Thursday, 6 November 2025

MEGAforce Boardgames Night: Lost Cities

As there were only two of us recently,  Grim dusted off his copy of Lost Cities by Reiner Knizia
He picked it up on the market a few years back, and it's still in excellent condition*.  This was his and my first play through.

The Most Cities box showing female and male explorers looking out on a ruined city,  very 1930s style
Lost Cities 

Aim 
The aim of the game is to assemble successful expeditions to various Lost Cities.  This is done with cards of differing values from five different suits.

Gameplay
Each player starts with a hand of eight and takes it in turn to either place a card in an expedition or discard a card face up in the centre.  Cards are numbered 2 to 10, and MUST be placed in ascending order, but they need not be sequential.  So a 4 cannot be played on a 6, but a 6 can be played on a 4.  
The five suits represent different destinations; Desert, Neptune's Kingdom, High Mountains, Jungle and Volcanic Caves (the latest edition has a sixth,  but this was an earlier copy). 
After playing or discarding, the player draws another card, either one of the face up discards or a face down card from the deck. 
There are also 'Backer' (aka Handshake) cards, representing financial backing for your expeditions.  Up to three of these can be played before placing any numbered cards, they are also tied to the suits.
Play stops as soon as the last card is picked up,  so you can get caught out with good cards un-played in your hand. 

Scoring 
Expeditions are scored by adding up the numbers, but each expedition costs 20 points, which are deducted.  The result is then multiplied buy the backer cards +1. This does mean that a negative score is made even worse as your backers want results, even at the  cost of your success. 
There are also bonuses for having enough cards in a run and penalties for only having backers and no expedition cards.
If this sounds complicated,  it plays really smoothly.  It's recommended to play three rounds, and we were well into the swing of things in the first round. 

The discard desk has different piles for the different expeditions.  We've stacked our expeditions to either side of the discard desk
End game showing the different expeditions and the discard desk

Conclusion 
Lost Cities is a lovely little game.  It doesn't take long to play, our three round game took less than 40 minutes and we were learning the rules as we went. 
The card design is nice too, the cards show a panorama of the expedition drawn in a 1920s/30s style. 
There's quite a bit of strategy for such a simple looking game; do you discard a card that your opponent will find useful? Do you risk playing that 7 on that 4, or do you wait to see if you can find a 5 or a 6?

Lost Cities is two players only, which slightly reduces its utility (suggestions for a four player variant are available on the website), nevertheless, it's definitely a high A Tier/low S Tier.

Lost Cities is published by Kosmos, and is available from them or the usual retailers. 


*I suppose this should ring alarm bells, it looked rather like someone had bought it, played it once and didn't like it.  We really enjoyed it though. 

Wednesday, 29 October 2025

October 25 - Terror of the Lichemaster: Mikael Jacsen's Zombies

"And whosoever shall be found,
Without the soul for getting down
Must stand and face the Hounds of Hell
And rot inside a corpse's shell"
Thriller - Rod Temperton

Ten zombies, many in more flamboyant costume than the medieval style I'm used to and with a good assortment of skin colours
A horde of ten zombie 'dancers'

Mikeal Jacsen with his flaming hair and his horde of zombies is typical of Games Workshop's humour in the eighties.
Jacsen is another hard to find and expensive mini. I'm going down the route of just using a nice Undead mini, at least for now*.

The horde is only ten zombies, so it should be easy to complete in October, and I've certainly had plenty of practice painting them recently.
But I'm strangely short of actual Old School zombies. I can only assume that I sold or gave away what I had. I distinctly remember painting up some of the old Fantasy Tribe zombies back in the eighties; one even had an axe head stuck in his head! I'd have been using them for RPGs rather than for wargaming. I've no recollection of disposing of any of them though, ah well.

I do still have eight random zombies from various manufacturers. As with the skeletons, quite a few need some repairs.

But I've also got ten West Wind Zombies from their Vampire Wars range.
Initially I was put off by the rather odd poses of some of them, but then I remembered, these are Mikael Jacsen's zombies, they should be dancing! 
With that in mind, they should do just fine.

Painting 
Unlike my Rangers of Shadow Deep zombies or the D&D ones, I'm not using Speed/Xpress paints for the bulk of them. Instead, I'm going back to my usual base coat, sharp highlight and then wash. Because I want to emphasise their undead nature, I chose a few different base colours for the flesh. I used Vallejo Scorched Brown, Vallejo Extra Opaque Charcoal, VGC Dwarf Flesh and VGC Glacier Blue. They all got some sort of highlight, VGC Stonewall Grey for the dark skinned zombies, and at T'Other One's suggestion I stippled a bit of light green in places.
The flesh was then washed. I used Army Painter Quickshade Green, APQ Military Shader and Vallejo Game Wash Green, pretty much choosing the shade at random.  These have mostly worked out fine, though I think some look better than others.

Three zombies.  Two with black skin, leaning to the left with right arm out to the side.  One pale greenish skinned more hunched but still with right arm out
Just a step to the left (oops, wrong film)

Three more zombies, all pale skinned. One has an axe buried in its skull, one is leaning back almost astonished, and one looks quite cool, despite it's guts hanging out
And lean back...

Red hair, green dress, pale skin, I call her Miss Kelly, and a bride, black skinned in white dress, with flowers in her hair
Two female zombies

Dark grey skinned zombie holding his guts in and pale gnawing on an arm; it might be his, as he's missing his right arm from the elbow
The last two zombies


Clothing was done as standard, and given a wash in Marine Juice to provide the shading.  Little details such as some blood staining (Vallejo Special Effects Dried Blood), especially on the ones that seem to have been shot in the stomach, plus the odd bone, exposed muscle, and the guts on two of them finished of the painting. They all got a drybrush of VGC Earth on the legs to dirty them up a bit.
Basing was standard. I like this more desolate look for the undead, and I'm sticking with it for the rest of the force.

I enjoyed painting these minis, but I can't ever see myself painting hordes and hordes of them. I'll admit that I rushed them towards the end, partly as I wanted to get them done before the end of the month.

All parents and necromancers know that you shouldn't have favourites amongst those you've raised, but I do really like the bride. I painted some of the hair detail as flowers, that extra colour helps the mini to pop.

What's Next?
That's the Undead for the first two scenarios done, and all in October too. Admittedly, I don't have minis that match the leaders, but I do have proxies that will do for now.
I've already got sufficient dwarves painted for the mine, but I do need to paint the Bogles for the second game.

I also need some terrain. 
Terror of the Lichemaster was the first Village pack, and included a lot of buildings. As previously mentioned, I've got the dwarven stuff already, though the mine needs a bit of work and some bits like spoil heaps and maybe even a mine cart track will add to the look.
I've already started on the buildings for the Bogel's Farm, but there are a few extra bits that I need, such as hedges and an area of higher ground like a low, flat hill, useful for Ashak Rise as well.

Beyond that, there's the rest of the Undead for the Defence of Frugelhoffen, and the defenders of course. I'm short a few zombies, but I've got all the defenders, or suitable substitutes. They all need painting of course.
Plus yet more buildings, though I don't have any of these already built.

I may never actually get around to the stuff for the third game, at least not in the near future. 
But I've managed to get a reasonable number of undead finished, and within October too.

* I've already mentioned Antediluvian Miniatures 'Undead Heroes', I've also seen some great looking STLs, but not having 3D printing facilities I'll pass.
I've considered doing a bit of converting, I'm still looking out for suitable base minis.



Saturday, 25 October 2025

October 25 - The Terror of the Lichemaster: Ranlac the Black and his Skeletons

A while ago I showed a collection of skeletons of mixed provenance, many requiring repairs.
These, plus some more intact minis, are now painted and ready.

24 skeletons painted and assembled (more info on them individually in later alt text
24 Completed skeletons

Ranlac 
I must say, though, that I'm not trying to paint or convert anything specifically for Ranlac (or worse, buy him - there's one on eBay at the moment for an eye watering £48*, and that's less than a third of the asking price for Kemmler). Instead, I'll simply use the lich, it's by the Perry's, and from the same range as Ranlac, and I painted his cloak black, so it'll do for now.

Repair Work 
I didn't get chance to repair all the damaged minis, I started simply, pinning and gluing the arm back on the Citadel 'Shaman'. He was part of a job lot of damaged undead off evilbay, perhaps the previous owner was going to repose him?
Various weapon replacements needed pinning; I used a very fine drill bit and brass wire (can't remember the size, sorry). This was thin enough to pin plastic swords, and should hopefully be strong enough to hold everything in place. 
I took the parts from my sprue pile, specifically the Mantic skeleton sprue for swords (suitably chipped and aged) and the flail, and the Oathmark Goblins for the spears/spear heads.

Painting 
This was pretty straightforward. Priming with Vallejo German Green Brown Surface Primer, then all metals in Vallejo Game Color Gunmetal. 
Bone in VGC Bonewhite, leaving deep shadows in the primer, cloth as required and all wood and leather in VGC Charred Brown.
Then a black wash on the metals and in the eye sockets, followed by extreme highlights everywhere else; White on the bones, leather brown on belts etc. Normally I edge weapons and armour, but this is supposed to be old and decaying gear; besides, it'll get some rust effect later. I do use VGC Tinny Tin and Brazen Bronze to give some interest on some hilts, pommels, buckles etc. Finally, those lighter 'wood grain' stripes on weapon shafts that I still struggle with.

Then everything is given a wash of Sonic Tonic (Marine Juice). I wasn't sure if this would be dark enough, but I think it looks fine. 

Some of the boney lads are given a few extra details (shield designs, for example, and it makes a nice change not to deface them with orc symbols) or extra highlights. Minis with bare heads get a white drybrush on the skull. All the metals are aged, either with VSX Dry Rust/Rust or Verdigris.

Basing the Horde 
The skeletons were all superglued on 25mm round bases (GW slotta bases). The chap with greatsword without a base got pinned to a bit of plastic foamboard first, so he's now standing on a rock.
Any obvious slots showing were covered by masking tape, and the step between the slotta base and the mini's flat base was smoothed out somewhat with acrylic modelling paste.
The texture is Geek Gaming Scenics Arid Plains to which I added some dry grass tufts,  I was going for a less lush look than my dwarves,  elves etc, and I think it works well. Definitely a look to keep throughout the Undead.

The Miniature Manufacturers 
This is an eclectic bunch, most are minis I already owned, though I did buy a couple of small job lots of skeletons of evilbay. 

Citadel;  most of these are pre slotta minis, but the Shaman (looks more like a clichéd 'caveman' to me) is a later C17 skeleton.
hunched over skeleton in tattered red tunic with sword, skeleton in helm with black and yellow tunic and spear, skeleton in similar pose with mail coif, breastplate, black and red tunic and scythe, lich in purple robes and hooded black cloak, mace and staff, skeleton in furs with large bone club
Citadel Skeletons L to R; Fantasy tribes skeleton, C 17 skeletons (including Finrum the Lich) and later (1984) C17 skeleton Shaman

Ral Partha; just two of these.  If I don't find anything better for Mikael Jacson in the next game, the chap on the left will do. 
skeleton in plate armour, bare headed and with sword and shield, skeleton in helmet with greatsword and remains of blue tunic
Ral Partha skeletons

Grenadier; very nice minis these, most were from the job lots, though I had a few already. They are very nicely detailed, the ones wearing armour have obvious damage, dints and gashes, presumably where they took their fatal wound. Three are from various Fantasy Lords packs, the four on the right from the Undead Lords of Khomar-Lolth set.

Skeleton with flail, helmet breastplate and shield, skeleton with spear, shield and wearing nothing but a sword belt, skeleton with helmet, shield slung on back, spear and remains of mail, skeleton in fancy helm with bronze horns, elaborately decorated mail and two handed mace, skeleton with helmet, greatsword and armour including greaves, skeleton in elaborate helmet with fancy red transverse plume, breast plate with gilded lions head and purple cloak holding a rod of office, skeleton in red plumed helm with greataxe and mail armour
Seven Grenadier Skeletons

Harlequin Miniatures, sculpted by Roy Eastland (now available from Northstar), I had to ask the Old School Miniatures Facebook group brains trust for ID. 
I do remember buying these at Something Wicked,  Huddersfield's premier games shop from the 1980s through to the 2010s, probably for use in RPGs.

skeleton in ragged mail with fringed russet shoulder-cape, shield with tree design and sword, skeleton with spear, skeleton with spear, russet hood and green and yellow shoulder-cape, two skeltons with spear
Five Harlequin skeletons

Mythic World, now available from Broadsword Miniatures, another random purchase from some time in the past. I recognise the other minis in the pack, so presumably I once owned them as well, I wonder where they got to?
Plus a Citadel Fantasy Tribes skeleton that was in hiding for the earlier picture.

skeleton with ragged blue tunic, grey trousers, verdigrised bronze shield and sword, skeleton in long mail coat with greatsword and blue and yellow surcoat, his long blond hair is held back with a golden circlet
Mythic World and Citadel

Prince August; I cast these myself from Prince August moulds. I must have had loads of them at one time, many of them not very good casts.  Still, these are OK, and have painted up well. 

skeleton with sword and shield with black and yellow field, two skeletons with cloak and scythe
Three home cast skeletons

Just a quick mention on design. Skeleton miniatures have a potential weakness at the ankles, far more so than most minis. While painting these I was fascinated how different designers have approached this issue.
Some, such as the Harlequin skeletons, have an extra point of contact with a spear or similar. Some rely on armour and equipment, such as a long scabbard to add strength (I've a Grenadier skeleton that I'll try and add greaves to).
Perhaps my favourite are the two early Citadel C 17 skeletons. They both have a weapon shaft in the right hand and the left arm has its sleeve ripped so that ribbons of cloth hang down, providing that extra strength. Clever!

I really enjoyed painting this wonderfully eclectic collection. More than enough for the first game in The Terror of the Lichemaster. It gives me a couple of units for other games of WoE, with weapon options. It's tempting to look out for a few more, just to make up full units with two handed weapons, spears, armour etc, but that sounds like a dangerously slippery slope. 
I don't have any missiles yet though, which is something I'd like to add for games beyond the campaign.

What's Next?
That's a nice collection of skeletons. More than enough for the Attack on the Mine, but I thought I might as well do all my skeleton infantry at once, at least the ones I managed to repair. I've a few more minis needing to mend, and a load of more recent Harlequin skeletons, but they can wait until it looks like we're playing the final scenario. 
So next up undead-wise will be the ten zombies for the Attack on Bogel's Farm.



*A certain seller notorious to Oldhammer collectors, I shan't name them has Ranlac for ove twice this price!

Tuesday, 7 October 2025

Rangers of Shadow Deep: The Infected Trees

"Scenario 2: The Infected Trees
Examining the bodies of the zombies, along with the other clues from the village, left little doubt.
The village had been attacked by some horrific species of giant spider, whose venom reanimated the dead. Thankfully, such creatures move slowly. Likely, they will have retreated to the nearest shelter to slowly feast upon the missing villagers.
Your duty is clear. Taking just enough time to patch up your wounds, and make a quick pyre for the dead, you set off after the spiders, following their faint, but unique tracks. 
After nearly a day’s pursuit, the tracks lead into a small forest. Chances are the spiders are not too deep in the woods. You must find them, destroy them and any nests they might have made, and, if you are
lucky, rescue any survivors."

The MEGAforce finally got around to playing the second scenario in the first mission. 

All four of us were available, so we each chose one of our Rangers from our previous play-throughs of the first scenario and took either a Recruit or a Warhound from a previous game. The rationale was that all the earlier games had happened and the various Rangers met up on the way to the Trees. Four then took a Companion each to investigate, while the rest returned to base escorting the rescued Survivors.

L to R: Omoranti, Bostol,  Portus Fell,  Gendrin,  Ranger Bob, Wuffles, Valdar and Haflas


The Infected Grove
I set the game up ahead of time, using my Nest Trees and pretty much all the rest of my tree collection. Sadly I didn't really have any other suitable terrain to provide cover and make the going difficult.

The table ready for play; four nest trees at the far end, with a good scattering of other trees filling the rest of the table.  The occasional spider can be seem hiding, and five clue tokens are spread around the board
The Infected Trees with lurking spiders

We'd not got together for a while, so there was a lot of chat and too few pictures.  Here's a brief account of the action.

Opening Moves 
The Heroes advanced, already sighting Giant Spiders ahead. Early shots took out a couple, and Valdar was able to target one of the Nest Trees with a Fireball, burning both it and the Spider hiding in it.
The only setback was both Omoranti and Bostol being Poisoned by a Spider (Grim couldn't roll less than a 17 in the first half of the game, great when it was for his Heroes, less good when he rolled for the Spiders).
The first couple of Cocoons held corpses, but in the third was an elderly woman. At 87 she wasn't going to let mere spiders stop her!

NB, pic at 90 degrees to first.  My Ranger and Recruit head up the near side towards a cocoon, but are stopped by a spider, on the far side, Bob and Wuffles advance towards more cocoons.
The Heroes investigate, meeting venomous spiders and Nest Trees, and destroying them all 

The End Phase 
The Rangers continued their mission. Wuffles was attacked by a Spider, but a rare shaft of light through the canopy drove it off. Sadly the noble hound then fell to a Zombie after sniffing one of the remaining cocoons.
The final cocoon held another villager, but it seemed the danger wasn't over. Two more trees were Infected, but Valdar dealt with one with a Recalled Fireball and as set fire to the other.
With no more cocoons to investigate, and any remaining Spiders hidden away, the Heroes returned to base, stopping only to help Valdar and Gendrin, who had managed to get themselves caught up in sticky spider webs.

The Heroes cluster round the rescued survivors, all threats eliminated
All clear!

Aftermath 
Everyone gained a level. Portius Fell was already level 1 from the first game, so now she's improved her shooting (all that practice on poor helpless spiders).
The rest of us are now level 1 and have honed our Skills ready for Tor Varden.

And Wuffles survived his encounter with the zombie.

Summary 
Well that was a lot of fun. 
The Mission wasn't as difficult as I anticipated, and I set up for the Challenge Level after reading suggestions in the Rangers of Shadow Deep Facebook group.

Initially, everyone kept their Ranger and Companion together, but we soon got into the swing of things and had folk helping out where they were most useful.
My experience was, perhaps, jaded slightly by having both my Heroes Poisoned, so down to one Action a turn. I felt I added little to the game from that point onwards, it's a good job the rest of the company were up to the task.

Mistakes Were Made 
Although the system is an easy one to learn, I still got some things wrong. 
Despite using a Fast Play Sheet, I messed up the second move. This meant that we were moving far too fast (especially Ranger Bob and Valdar, with their base move of 7). We got to the Nest Trees too soon, and took the initial four out of the game relatively early (Fireballing a tree and spider was nicely cinematic though).
I was also rushing through the Event Card results, not reading them properly, so I missed placing the spider and treasure tokens along with the new Nest Trees. Doh! This would have delayed setting fire to them.

But the real reason the scenario seemed relatively easy was the 'spider shooting gallery'. This was down to my not placing any low cover. Bushes and such would have helped the spiders survive until they could contact the company.

If that sounds a bit negative, it's not meant to. Everyone commented on how fun it was, and the ease of learning the rules (excepting mistakes) helps the story to stand out.

Looking Forward 
T'Other One had to use the Barbarian for Bob, as I have surprisingly few male Rangers painted. I'll correct that soon.
I must also make more low cover, bushes, rocks etc; I'm sure they will add to the next scenario. 
I also need to start assembling the minis for Mission Two.

"Only hours after you arrived back from destroying the nest of spiders, you received a message from your commanding officer. Contact has been lost with the beacon tower of Tor Varden, and it is presumed to have been overrun.
You are commanded to round up what men you can and proceed with all swiftness to Tor Varden to ascertain the truth. If the tower has fallen, learn what enemy forces now occupy it and harass or eliminate them as opportunity presents."

Thursday, 2 October 2025

October Monthly Challenge; The Lichemaster's Undead

October Challenge 
It's traditional in Hobbyland to either paint orcs in October (Orctober), or do something spoooooky ready for Halloween.
I've done a couple of Orctobers, last year sorting out 6mm orcs for Fantastic Battles and in 2021 trying to paint as many different orcs as I could.

Orctober
So with the maxim "a change is as good as a rest", I decided to do something Undead. After all, I've had plenty of practice recently with my D&D skeletons and zombies.

But what?

As an old Grognard with a liking for the second edition Warhammer Fantasy Battles scenario packs, the obvious answer is The Terror of the Lichemaster*. 

Ulterior Motives
Just as with my Orc's Drift project, this is really just an excuse to collect and paint some undead.
Unlike Orc's Drift, I'm not really trying to collect the recommended minis. Anything vaguely similar will do. There'll be several different manufacturers, and I don't think I'll find anything to match the main characters anyway. They do crop up occasionally at silly prices, but I'm happy to save my limited hobby cash for more, cheaper, stuff.

I don't know how far I'll get in one month, but it'll be fun to see.

Planning 
Here's a brief rundown of what would be required for the full campaign, should I be mad enough to try that.
The Assault on the Mine; Ranlac the Black (skeleton champion), twenty skeletons, Gimbrin Finehelm (dwarf hero), dwarf miners.
The Attack on Bogles Farm; Mikeal Jacsen (skeleton champion) ten zombies, the Bogles (five human settlers), Samgaff (halfling) and Fritzy (psycho dog)
The Defence of Frugelhoffen; Heinrich Kemmler (necromancer), Krell (undead hero), twenty skeletons, ten zombies plus the surviving undead from previous games, twenty spear armed villagers, twenty bow armed villagers and five additional characters, Rialta Snow (elf), Albi Shutz (human champion), Grimwald Calaco (human anarchist), Antonio Epstein (lovestruck human chancer) and Gim Grundel (halfling).
That's quite a lot for the final game, but the preliminary games should be quite achievable. 

I'm not really seriously planning on collecting everything, (well, not at the moment anyway) but I do hope to paint a small force of undead for games like Warlords of Erehwon, and if I can run the first couple of games using WoE, that's a definite bonus.

A True Tyke
In the spirit of saving time, money and effort, there's a lot of crossover with the Orc's Drift project. The Linden Way Militia will provide the spears and some of the bows for the defence of Frugelhoffen, the villagers provide the Bogels, and the dwarves from Ashak Rise provide Gimbrin's miners.
I've got the dwarven mine buildings already from the Second International Townscape Challenge (I've even got the mine head that I built when I first got the pack, it just needs a bit of fixing up) and I painted a suitable dog for Fritzy when I was experimenting with hobhounds (the recommended mini is a different one of the four AD&D Blink Dogs, I'm sure Fritzy won't mind).
I've also got an actual Rialta Snow, "Star of Stage, Screen and Warhammer Scenario", and suitable minis for most of the other heroes.
As for the undead characters, Antediluvian Miniatures do a pack of suspiciously familiar undead heroes. Tempting. 

The Bare Bones
fifteen skeleton minis in various states of disrepair.
Needs work

So here's the start of the undead, some random skeletons from various manufacturers. These include Citadel, Grenadier, and Prince August, the result of decades of random collecting and a couple of job lots from evilbay. I rather like the disorganised look with no standard of arms or equipment. They are different heights and build too, which helps sell the story that these are skeletons animated from all over the place, rather than a trained military unit brought back from the grave.
Many of them need repairs to get them battle ready, so it's off to the bits box for some weapons and other gear. I've got nine more that were more complete and are now primed ready for painting.
Altogether this lot should get me sufficient for the first battle.

Painting 
I'm aiming on keeping the painting fairly simple, after all,  many of the minis are little more than bones and weapons.  
I'm keeping it more 'traditional', in the manner of my old school orcs, so base coat, highlight and wash, with whatever extra detailing is required.



*I intended taking part in Dave Stone's Apocalypse Me challenge this month, and the undead hordes are ideal. But for reasons he explains on his blog, he's got more important matters to deal with. I wish him well; think of this as continuing his great work in the hobbysphere.

Monday, 29 September 2025

Warlords of Erehwon: Troll Hunt

Bodvoc and I played a game of Warlords of Erehwon recently, continuing our 'not campaign' of orcs vs goblins. 
We'd agreed to boost our forces to 1000 points, and Bodvoc mentioned trying out his newly painted goblin chariot. In response I painted my Old School Miniatures orc chariot. If he was trying out the chariot rules, it made sense if I did too.
As host it was up to me to come up with the scenario. I struggled a bit, but since I'd recently painted up some trolls, but couldn't quite squeeze them into my army, I decided to make them an objective instead. 

Note: both Bodvoc and myself are quite rusty with the rules, we may have made mistakes,  but we're getting more confident. 
Also, we're using home made order dice, partly because, having no gunpowder weapons, 'FIRE' is a meaningless term.

I'm not giving a full turn by turn report, but here's some highlights. 

Opening Moves 
The two sides advance, wary of each other, but more interested in the potential trolls. 
The goblins are first to search troll holes, but the first two are empty.
Bagrat the orc shaman, still nursing bruises from their last encounter, creates a magical portal in front of the goblin dervishes, sending them right back, much to their frustration.

The valley has a hill in each 'corner'.  a wood occupies the middle of the first third, a ruined tower faces some walls in the middle third and two woods face each other across the valley at the far end.  Goblins deploy on the left, orcs on the right
The two sides advance towards each other

The orc spears prod a troll out of it's hole, but the vile brute comes out fighting and drives them away and off the battlefield.

Goblin halberdiers approach a troll hole, the chariot watches them.  Beyond are a unit of bows with the dervishes behind them back at the base line (snigger).  Kruk the goblin chieftain and his bodyguard next, then Gurk with his pets, a unit of goblin spears, a pack of gobbledogs and a final infantry unit in the woods
The goblin force as they march in

The orc chariot rides forward, the orc spears are just off camera.  Bagrat and his drinking buddies next, then a unit of orc swords.  The archers face the wall and Hagar Sheol approaches the wood hunting for troll.  Just visible on the far hill is the orc guard
The orcs as they advance

Goblin halberdiers find an occupied troll hole
Troll hunting is a risky buisness

The goblins find an occupied troll hole. It's not friendly.
The goblins think they've got the beast, but it's wounds knit back together and it runs off.

Middle Phase 
The goblin dervishes slog towards the action, only for Bagrat to send them back again (absolutely the best way to deal with them, although I have an even more cunning plan for next time, mwah ha ha haaa).
The orc archers move up to the wall, ready to shoot, while the orc swords advance. The guard approach a troll hole, hoping to get there before the goblins, but it's empty.
The goblins in the woods abandon their empty hole and the gobbledogs eye up the guard. A tasty snack?

The orc leader and his bodyguard slay a troll in the woods
That's the way to do it!

Hagar Sheol and his ladz uncover and slay a troll. The chariot sights the troll that dealt with the spears and rides it down.

Orc chariot vs troll
The chariot claims a troll

The dervishes advance and the goblin chariot rides towards the troll that slew so may goblin halberdiers.  Alas, it rides through a strange magic portal and finds itself back at the baseline.

The orc chariot rides down a troll, there's another on the other side of the valley.  Remaining goblin halberdiers wonder if they can risk the troll, while their chariot has found itself back at the base line (more sniggering).  Beyond the tower the goblin bows hide behind a wall, the dervishes have advanced up to Kruk's bunch.  The rest of the goblin force have remained pretty much where they were earlier.  The roc swords have advanced (nicely out in the open) and the archers take a bold position behind a wall.  Hagar Sheol is wrestling the troll's body back to base and the guard advance on the goblin line
The battlefield mid action


Dervishes uncomfortably close to Kruk, goblin infantry shield Gurk from any enemy attention, the gobbledogs advance around the edge of the wood while the goblin spears traipse through it
The bulk of the goblin infantry

End Game
The goblin chariot shamelessly copies the orcs and ride down the troll that caused so much damage to the halberdiers.

The goblin chariot emulates it's betters
Goblin chariot vs troll
 
Hagar Sheol and his ladz drag their troll trophy away out of the woods. On the right flank the goblin spears charge round the wall and into the orc guards, peppering them with javelins as they go. The stoic orcs hold, and despite minor losses they wipe out the goblins. 
The orcs then charge the gobbledogs and send them packing too.
The goblin wizard targets the orc swords, causing them to lose heart (aura of timidity), the goblin bows then loose a volley and wipe them out.

Gurk now targets the archers who also lose heart. 
Bagrat then shot his fiery balls at Gurk, incinerating the gobbledog guards. Gurk himself only survived through sheer luck (Tough reroll saved him, but the extra pin).
Despite their magical timidity (order test at -6, rolled a 1), the orc archers shot back but Gurk had had enough and scarpered.

The orc chariot driver cracked his whip and charged the goblin chariot, the two vehicles lock together, but neither gain the upper hand.

Both chariots drag trolls behind them
Chariot on chariot action

Brave halberdiers watch on

Conclusion 
Well, a great fun game.  I'm not sure if my rather complicated special rules helped or hindered,  but I enjoyed hunting down those trolls.  In hindsight,  it was theoretically easier for the orcs to kill a troll than for the goblins.  That said, I did lose my unit of spears to a troll. 
As for the chariots,  they were great fun to use, and looked great. I'm not sure that our chariot duel was that good an idea, they seemed a bit too equally matched,  struggling and failing to cause any damage to each other. I'm sure we're missing something here. 
It did take us a little while to recall the rules, play speeded up during the day. 
If you're interested, I gave out VPs as 10% of a unit's PV and +35VPs per troll.  Bodvoc won by a few points, a minor victory, but has we fought on I suspect that the orcs would soon have broken.
In the end, the winners were both of us.

Final Thoughts
We are certainly enjoying Warlords of Erehwon.  It's not perfect, (I don't think there is a perfect set of rules), but they give me the old school feel that I'm looking for. I'm sure they are here to stay, and we'll be playing more games in the near future.

I do have one complaint though, the counterintuitive nomenclature.  I'm sure they are good reasons for this, but it adds a layer of confusion for new players (and, perhaps, makes it harder to introduce them).

I'm looking forward to Bodvoc's next scenario, will we benefit from the troll trophies?



Saturday, 27 September 2025

Kings of War; Orcs and Undead Clash

I had a quick game of Kings of War with my son recently, my orcs vs his undead. As it was some time since either of us had played, we went for a small 500 point battle (Ambush in the current parlance). The aim was simple,  eradicate the enemy. 

Undead army, revenants are better equipped and armoured skeletons, the necromancers are rather nice Reaper Bones wizards, the skeletal spears are, well, skeletons with spears, and the wraiths are translucent green Reaper minis
The Undead, revenants, a couple of necromancers, skeleton spears and a troop of wraiths

Gore riders, orcs on boars, on the other side of the wood are two units of orcs with axe and shield with a hero between them
The Orcs, gore riders, two regiments of ax and a krusher

Opening Moves
One regiment of ax rush straight forward, keen to get to grips with the enemy, the other regiment is slowed somewhat to avoid the wood. On the flank, the gore riders carefully manoeuvre through the village.
The undead advance with the revenants taking the lead while the wraiths approach the village. At the (s)urging of their masters, the revenants and wraiths move further forward.
Wood and village frame the skeletons and revenants with necromancers behind them, orc ax regiments advance towards them. cavalry and wraiths dance around the village
Orcs and Undead advance

The first orc ax regiment charges the revenants, but fails to break them.  The other ax regiment moves up and the riders continue picking their way through the village.
The skeletal spears take the opportunity to charge the orc flank. Between them, the two undead units cause some casualties, orcish armour (and stubbornness) isn't up to the task and the first unit is destroyed. The wraiths move towards the rear of the riders and both necromancers use their magic to repair some of the damage done to the revenants.

The armies clash


The first melee

undead spears (left) and revenants (centre) melee with the first ax orcs.  Pesky necromancers bolster the undead
From the undead lines

Middle Phase 
With the first unit of ax destroyed,  the second steps up. They charged the spears,  but didn't do much damage. Meanwhile,  the gore riders round the cottage,  sure they saw something green and glowing. 
The revenants take advantage of the exposed flank, and between them,  the undead repeat their earlier performance against the orcs.

one unit of ax left as the riders try to round the village and the wraiths lurk nearby
The undead start to thin out the orcs, where's that krusher off to?

The krusher advances towards the necromancers, eager to try his ax on them, and the gore riders continue their ride, hoping to cause havoc in the undead rear, but the wraiths are surged into their flank, fortunately causing only slight damage. 

wraiths flank charge the gores, but are wiped out in the following melee
With the orc infantry wiped out, all the action is behind the undead lines

End Phase
The gores turn to face the wraiths and contemptuously disperse them, then turn to face the rest of the undead.  The krusher catches one of the necromancers; despite some nasty wounds, the wizard holds.
Gore riders about to charge down onto the undead lines, but with no infantry left can they swing the battle? (clue; no)
Only one orc regiment and the krusher left

The krusher is stuck in melee with the spears, but does little damage.  The gore riders take the opportunity to charge the revenants,  but fail to break them (by one point!).
In response,  the spears skewer the krusher,  but the revenants make little headway against the gore riders. 

And that was it. Fate decreed no more hostilities.
The krusher lies in front of the triumphant spears while the gores crash into the revenants
The end of hostilities

Aftermath
At the finish, one regiment of gore riders remained, facing the revenants, the spears and a necromancer. We both felt that had we played another turn, the gores would have finished off the revenants and turned to face the spears.  Whether the skeletons could have prevailed, we weren't sure.
But that's not what happened, and the undead claimed victory. 

Final Thoughts; Luck and Tactics
This was a great fun game,  reminding us both of why we enjoy Kings of War. 
The game seemed to go very much for the undead in the first few turns, but the orcs,  as they often do, began to turn things around.  Just not enough soon enough. 
My luck was mostly OK, but my son was distinctly luckier.

two 3s out of twelve dice, everything else is a 4+
Revenants need a 4+ to hit
six dice needing a 4+, every single one of them
Just need to Surge 2 inches 

He was also canny enough to face my infantry two on one with flank charges, this pretty much does for a regiment and I was lucky that the first lot of ax survived their first turn of melee. 

I managed to get stuck manoeuvring around terrain, and the flanking manoeuvre, though it seemed like a smart move, was really a waste of time, though I suppose it kept the wraiths busy and eventually did for them. I'd have been better keeping them as either a mobile reserve, or as a first strike unit, as they might have been better able to break individual undead units on first contact.
The krusher was poorly used. Initially I kept him nicely between the infantry units, forgetting that he doesn't have Inspiring. He'd have been better adding his three attacks to the combats, as there were several instances of failing to break the enemy by one or two points.

The necromancers, on the other hand, were played very well, using Surge and Healing to great effect throughout the game.

This gave both of us the impetus to play more games, and also to paint more troops (though I have something a bit different planned for October).
I've certainly got plenty of unpainted Kings of War orcs, and it's about time I rebased my original army to match the newer stuff, plus the odd bit of repairs.

I understand that there's a new edition due in December. The Mantic News page has Alessio Cavatore's blog where he teases some of the changes, I'm excited to see what they've done.

MEGAforce Boardgames Night: Lost Cities

As there were only two of us recently,  Grim dusted off his copy of Lost Cities by Reiner Knizia He picked it up on the market a few years b...