A quick aside from the War of the Crown AARs.
As I mentioned recently, I was due a day's gaming with Merlin. Well this happened last week and we got the opportunity to try not just KoWH, but our Clash variant (details here).
Merlin used his Spartans and I used my Scythians. After the usual 'show and tell' we got down to the first of three Clash games. As we had both anticipated, it was a pretty quick game, with my cavalry running rings around his infantry. The game was an Ambush scenario, with one of Merlin's units hidden somewhere in a patch of Difficult Ground. I managed to stay away from most of the potential hiding places, and pulled of a convincing victory.
As I mentioned recently, I was due a day's gaming with Merlin. Well this happened last week and we got the opportunity to try not just KoWH, but our Clash variant (details here).
Merlin used his Spartans and I used my Scythians. After the usual 'show and tell' we got down to the first of three Clash games. As we had both anticipated, it was a pretty quick game, with my cavalry running rings around his infantry. The game was an Ambush scenario, with one of Merlin's units hidden somewhere in a patch of Difficult Ground. I managed to stay away from most of the potential hiding places, and pulled of a convincing victory.
This is what can happen when an entire cavalry army takes on a largely infantry force.
The second game was closer, and the third game, where we both had flanking forces was a Spartan victory as Merlin's flanking force was able to take out mine.
We really enjoyed the scale of these battles, and the KoWH system generally. Being able to get three games comfortably in four hours gaming time (including chat etc) was a bonus. It occurred to us that this would be ideal for a multi player club game, with each player bringing their own Clash force.
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