Friday, 10 August 2018

The Final Battle

With the campaign currently all to play for, we went into the final battle, a straight up fight with 1500 points apeace.

There's a lot more room, but a lot more troops too, nevertheless, I felt a lot less cramped in my deployment.



The Undead advance across the battlefield.  On the orc's left flank the wraiths charge the skulks vainly hiding in the woods and destroy them and their wight comrades do the same to the other skulk troops on the hill.


On the other flank the werewolf horde charges the gore riders who weather the storm with a few casualties.

The Revenant King and the Necromancer try to Surge the revenant cavalry into the greataxes, but their magic is not quite powerful enough (much undead muttering about the lack of quality of the Black Iron Crown).

The Krudger takes a chance and urges his slasher forwards to try and eliminate the wights to secure the left flank.  Unfortunately, although he does significant damage, it isn't enough to destroy them.  Most of the rest of the orc army remains where it is, though the gore riders and the trolls catch the werewolves and wipe them out (extreme top right of photo) and the greataxes charge the revenant cavalry, also destroying them.  The greataxes then withdraw back to the orc lines while the gore riders turned to face the undead lines.

The Revenant King sees his chance and charges the flank of the Krudger.  With the wights attacking as well, the bold orc is wavered.  The wraiths pass through the wood and turn to face the orc flank.  The necromancer attempts to surge them further, but has a minimal effect.  Over by the tower, the zombie trolls charge over a fence into an axe regiment, but they are so disrupted by the obstacle that they manage little damage.

The furious Krudger countercharges the wights and wipes them out while the greataxes target the flank of the foul undead worm that the Revenant King rides.  Despite the huge target they are unable to bring him down.  
The axe horde turns to face the wraiths while two axe regiments charge the zombie trolls and wipe them out.


The Revenant King charges the Krudger and finishes him off.  The wraiths and the mummies both charge the flanks of the greataxes.  They waver the orcs, but can't quite destroy them.  By the tower, the revenants attempt to move closer to the orcs (or away from the gore riders).  Arcane power encourages them to move faster.

The axe horde catches the wraiths in the flank and causes horrendous damage, but insufficient to dispel the unquiet spirits.  The greataxes and axes charge the mummies and tear them to shreds, while the gore riders charge teh revenants near the tower.  Despite the fence hindering them they still wipe out the revenants and grind them into dust.


With few undead troops remaining, the necromancer and standard bearer have to take a more active part.  Both charge an axe regiment, but do little damage.  More successfully, the Revenant King goads his charnel worm and charges the greataxes, finally destroying them.

The gore riders charge the undead standard bearer, wiping him out and then running through to take out the necromancer too. The axe horde finally banish the wraiths, and the axe regiment pulls down the Revenant King, finally wiping out the undead menace. 

2 comments:

  1. That sounds like an epic encounter to complete your campaign.

    ReplyDelete
    Replies
    1. It was. The whole day was a great fun experience, with the increasing size of game upping the tension.

      Delete