Tuesday 1 March 2022

Deadzone Birthday Bash

T'Other One is celebrating ' a significant birthday' and suggested a four player game of Deadzone to celebrate. Since we had a six player game of Kings of War for his Stag Do, this seemed a fairly normal request. 
He set up his magnificent terrain in advance, and had even pre selected four strike teams of about 130 points each.  I had Forge Fathers and Grim had Enforcers, working together as 'Team Uninfected', while T'Other One and Andy had two Plague teams.
The Battlefield from the Plague end
and from Team Uninfected's end

We played one of the scenarios from a second edition supplement, where a 4 by 4 central area contained high value Victory Point assets.  This was my first go at the new third edition.  There aren't many changes, it seems to be more of a tidy up of the rules.  One change is the new line of sight rules.  Rather than the previous editions LoS rule of simply needing to see any part of a model, the rule is now that a model is considered to occupy a cylinder the size of its base and extending up to about head level.  This sounds complex, but we found it very easy to apply in play, and it was relevant on several occasions. 

The Plague led the early part of the game, quickly gaining victory points for possessing smaller assets outside the central area.  Their faster move gave them the edge.  Team uninfected decided to make the most of their superior shooting, and moved to higher ground, hoping to dominate the battlefield from above.
The Plague advance towards the central objectives

Team Uninfected's shooting began to take a toll on the Plague forces, despite this they held the central area.  The Plague were now gaining Victory Points from objectives, while Team uninfected were mostly getting theirs from taking out the Plague.
End Game - The Plague attempt to hold on to objectives while Team Uninfected try to knock them off.

At the end Team Uninfected had the required 28 Victory Points, while the Plague had 26 (I think), so a narrow victory to Team uninfected.
Some highlights of the game included my missile Launcher armed Steel Warrior taking out a rampaging Murderbird with an amazingly accurate shot and the plucky Assault Enforcer holding up the Plague Burster on one of the 4VP assets, preventing the Plague gaining those important points in the last turn.
MVP was probably the Stage 2 who took everything Team Uninfected could throw at it and shrugged it off (helped by the Tough mutation for that round).  It weathered a huge amount of fire in the last turn, but kept hold of the 2VP asset, wounded, but alive.  We named it 'Floyd' as it was sort of pink, and carried a piece of wall around on its base.
Bloody, but unbowed

Great fun, and it reminded me of why I like Deadzone.  Perhaps I need to look at what I have and rationalise my collection?  Some more up to date Strike Teams painted ready for action would be good.


6 comments:

  1. nice write up.
    great table set-up, love the industrial buildings.

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    1. Thanks. I can't claim the terrain, Chris has done a wonderful job, and this is just a small selection of what he has got.
      In fact, his stuff is so good I don't really bother sorting any of my Deadzone terrain out. Perhaps I should?

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  2. That certainly looks like a a great setup for the game.

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  3. The game was great fun. The indestructible Stage 2A (dubbed Floyd) was provided several good cinematic moments.

    And you certainly should sort out n' paint of your terrain. 🙂

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    1. Indeed it did. I'll edit the mention above to further reflect it's greatness.
      I'll dig out some DZ terrain soon, I have an empty box coming up. I probably have quite a bit already done, it just needs a bit of rationalising into a useable terrain set.

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