Sunday, 13 July 2025

Dungeons and Dragons Eight Week Project - Scenery 1 - Planning and a Tomb

As I recently mentioned, I'm combining my eight week project with the Season of Scenery Challenge to add some scenery to the adventures.

Floor Plans 
In the past I've done full 3D and 2.5D builds, but this is going to be a bit less monumental. All this group has seen is maps drawn on Inkarnate and shown via Roll20. I'm looking forward to showing them another way, and experience has taught me that when players actually see terrain, they interact more with it, like the glow around objects in video games.
I plan to use my trusty Pathfinder mats, with some hand drawn prepared floor plans for special areas. I could print off the Inkarnate stuff, but that's a lot of ink, and I want to show that you don't need fancy software to enjoy the game. 
There's also the minor issue of furnishings. I try and have the Inkarnate maps as detailed as possible, but sometimes circumstances (the characters) can change them. It's not much of a problem if it's just moving a chest, but it can be more dramatic, as in the incident where the party deliberately collapsed a ceiling to stop a horde of gnolls.  I won't be able to print off new maps part way through the game, so drawing and scenery models are the way to go.
I'll try and draw out a few special encounter areas. Previously, I've used 1 inch squared flip chart pages, but these are nearly gone, and I can't find replacements at a reasonable price.  However, I did find a product called "spot and cross paper", used in dressmaking for patterns. This alternates dots and crosses on the vertices of a grid, and it's available in inches. A roll cost me under £17 for 10m on Amazon, and it's better quality paper than the flip chart too.

Scatter Terrain 
I've plenty of unpainted Mantic Terrain Crate stuff, which will come in useful, but I've already identified some gaps in what I need. For speed (and economy) I might use some of the Crooked Staff Print and Paste terrain, my limited experience suggests that it should be good.

But what do I actually need?

As always, the goal is to finish up with a terrain set useable for many games. 
While it would be nice to do a special piece just for this adventure, I suspect that time is against me, so, to begin with at least, it's going to be fairly generic.

Tombs are a must, there's plenty of exploring still to do in the crypts. 
Rubble/rubbish piles are always good, providing some cover if high enough, difficult terrain, great for hiding in or behind and very atmospheric.
Pillars, again good for partial cover and to prevent being surrounded. They also help a large underground space to seem more believable.
General Furniture; beds, chests, tables, crates and barrels. More stuff to add 'realism' and introduce stuff for the characters to interact with. I won't bother with benches or chairs, they can be assumed, and the models tend to get in the way. That said, if they are present, someone's bound to pick one up and hit someone else with it.
Special Furniture, such as altars, weapon racks, torture equipment, tents etc. may or may not be made. It's down to time available. A stone table* could stand in for an altar. 
I suppose tombs really fall into this category, but they are such a significant feature of the Abbey, that I couldn't really leave them out.

But enough waffle, time for some actual terrain.

Speedpainted Tomb
Here's a tomb from Mantic's Dungeon Saga game.  It's supposed to be for a dwarf, hence the small size, but I think it looks fine. It's really an experiment in using Speedpaints to see if they are practical for getting the Terrain Crate stuff done quickly. 

I started with an Army Painter Dark Tone wash, followed by a white drybrush.  Then it was a simple coat of Army Painter Speedpaint Holy White.  The result is a grey rather than white, but it looks ok.
To add a bit of extra interest I painted the very top section in Vallejo Game Color Hammered Copper and then stippled Vallejo Game Effects Verdigris over it, especially in and around any cracks and flaws.
I really like the result, but I've only two or three of the model, so it's not really a practical choice for the adventure.  
I might reserve it for any particular special undead the party meets. Clearly I need to find an alternative for the tombs in the game.

Well, Well, Well
And as a bonus, here's the Dungeon Saga well. I painted one a while back to use in Frostgrave. This one is more experimenting with Speedpaints for Terrain Crate models.  Besides, there are wells in the Abbey, should I ever need a model.

Briefly, wash and dry brush just as the tomb, then I picked out various stones with various Speedpaints, including Pallid Bone, Gravelord Grey, Hardened Leather and Sand Golem. 
The whole lot was given a light dry brush of VGC Bonewhite to soften the harsh contrasting colours, then a coat of matt varnish, both to lose the glossy finish and to protect the Speedpaints. I worry that excess water (such as a spilled drink at a game shop) will reactivate them causing a colourful mess.

So there's a lot of waffle and my first two minis for the Season of Scenery. There's plenty more (especially tombs) to come. 
I'm fitting in the terrain building amongst the mini painting,  it's a nice change of pace. 

*I suppose the Dungeon Saga tomb would work as a stone table, but it does look rather funereal.

Saturday, 12 July 2025

Home Made Spray Booth

Just a quick post today to show my spray booth,  quickly assembled from bits in the garage. 

I used one of those cardboard packs that things like large photos come in.  Importantly,  it has flaps inside which fold up to form the sides. These aren't that common,  but it shouldn't be difficult to sort out something similar from an ordinary cardboard box. 

For strength I added two battens,  glued and stapled.  A couple of bent copper staples,  rescued from old cardboard boxes, are screwed into the wood and act as clips to hold the side flaps in place. These don't work quite as well as I'd like,  and I'll revisit them soon.
The whole thing folds up easy to store. 


I'll use it outside or in the garage,  so I haven't bothered with any form of ventilation or extraction. 

While I don't imagine it'll last long,  it certainly does the job. I primed a few minis in it and I found it cut out any breeze problems.  Now I just need to practice a bit more with my airbrush. 

Sunday, 6 July 2025

Dungeons and Dragons Eight Week Project - The Undead of Gardmore Abbey 1

Madness At Gardmore Abbey features a lot of undead, both in the original adventure and my remix.

What Do I Need?
The heroes have already met quite a lot of undead creatures, but there are plenty more to come. 
They've realised that there are two main groups; recent undead raised by the necromancer Vadin, and creatures dating back to the fall of the Abbey, presumably created by the intense magical effects released. 

In terms of minis, general skeletons and zombies will always be useful, as will ethereal types that can work as spectres, wraiths or even ghosts.
All of these are available in Reaper Bones and I might have something in my WotC prepainted minis collection (Burning Skeletons and Chillborn, for example).

I'll look through stuff I've already got painted or part painted, and see what I can use, but, inevitably, I'll need to add to the collection.  Fortunately, I've a lot of prepainted WotC minis, and a lot of unpainted Reaper bones.

First Up, Skeletons 
Out of this lot I've managed to paint up or complete, including basing, seventeen skeletal undead creatures.  One of these, the Undead Elf, required no work as I completed them as one of my Palette Cleansers back in 2021.

All 17 skeletons, including an elf from a long time ago


I'd already got a few completed skeletons back in 2015, they do need rebasing though, and I need more than them.  To accompany them I found some part painted skeletons still on their broccoli bases, and a number of unpainted ones.

I started with the unpainted minis (the tiefling is a WotC prepaint, but it needed a lot of work, so it's effectively starting from scratch), prepping them with a bit of mold line removal, base removal and pinning, then a good wash in hot soapy water (they are the original white bonesium, and it needs to be cleaned to take paint properly). Then they were given a wash of Army Painter Dark Tone. As I mentioned regarding the Heroes, this really helps bring out the details. Next, a white dry brush and then on to colours.

I used my Army Painter Speedpaints, which do have the potential to reactivate, so it's one coat only here, which should encourage me to get these done quickly and not over complicate the painting. 
APS Pallid Bone for the bones and then yellow and green for the cloth and shields. These were mixes based on Zealot Yellow and Orc Skin to match the finished skeletons, with various other shades added to give variety and make them look grungier.
The first batch after Speedpainting 

When everything was dry, they were given a light coat of Colour Matt Varnish to seal the Speedpaints, then a dry brush of VGC Off White on the bones.
I experimented with some Vallejo Effects paints, Dry Rust and Rust. I'm pleased with the results, an improvement on my usual Dark Flesh and Fiery Orange.
I also drybrushed VGC Desert Sand around the feet, cloaks etc to give a dirty, dusty look, but this didn't come out very well.  However, it did highlight the wood texture on spear shafts, so I used this an all the wood.  Remember, "we don't make mistakes, we have happy accidents".

I treated the dwarf and the halfling as individuals rather than matching the rest of the skeletons. I've more of these minis (Reaper Bones SKU 77561 and 77562) so at some point I might do some converting to give me even more dead adventurers.  It was nice to reunite them with their elven chum.

I'm particularly pleased with the WotC undead tiefling. The original mini is mostly just dark metal armour and bone. I wanted to add a bit more colour, and looking carefully, I decided that they must be wearing some sort of tabard; it's not all just armour. I used Army Painter Speedpaint Red for this, and blue for the wide belt. After a quick varnish to seal the Speedpaints I lightly went over the details in VGC yellow; the idea was to make it look like embroidery that had faded and worn away in places. 

The first batch

Unarmoured mooks

Armoured warriors

The adventurers

Old Bones
I took the opportunity to update some older painted and part painted minis. In most cases this means rebasing on clear rounds, with possibly a bit of detail and/or shading adding.  These are the 2015 skellies, to which I added a batch that I must have started and abandoned.  
Once the bases were sorted I gave the bone a coat of APS Pallid Bone.  Some of them needed a little more to make them match the first batch, but essentially it was just a case of varnish then drybrush of VGC Off White.

The armoured skeleton is Reaper Bones Barrow Warden 3 (SKU 77348),  I part painted it years ago in rather uninspiring steel with brown boots and bronze trim on the pauldrons. Even the shield was steel.  It was too monotone and dull, so I used APS Gravelord Grey to shade the armour some more,  especially the mail coif, APS Grim Black on those bat wing shoulders and I painted up the skull shield using VGC Bonewhite,  Off White and Dead White. 
Once finished,  I daubed some of the VSX rusts on the armour, and now I'm really pleased with the results. A fitting leader for the skeletons.

So now I've got sufficient skeletons, not just for the game, but for future in person D&D games.  I've also got roughly the same in unpainted and part painted skeletons, this time with a red and yellow livery, not to mention various scythe wielding skeletons, skeletal monsters and even dragons, so plenty more to expand the collection if I want. 

I'm not tackling any of these now, but I do potentially need some more fleshy undead. That might be next, or possibly some scenery. 


Saturday, 5 July 2025

MEGAforce Boardgames Night: Gloom

The most recent MEGAforce games night saw three rounds of Kingdomino, wherein each of us won one game, followed by a game of Gloom.
We have played this before, but I've not discussed it on here, so here goes.

Gloom
Gloom is a card game, the aim of which is to heap Misery on your weird Gothic family before bumping them off.
You can also play cards that add Hope to your opponents' families, reducing their Misery scores or even preventing that character from being killed. 
Each turn you can, usually, make two Actions, usually playing an Action Card, and then redraw up to a hand of five.

It sounds pretty grim, but there's a dark humour to it; the cards include such oddities as 'surprised by topiary' and 'mauled by manatees' and the descriptor, unless detailing additional game effects, can be grimly amusing too.

Card play often includes some additional effect; you might play a card on an opponent to add Hope to one of their characters,  but they get to draw extra cards from the deck, or even your hand. Or a card adding Misery  to one of your family might also cause you to discard your hand,  or portions of it. 

But the really clever part is the design of the cards. They are printed on transparent plastic. This means that values added to a character cover up and replace existing values (and make scoring much easier to calculate).

Here you can just see the red Misery scores, but they are covered by the grey 0 and black Hope scores gained from the "blessed by the bishop" card. When properly stacked, you only see and use these top values.

There are other details, such as icons which can grant bonuses when certain deaths are inflicted, such as the heart on Samson's card above, and there are cards which negate or alter others.  I used 'smoke and mirrors' early in the game to prevent Grim inflicting a death on one of his family. 

Strategy 
You can only play a death card on a character with some Misery, and death cards must be the first played in your turn. There are, of course, exceptions to this with certain cards. 
It can be worth killing off another player's characters if they have a very low Misery score to prevent that player harvesting more Misery later.
There seems to be a system in the placement of the three possible Misery/Hope positions. I've not examined this closely, but it felt like the bottom spot came up on Action Cards less often than the others.

Winning 
The game ends when one player bumps off all their characters,  at which point all players add up the top Misery scores for their deceased characters. 

The three deceased members of my family at the end of the game. 

Gloom plays well and can be great fun. This time we emphasised the story element by narrating how the various action cards play, which certainly added to the fun.
It's not a game I'm desperate to play every time, but I'll certainly enjoy another go if it's suggested, earning it a solid place in A tier.

Gloom is produced by Atlas Games and available from them and many other online retailers.


Tuesday, 1 July 2025

Dave Stone's Season of Scenery Challenge

Another Online Challenge?
I wanted to take part in this challenge when I first heard about it. I love building terrain, but it often gets side-lined in favour of minis (or drawing maps, or planning etc). The challenge is a great way of focusing my efforts. I've a lot of stuff to build for Orc's Drift, so this seemed like an excellent opportunity.

However, I'm now in the process of sorting out minis etc for the face to face D&D session, so can I spare the time?
No, not if I'm going to meet the D&D8W project.

Fortunately, Dave has kindly pointed out that the challenge is for any scenery, and dungeon stuff definitely counts (I love fuzzy challenges!)

So I'll be plodding along, including some D&D terrain in my eight week project and cheekily including it in the Season of Scenery.

If you like building scenery, or if know you you need to, but just need that bit of impetus, check out his blog and sign up.

Dungeons and Dragons Eight Week Project - Scenery 1 - Planning and a Tomb

As I recently mentioned, I'm combining my eight week project with the Season of Scenery Challenge to add some scenery to the adventure...