the final game in the series.
You can read about the last game here.