We used our 20mm Star Wars minis and combined our terrain.
We've been wanting to try the rules for several months now, and have both been collecting and painting Star Wars minis and building terrain. These are our 20mm minis, more about them here.
We played the first mission in the book and started the third, though we ran out of time on that one.
The village before the action. Four droids wander around while the speeder waits impatiently in the top right corner.
As the action starts the Imps are able to reach most of the wandering droids before the Rebels do.
However, Rebel shooting proves superior and Stormtroopers drop.
Despite the Rebels having the upper hand in shooting (I think the Imps managed one hit all game) they hadn't got the droid with the second part of the plans. A well fought draw.
For the second game we went for the third scenario. Given that all our terrain is currently desert planet we went for this rather than a forest moon. For the 'native levy' we used some Sandpeople, who as grunts were nowhere near as tough as I'd hoped they would be.
The Rebels advance with Nova bomb at the ready.
This game went badly for me pretty much from the start. I replaced the specialist with M 45 Repeating Ion Blaster (heavy blaster) with a PLEX (Rocket Launcher) which went out of ammo on the first shot. I managed to leave my leader out in the open, and he was duly killed by the Imps showing remarkable marksmanship. I then lost one of the troopers carrying the Nova Bomb, and to add insult to injury, the Imps killed two of the Sandpeople who appeared close to the generator, and they even got the specialist with his now useless PLEX. Although we had to finish at the end of the third turn an Imperial victory was assured.
We both really enjoyed the rules and will certainly play more Galactic Heroes in the future (or should that be A Long Time Ago?). We need to look more closely at the traits, both in assigning them and in remembering what they could do. The first game seemed relatively bloodless, I gave the Imps Lousy Shot, which in conjunction with Inaccurate blasters meant they usually needed a 10 at long range. This might have been a bit much, but certainly matched the traditional Imperial marksmanship. I was a bit complacent in the second game, and paid for it by loosing three of my own troops plus two Sandpeople.
Of course we had bits where we were unsure, and I expect we made many mistakes, but we had a lot of fun, and that's what counts.
It was great fun today and I can see Galactic Heroes becoming one of our favourite and regular games.
ReplyDeleteI agree completely
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