Sunday, 7 April 2024

Experiments in Miniature Photography 1

When I showed my Oldhammer Wood Elves I mentioned that I was working on improving my photography. As part of that I've tried a couple of different backgrounds in my light box.

New Backgrounds
Both are sheets of thin EVA 'craft' foam. My intention was to find a smoother surface to avoid the phone camera focusing on the backdrop rather than the mini (sadly, my eyes don't pick this up well until I've enlarged the picture).  I chose a pale blue and a pale grey colour to see if they would work, and what difference the different colours would make.

Comparative Shots
So here are shots of an old hydra that I painted many years ago with pale blue and pale grey backdrops.




The Verdict?
Well, I think the new background certainly make a difference.  The focus is much clearer on the mini, and there's no 'background noise' to distract the eye (or the autofocus!).
What I find particularly interesting is how much the colour of the background affects the colour of the mini.  The blue makes the hydra look warmer.
I like both these effects, but I think I'll stick to the blue for most things.  What do you think?  Please leave a comment.

The Hydra
The rather impressive hydra is a C29 mini designed by Trish Carden.  I've got a few of her Marauder sculpts, and they are generally excellent, though there was no deliberate plan involved in buying this.
I painted the hydra many years ago to use as a D&D monster.  It has a satin varnish finish, and it needs at least a coat of mat.  I suspect that underneath that slight shine there is more damage that needs sorting, and perhaps I should put it on a bigger base and texture it to match my current basing style.












Tuesday, 26 March 2024

Board Games Night - Cascadia

The Monday Evening Gaming Association (known informally as MEGAforce) tried a new board game last night, Cascadia.

The game at the scoring phase.

The aim of Cascadia is to create the most sound ecosystem using habitat tiles and placing wildlife tokens on them.

There are five different habitat types (mountain, forest, prairie, wetlands and river) and the hex tiles usually contain more than one type. 
There are five wildlife types as well (Grizzly Bear, Roosevelt Elk, Red Fox, Chinook Salmon and Red-tailed Hawk), and the habitat tiles have icons to indicate which wildlife token can be placed on it, but only one token per tile.

Five cards are drawn at the start of the game to determine the points scored at the end, so using the recommended starter cards we got points for placing pairs of bears in adjacent tiles, for placing long 'runs' of salmon or for placing hawks not adjacent to other hawks. Some of the other cards impose quite tricky conditions for scoring.
There are always four tiles and four wildlife tokens for a player to choose from, drawn and placed in pairs. These are usually taken in the pairs but can be placed separately in a player's ecosystem.
Once each player has placed twenty tiles the game finishes and points are totted up. 
Firstly the points from cards are added.  I adopted a fairly scatter-gun approach to placing my wildlife and definitely didn't make the best of it. I did benefit from trying to make large habitat zones which did my points total a lot of good.

All in all a great game. The concept and play is simple, but there are hard choices to be made when choosing and placing stuff.
I'll currently place this firmly in A tier, though I suspect once the more complex victory cards are used it might edge into S tier.

Cascade is produced by Flat Out Games, Grim had a Kickstarter version of the game.  The rules include a solo version, and works for 2 to 4 players in group play.  There seems to be some sort of campaign or quest system in the back of the book, but I didn't explore this.  There is some good scientific information about the habitats and creatures used in the game as well, making it informative as well as entertaining.

Saturday, 23 March 2024

Oldhammer Elves part 2

I've actually finished painting something!
I'm aware that we're nearly a quarter of the way through 2024, and I've not actually posted anything newly painted this year. This is probably because I've been so caught up in thinning out the minis that I've not allowed myself the time to get any finished.

The First Elven Unit
Back in July I showed the unpainted models for the first unit of elves for Team Good. I've had to revise that slightly. The elves were a mix of 'Wood' and 'High' elves, and didn't quite work as a unit for me. I got part way through them and stopped.

I've managed to obtain a few more old school elves since, and I now have enough for six of this more Sylvan style. I thought I might as well finish the three I'd started before beginning anything new (besides, I'm also part way through painting something for Team Evil).

A (Very) Reduced Model Unit
4210/13 Bow 9, ME 31 (02) - Sylvan Elf, ME 31 (01) - Sylvan Elf



That tactical rock needs some lighter tones.
Initially I painted the grip and tips of the bow as metal, but I though that some sort of horn or ivory might fit wood elves better, besides, I've seen compound bows like this at the Royal Armouries.


So here they are. Individually each one was a joy to paint, and I think that's significant. My dwarves were each painted as individual models with no intention of them being a unit. Perhaps I need to be a bit looser in approaching the elves as well?
I enjoyed keeping to the vague brief of "the greens and browns of the forest" while avoiding having them too uniform. I can't really give exact paint recipes as everything tends to get mixed up on my wet palette, but I gave each elf light green hose and a dark green jacket or tunic. The collars were all reddish brown, based around the rather nice Vallejo Model Color Orange Brown. 
I feel that the contrast between hose and jacket on ME 31 (01) could be greater, and perhaps ME 31 (02) is a bit dark overall. I may go back and touch up a few details at a later stage, but for now I'm calling these done.
The bases were textured using Geek Gaming Scenics Plains of New Zealand mix.  I added more grass tufts to bring out the 'nature' side of the elves.

Oh, and I'm experimenting with my photography again.  I've gone back to my fold up light box, this time using my newer phone.  I think there's an improvement, and I like the effect of the blue background. I think I need to find something without the fabric texture though, as the camera has tried to focus on this and my eyes don't pick that up until I enlarge the pictures.

Tuesday, 5 March 2024

Birthday Zombies!!!

As is the custom, T'Other One had complete freedom of choice for the Monday game nearest his birthday. He chose Zombies!!!  from Twilight Creations. The object of the game is to be first to reach the helicopter, while, obviously, avoiding being eaten by zombies.

The town layout is drawn randomly from a tile deck, there are event cards to play, giving equipment or hazards for the other players and health and bullets to be found in many of the named buildings. We've played this a few times, notably for T'Other One's stag do. 

This time we added the Mall expansion. The Mall is discovered somewhere in the town, and the helicopter pad is on the top of the Mall. It has its own tiles and event deck.

The helipad is revealed (lowest left) and it's full of zombies 

'Eaten' players respawn in the town square tile, meaning it's a long plod back towards the helipad, we ruled that respawning at the entrance to the Mall was better. I think all of us had to respawn at least once.
There was a good bit of card play, such as doubling the number of zombies on the helipad (snigger),  but by eleven o'clock we were sort of helping each other by clearing zombies out of the way.


T'Other One's yellow pawn about to respawn. So close. Gosh, I wonder why there are so many zombies on the helipad?

In the end Grim (blue) managed to get through. 

Zombies!!! is a fun Beer and Pretzels game with many expansions. I suspect that regular play needs these expansions to add something fresh, we certainly enjoyed the new cards.
Every time I play it I think the mechanics could easily be adapted to exploring an infested space station, a sort of more random Space Hulk type game.

Friday, 23 February 2024

Space Ork Super-attack Onslaughter Dreadnought

I've been very slowly building up a small Rogue Trader era Space Ork force, you can see the first ten painted minis here.

I'm not really collecting them for any reason, other than the sheer joy of revisiting my younger days, and I've no real goals. But one thing I really wanted was one of the original Ork Dreadnoughts. There's something so impractical about the design that I find really appealing, I mean, how does it even walk? It must need to swing from side to side, making accurate shooting nearly impossible. Mind you, these are Orks (though the BS of the Dreadnaught is surprisingly high).

They do crop up occasionally on evilbay, but always at a much higher price than I can justify.  I've seen some that I swear must have been built around a Faberge egg, so I had accepted that there would be a Dreadnaught shaped hole in my Space Ork force.

A Lucky find
But when recently browsing the FLGS (the same one where I got the Space Marine bits shown here) I saw this on the rack 


This is the Dreadnaught with the expansion kit added. It comes with a Heavy Flamer and a Heavy Plasma Gun, because in those days, orks used the same weaponry as the Imperium. It is missing a few bits though, the Gretchin pilot, the banner pole, and most significantly, one of the weapon mount arms.

Dreadnought - Seeks arm
Still, I bought it, hoping to cobble something together for the missing arm.
Then next day I found this on eBay, and for a reasonable price too (£3.50 plus postage*).

Not one but two weapon mount arms, and a lascannon

Now I have a complete enough Dreadnaught to build and paint, and a spare Lascannon. I might even magnetise the weapons so that I can swap them out.


Now this wasn't as cheap as when originally released (£3.50 for the basic Dreadnaught and another £2.50 for the expansion pack), but I consider it a good purchase, and, perhaps, a little reward for clearing out so much stuff recently.

Painting it (eventually)
I need to strip the new arm and the lascannon, and, as I mentioned, I'll look at making the weapons swapable.  I may even extend this to the one Ork with Heavy Weapon, in his case, a Missile Launcher.  I'm not sure what colour scheme to go for though.  The original models, both in White Dwarf etc and, IIRC my own, tneded to wards bright reds an similar.  It might be nice, given the khaki on my ten Raiders, to go for a similar sort of colour, it being Armour after all.  If you've any suggestions, please leave a comment.

I don't seem to be doing much painting at the moment, various other things, both hobby and otherwise, are taking up my time, but I'd like to get this done fairly soon. There are a few more infantry I'll paint first though, as I have a vague plan for my Space Orks.



*I'm baffled by this. Individual arm mounts sell for upwards of £8, and I've seen Lascannon fetch over £10. It does all seem to be genuine stuff.

Sunday, 18 February 2024

More Crimson Fists

When I painted the first squad of Crimson Fists I mentioned that I was hunting for the missile launcher in the 'loft of shame '. Well there's been no sign of any more marines up there, so I was pretty much resigned to never completing them. They are available on evilbay, but they command very high prices, far above what I can currently justify.  So it looked like this project was at a dead end.

Discovery
Recently I was browsing a box of second hand minis in my FLGS* and found the following;


Three more partial RTB01 marines, including a missile launcher and a flamer (originally glued on to the arm of the newer metal marine bottom right). I've got plenty of the bits needed to complete them, so now I can assemble enough Crimson Fists for The Battle at the Farm. But I'll strip them first.

Stripping Plastic Minis
If you read my posts on stripping, I'm using Dettol as its far kinder to plastic.  Unlike the earlier trials I'm leaving the minis in the Dettol for several days, before dunking in washing up liquid for a day or two longer, then after scrubbing clean (and it gets the paint off very nicely), in Isopropanol, to make sure that all the Dettol etc is gone. 
I have heard that methylated spirit is also a good solution, but I've yet to try it. For now I'll stick to what I know.

Not More Marines?
Given my previous post discussing selling off minis, it may seem ironic talking about getting more. Well I have a double defence. I'll be sorting through Warhammer 40K stuff soon, and that means getting rid of a lot of the more modern Space Marines. Also this post was actually started some while ago, so the purchase of the above was long before the current cull and they are all stripped and cleaned up ready for assembly and painting.
These original RTB01 Space Marines are definite keepers for me, or at least, a tactical squad of them are. I may well sell off any surplus, though they are such fun to paint.


*Actually, one of three in Huddersfield, though it's my favourite.

Saturday, 17 February 2024

The Joy of Slimming (the Minis Collection)

I realise that it's been weeks since I last posted. I've not been idle, but I've done very little painting. In fact, I've finally got round to seriously addressing the minis pile, a job that I've tentatively been toying with for quite a while.

Can you have too many minis?
Like many gamers I've bought far more minis over the years than I've painted, (I've boxes of RPG stuff that's never seen a paintbrush, and don't even mention Trident Realm) and of the painted stuff there's a fair bit that I know I'll never need again. I'm not great at keeping my stuff well stored, so it's always been easier to just shove stuff to the back of the loft of shame, but I'm determined to finally sort this out.

I've recently come to realise that having all this stuff is actually harmful. It's a psychological burden that can take the joy out of the hobby. I've had episodes over the past few years where I the thought of painting minis filled me with dread. Very much a first world problem, I know.
I want to bring the joy back into my hobby and dealing with the horde of stuff is my best first step. 

What to thin 
I'm going through everything. I'm deciding what use I can get out of it, and if the answer is little or none, it goes.
As an example, I've collected minis for D&D for decades. As a result I have many different types of the same creature. I have kobolds from the early days (Minifigs), official kobolds from TSR,  prepainted WotC kobolds of several different styles and sizes, and at least three different styles of Reaper kobolds. Witness my efforts to find the perfect orc for another example. The same applies to practically all the humanoid races, undead, beasts etc, and even dragons.
I only need one style of kobold, orc, etc, so I have a lot of spare minis that I need to ge rid of.

How to thin 
I've started with the RPG stuff, collecting together as much as I can find then sorting by type. These go into ziplock bags, such as a goblin bag or a zombie bag. These are then stored in Really Useful Boxes by type, so a box of undead or a box of fiends.

Next I decide what I don't need/want. This is a very rough sorting, the intention is to further sort once everything has been looked through once. As an example, I'm hanging on to a lot of the WotC prepainted minis as they cover creatures that just aren't available elsewhere, such as decent Displacer Beasts, but a lot of humanoids and PCs/NPCs are much better in Reaper Bones. 

The actual disposal of surplus stuff is mostly through eBay or specialist Facebook sales groups. I might not get top prices, but so far just about everything has sold.
As of the end of January I've sold on over 400 of the D&D prepainted minis and over 100 Reaper minis that don't fit in my collection any more. I've also cleared a few boxes of minis games, such as Bluebird Toys' Havok, oddments of GW bits, such as the old plastic WH40K trees and far more Heroclix minis than I thought I had.

What's next?
I've plenty more of course. I've just started on wargames stuff. Here I'm going to have to make some difficult choices. I know that just keeping a few of something will lead eventually to regret (if only I'd kept that one particular mini or unit I'd have a great army). It's going to have to be "lots or none at all", as Bilbo might say.
As an example, I've loads of Forge Fathers, originally I got them for Deadzone, then I added a lot of the then new plastics when Firefight came out. Now I'd still like to play Firefight, but I've got plenty of Marauders and Enforcers, so all the Forge Fathers will go. Keeping a few, for, say, a Deadzone team, will just lead to me regretting selling the rest off and/or me buying more.
Lord of the Rings minis are next for sorting, and I have a plan for what to keep. Then hard choices over what Kings of War armies I want to concentrate on.

If all this sounds a bit 'anti hobby' it's not meant that way. I've been doing a lot of work on the online D&D campaign, and I've even done a little bit of painting. However, I hope that once the exercise is complete I'll be a lot happier with the hobby.


FIASCO 26 Haul

I went to FIASCO, Leeds Wargamers annual show held at the Royal Armouries. This time accompanied by my son (it's usually me accompanying...