Thursday, 2 October 2025

October Monthly Challenge; The Lichemaster's Undead

October Challenge 
It's traditional in Hobbyland to either paint orcs in October (Orctober), or do something spoooooky ready for Halloween.
I've done a couple of Orctobers, last year sorting out 6mm orcs for Fantastic Battles and in 2021 trying to paint as many different orcs as I could.

Orctober
So with the maxim "a change is as good as a rest", I decided to do something Undead. After all, I've had plenty of practice recently with my D&D skeletons and zombies.

But what?

As an old Grognard with a liking for the second edition Warhammer Fantasy Battles scenario packs, the obvious answer is The Terror of the Lichemaster*. 

Ulterior Motives
Just as with my Orc's Drift project, this is really just an excuse to collect and paint some undead.
Unlike Orc's Drift, I'm not really trying to collect the recommended minis. Anything vaguely similar will do. There'll be several different manufacturers, and I don't think I'll find anything to match the main characters anyway. They do crop up occasionally at silly prices, but I'm happy to save my limited hobby cash for more, cheaper, stuff.

I don't know how far I'll get in one month, but it'll be fun to see.

Planning 
Here's a brief rundown of what would be required for the full campaign, should I be mad enough to try that.
The Assault on the Mine; Ranlac the Black (skeleton champion), twenty skeletons, Gimbrin Finehelm (dwarf hero), dwarf miners.
The Attack on Bogles Farm; Mikeal Jacsen (skeleton champion) ten zombies, the Bogles (five human settlers), Samgaff (halfling) and Fritzy (psycho dog)
The Defence of Frugelhoffen; Heinrich Kemmler (necromancer), Krell (undead hero), twenty skeletons, ten zombies plus the surviving undead from previous games, twenty spear armed villagers, twenty bow armed villagers and five additional characters, Rialta Snow (elf), Albi Shutz (human champion), Grimwald Calaco (human anarchist), Antonio Epstein (lovestruck human chancer) and Gim Grundel (halfling).
That's quite a lot for the final game, but the preliminary games should be quite achievable. 

I'm not really seriously planning on collecting everything, (well, not at the moment anyway) but I do hope to paint a small force of undead for games like Warlords of Erehwon, and if I can run the first couple of games using WoE, that's a definite bonus.

A True Tyke
In the spirit of saving time, money and effort, there's a lot of crossover with the Orc's Drift project. The Linden Way Militia will provide the spears and some of the bows for the defence of Frugelhoffen, the villagers provide the Bogels, and the dwarves from Ashak Rise provide Gimbrin's miners.
I've got the dwarven mine buildings already from the Second International Townscape Challenge (I've even got the mine head that I built when I first got the pack, it just needs a bit of fixing up) and I painted a suitable dog for Fritzy when I was experimenting with hobhounds (the recommended mini is a different one of the four AD&D Blink Dogs, I'm sure Fritzy won't mind).
I've also got an actual Rialta Snow, "Star of Stage, Screen and Warhammer Scenario", and suitable minis for most of the other heroes.
As for the undead characters, Antediluvian Miniatures do a pack of suspiciously familiar undead heroes. Tempting. 

The Bare Bones
fifteen skeleton minis in various states of disrepair.
Needs work

So here's the start of the undead, some random skeletons from various manufacturers. These include Citadel, Grenadier, and Prince August, the result of decades of random collecting and a couple of job lots from evilbay. I rather like the disorganised look with no standard of arms or equipment. They are different heights and build too, which helps sell the story that these are skeletons animated from all over the place, rather than a trained military unit brought back from the grave.
Many of them need repairs to get them battle ready, so it's off to the bits box for some weapons and other gear. I've got nine more that were more complete and are now primed ready for painting.
Altogether this lot should get me sufficient for the first battle.

Painting 
I'm aiming on keeping the painting fairly simple, after all,  many of the minis are little more than bones and weapons.  
I'm keeping it more 'traditional', in the manner of my old school orcs, so base coat, highlight and wash, with whatever extra detailing is required.



*I intended taking part in Dave Stone's Apocalypse Me challenge this month, and the undead hordes are ideal. But for reasons he explains on his blog, he's got more important matters to deal with. I wish him well; think of this as continuing his great work in the hobbysphere.

Monday, 29 September 2025

Warlords of Erehwon: Troll Hunt

Bodvoc and I played a game of Warlords of Erehwon recently, continuing our 'not campaign' of orcs vs goblins. 
We'd agreed to boost our forces to 1000 points, and Bodvoc mentioned trying out his newly painted goblin chariot. In response I painted my Old School Miniatures orc chariot. If he was trying out the chariot rules, it made sense if I did too.
As host it was up to me to come up with the scenario. I struggled a bit, but since I'd recently painted up some trolls, but couldn't quite squeeze them into my army, I decided to make them an objective instead. 

Note: both Bodvoc and myself are quite rusty with the rules, we may have made mistakes,  but we're getting more confident. 
Also, we're using home made order dice, partly because, having no gunpowder weapons, 'FIRE' is a meaningless term.

I'm not giving a full turn by turn report, but here's some highlights. 

Opening Moves 
The two sides advance, wary of each other, but more interested in the potential trolls. 
The goblins are first to search troll holes, but the first two are empty.
Bagrat the orc shaman, still nursing bruises from their last encounter, creates a magical portal in front of the goblin dervishes, sending them right back, much to their frustration.

The valley has a hill in each 'corner'.  a wood occupies the middle of the first third, a ruined tower faces some walls in the middle third and two woods face each other across the valley at the far end.  Goblins deploy on the left, orcs on the right
The two sides advance towards each other

The orc spears prod a troll out of it's hole, but the vile brute comes out fighting and drives them away and off the battlefield.

Goblin halberdiers approach a troll hole, the chariot watches them.  Beyond are a unit of bows with the dervishes behind them back at the base line (snigger).  Kruk the goblin chieftain and his bodyguard next, then Gurk with his pets, a unit of goblin spears, a pack of gobbledogs and a final infantry unit in the woods
The goblin force as they march in

The orc chariot rides forward, the orc spears are just off camera.  Bagrat and his drinking buddies next, then a unit of orc swords.  The archers face the wall and Hagar Sheol approaches the wood hunting for troll.  Just visible on the far hill is the orc guard
The orcs as they advance

Goblin halberdiers find an occupied troll hole
Troll hunting is a risky buisness

The goblins find an occupied troll hole. It's not friendly.
The goblins think they've got the beast, but it's wounds knit back together and it runs off.

Middle Phase 
The goblin dervishes slog towards the action, only for Bagrat to send them back again (absolutely the best way to deal with them, although I have an even more cunning plan for next time, mwah ha ha haaa).
The orc archers move up to the wall, ready to shoot, while the orc swords advance. The guard approach a troll hole, hoping to get there before the goblins, but it's empty.
The goblins in the woods abandon their empty hole and the gobbledogs eye up the guard. A tasty snack?

The orc leader and his bodyguard slay a troll in the woods
That's the way to do it!

Hagar Sheol and his ladz uncover and slay a troll. The chariot sights the troll that dealt with the spears and rides it down.

Orc chariot vs troll
The chariot claims a troll

The dervishes advance and the goblin chariot rides towards the troll that slew so may goblin halberdiers.  Alas, it rides through a strange magic portal and finds itself back at the baseline.

The orc chariot rides down a troll, there's another on the other side of the valley.  Remaining goblin halberdiers wonder if they can risk the troll, while their chariot has found itself back at the base line (more sniggering).  Beyond the tower the goblin bows hide behind a wall, the dervishes have advanced up to Kruk's bunch.  The rest of the goblin force have remained pretty much where they were earlier.  The roc swords have advanced (nicely out in the open) and the archers take a bold position behind a wall.  Hagar Sheol is wrestling the troll's body back to base and the guard advance on the goblin line
The battlefield mid action


Dervishes uncomfortably close to Kruk, goblin infantry shield Gurk from any enemy attention, the gobbledogs advance around the edge of the wood while the goblin spears traipse through it
The bulk of the goblin infantry

End Game
The goblin chariot shamelessly copies the orcs and ride down the troll that caused so much damage to the halberdiers.

The goblin chariot emulates it's betters
Goblin chariot vs troll
 
Hagar Sheol and his ladz drag their troll trophy away out of the woods. On the right flank the goblin spears charge round the wall and into the orc guards, peppering them with javelins as they go. The stoic orcs hold, and despite minor losses they wipe out the goblins. 
The orcs then charge the gobbledogs and send them packing too.
The goblin wizard targets the orc swords, causing them to lose heart (aura of timidity), the goblin bows then loose a volley and wipe them out.

Gurk now targets the archers who also lose heart. 
Bagrat then shot his fiery balls at Gurk, incinerating the gobbledog guards. Gurk himself only survived through sheer luck (Tough reroll saved him, but the extra pin).
Despite their magical timidity (order test at -6, rolled a 1), the orc archers shot back but Gurk had had enough and scarpered.

The orc chariot driver cracked his whip and charged the goblin chariot, the two vehicles lock together, but neither gain the upper hand.

Both chariots drag trolls behind them
Chariot on chariot action

Brave halberdiers watch on

Conclusion 
Well, a great fun game.  I'm not sure if my rather complicated special rules helped or hindered,  but I enjoyed hunting down those trolls.  In hindsight,  it was theoretically easier for the orcs to kill a troll than for the goblins.  That said, I did lose my unit of spears to a troll. 
As for the chariots,  they were great fun to use, and looked great. I'm not sure that our chariot duel was that good an idea, they seemed a bit too equally matched,  struggling and failing to cause any damage to each other. I'm sure we're missing something here. 
It did take us a little while to recall the rules, play speeded up during the day. 
If you're interested, I gave out VPs as 10% of a unit's PV and +35VPs per troll.  Bodvoc won by a few points, a minor victory, but has we fought on I suspect that the orcs would soon have broken.
In the end, the winners were both of us.

Final Thoughts
We are certainly enjoying Warlords of Erehwon.  It's not perfect, (I don't think there is a perfect set of rules), but they give me the old school feel that I'm looking for. I'm sure they are here to stay, and we'll be playing more games in the near future.

I do have one complaint though, the counterintuitive nomenclature.  I'm sure they are good reasons for this, but it adds a layer of confusion for new players (and, perhaps, makes it harder to introduce them).

I'm looking forward to Bodvoc's next scenario, will we benefit from the troll trophies?



Saturday, 27 September 2025

Kings of War; Orcs and Undead Clash

I had a quick game of Kings of War with my son recently, my orcs vs his undead. As it was some time since either of us had played, we went for a small 500 point battle (Ambush in the current parlance). The aim was simple,  eradicate the enemy. 

Undead army, revenants are better equipped and armoured skeletons, the necromancers are rather nice Reaper Bones wizards, the skeletal spears are, well, skeletons with spears, and the wraiths are translucent green Reaper minis
The Undead, revenants, a couple of necromancers, skeleton spears and a troop of wraiths

Gore riders, orcs on boars, on the other side of the wood are two units of orcs with axe and shield with a hero between them
The Orcs, gore riders, two regiments of ax and a krusher

Opening Moves
One regiment of ax rush straight forward, keen to get to grips with the enemy, the other regiment is slowed somewhat to avoid the wood. On the flank, the gore riders carefully manoeuvre through the village.
The undead advance with the revenants taking the lead while the wraiths approach the village. At the (s)urging of their masters, the revenants and wraiths move further forward.
Wood and village frame the skeletons and revenants with necromancers behind them, orc ax regiments advance towards them. cavalry and wraiths dance around the village
Orcs and Undead advance

The first orc ax regiment charges the revenants, but fails to break them.  The other ax regiment moves up and the riders continue picking their way through the village.
The skeletal spears take the opportunity to charge the orc flank. Between them, the two undead units cause some casualties, orcish armour (and stubbornness) isn't up to the task and the first unit is destroyed. The wraiths move towards the rear of the riders and both necromancers use their magic to repair some of the damage done to the revenants.

The armies clash


The first melee

undead spears (left) and revenants (centre) melee with the first ax orcs.  Pesky necromancers bolster the undead
From the undead lines

Middle Phase 
With the first unit of ax destroyed,  the second steps up. They charged the spears,  but didn't do much damage. Meanwhile,  the gore riders round the cottage,  sure they saw something green and glowing. 
The revenants take advantage of the exposed flank, and between them,  the undead repeat their earlier performance against the orcs.

one unit of ax left as the riders try to round the village and the wraiths lurk nearby
The undead start to thin out the orcs, where's that krusher off to?

The krusher advances towards the necromancers, eager to try his ax on them, and the gore riders continue their ride, hoping to cause havoc in the undead rear, but the wraiths are surged into their flank, fortunately causing only slight damage. 

wraiths flank charge the gores, but are wiped out in the following melee
With the orc infantry wiped out, all the action is behind the undead lines

End Phase
The gores turn to face the wraiths and contemptuously disperse them, then turn to face the rest of the undead.  The krusher catches one of the necromancers; despite some nasty wounds, the wizard holds.
Gore riders about to charge down onto the undead lines, but with no infantry left can they swing the battle? (clue; no)
Only one orc regiment and the krusher left

The krusher is stuck in melee with the spears, but does little damage.  The gore riders take the opportunity to charge the revenants,  but fail to break them (by one point!).
In response,  the spears skewer the krusher,  but the revenants make little headway against the gore riders. 

And that was it. Fate decreed no more hostilities.
The krusher lies in front of the triumphant spears while the gores crash into the revenants
The end of hostilities

Aftermath
At the finish, one regiment of gore riders remained, facing the revenants, the spears and a necromancer. We both felt that had we played another turn, the gores would have finished off the revenants and turned to face the spears.  Whether the skeletons could have prevailed, we weren't sure.
But that's not what happened, and the undead claimed victory. 

Final Thoughts; Luck and Tactics
This was a great fun game,  reminding us both of why we enjoy Kings of War. 
The game seemed to go very much for the undead in the first few turns, but the orcs,  as they often do, began to turn things around.  Just not enough soon enough. 
My luck was mostly OK, but my son was distinctly luckier.

two 3s out of twelve dice, everything else is a 4+
Revenants need a 4+ to hit
six dice needing a 4+, every single one of them
Just need to Surge 2 inches 

He was also canny enough to face my infantry two on one with flank charges, this pretty much does for a regiment and I was lucky that the first lot of ax survived their first turn of melee. 

I managed to get stuck manoeuvring around terrain, and the flanking manoeuvre, though it seemed like a smart move, was really a waste of time, though I suppose it kept the wraiths busy and eventually did for them. I'd have been better keeping them as either a mobile reserve, or as a first strike unit, as they might have been better able to break individual undead units on first contact.
The krusher was poorly used. Initially I kept him nicely between the infantry units, forgetting that he doesn't have Inspiring. He'd have been better adding his three attacks to the combats, as there were several instances of failing to break the enemy by one or two points.

The necromancers, on the other hand, were played very well, using Surge and Healing to great effect throughout the game.

This gave both of us the impetus to play more games, and also to paint more troops (though I have something a bit different planned for October).
I've certainly got plenty of unpainted Kings of War orcs, and it's about time I rebased my original army to match the newer stuff, plus the odd bit of repairs.

I understand that there's a new edition due in December. The Mantic News page has Alessio Cavatore's blog where he teases some of the changes, I'm excited to see what they've done.

Wednesday, 24 September 2025

Old School Miniatures Orc Chariot with Boars

A while ago I showed my recently acquired Old School Miniatures Orc Chariot. It's a nice model, but I wanted a boar chariot, not a wolf chariot. Fortunately, I bought a pack of boars at the same time for just this purpose.
The boars are slightly smaller than the old GW boars, but I'm fine with that. I might look at using the spares as mounts, if I can find suitable orc riders. 

The chariot charges straight at the viewer.  It is pulled by two dark brown boars fastened to a yoke and directed with rope reins. The dashboard has a skull and a demonic face decorating it.  Behind it are the crew, the driver has a red and yellow hood, holds the reins and has a whip. Next to him is an archer in a yellow and black tunic. Behind them the bat eared orc stares manically while waving his sword
The Old School Miniatures Orc Chariot, comin' right at ya!

Preparation 
The boars have no harness or other equipment, so I decided to add a bit of something, just to make them look right as chariot pulling beasts.
I wound some thread around their bodies at the point where the chariot yoke would be attached. I also gave each boar a bit, one required drilling a hole in the mouth to take it. The bit is simply a piece of wire, bent at the end for reins to fasten on to.
One of the boars had a bald patch on its rump, this was quickly fixed with a bit of greenstuff (the slotta bases are simply for easy handling during painting).

The two boars, unpainted, but ready otherwise.  They have string wrapped round their bodies and a bent piece of wire in their mouths.  One has a patch of greenstuff around the tail to replace the missing fur
The boars ready for chariot pulling 

Building The Chariot 
There's not much flash, and what there is is easy to clean up. Assembly was straightforward, only four pieces, not including beasts and crew. I found that gluing the wheels a bit away from the body looks better, but there's still a bit of axle sticking out. 
I wanted to add some blades, an option in Warlord's of Erehwon, and I think also in Warhammer. I pondered using spare blades from the old Fantasy Regiment set, but they were far too big. In the end I chose curved knife blades from the Oathmark goblin sprue. I cut a slot in each the end of the axle, and they fit right in. 
Fantasy chariots usually have scythe blades curved the other way, but the knives were sharp on the outside of the curve. I could have easily shaped them, but I don't think orcs are that bothered by convention. Besides, it works to push victims out of the way, making for a slightly smoother ride. Orcs don't go in much for suspension.

Primed chariot, it has solid wheels with two blades added on the axles.
The chariot built with added blades

Painting the Boars 
I started with a coat of Vallejo German Green Brown Surface Primer, then a wash of Army Painter Strongtone everywhere except the rope. 
I wanted the crest and along the spine to be much darker, nearly black at the top, so I tried a wash of AP Darktone on these areas. Unfortunately, this just looked a bit wishy-washy, so I gave the same areas a coat of Vallejo Game Color Scorched Brown while the Darktone was still wet. Much better. 
There's a temptation to paint the hairless bits in pink, but a bit of research suggests that wild boar tend to be dark grey.  So a coat of Vallejo Extra Opaque Heavy Charcoal on the ears, trotters and pads, and lips.
Finally I gave all the fur a light dry brush of VGC Earth, just to make the fur seem more realistic. 

Painting the Chariot 
Painting was straightforward.  After priming and picking out the various metal bits,  I gave all the wood a base coat of VGC Desert Yellow. Then it all got a wash of Strongtone before picking out a few of the planks in different Speedpaints.  I find this adds just enough variety to the wood.
Then I decided that the front of the chariot should be black,  so VXO Charcoal followed by a black ink wash. 

The Crew
These were painted in much the same way as the rest of my Oldhammer orcs. I kept with the idea of them using spoils of war, so some of the colour choices echo previous minis.

Finishing Touches 
The base was cut from PVC Foamboard*, 50mm x 100mm and rounded off at the corners (it cuts very easily). I stuck a piece at the back of the base for the wheels to rest on and cut small pieces with slots to take the pegs on the boars.
The boars were glued in place, then the base was textured to fill in around the extra bits of foamboard using acrylic modelling paste. I sprinkled sand on the wet filler for a bit of extra texture, then the whole lot got a coat of builder's sand. 
The base was then painted, drybrushed and flock etc added. 

The chariot was then pinned onto the base and pinned into the boars.  I disguised these latter pins with some plastic skulls, much more orcy decoration than fluffy dice!

Finally, I used more thread attached to the bits and threaded through the driver's left hand for the reins; fiddly, but worth the effort.

Side view giving a better view of the sword wielding orc.  He's wearing some armour, furs and a red tunic
The chariot nearside
Rear view, the rear orc is particularly visible in his nice red tunic.  His small head is also obvious, clearly not a lot going on up there
Eat our dust
A good view of the other side.  The dirver's mail coat is clear to see, as is his blue studded collar
Offside 

I'm very pleased with the chariot.  Its a nice model and paints up well. The little touches, like the reins and the skulls, help personalise it. 

I might at some point get another, I built this with the crew provided, but it might be fun to change them, either replacing or converting some of them. The main chap looks wonderfully goofy; check out the size of his skull, not a lot of room for thinking in there! He makes up for it with his impressive ears though.

The chariot is available from Old School Miniatures, the boars are available separately in a pack of four.

*This isn't the same sort of foamboard used to make model buildings, it's plastic throughout, and much tougher.  It's used in signmaking, among other industries, and can be bought as offcuts.

Tuesday, 23 September 2025

Artefacts From my Gaming Past - Initiative Tracker and Game Board

These don't look particularly exciting, but they were an important part of my roleplaying, including the long-running D&D 4E campaign

The board is basically just a board with squares. There is a printed texture to the squares, suggesting stone floors and it's dark grey rather than black, so not as harsh.  The trackers are small 'tiles' with names on (most) of them
Game board and Initiative Markers

The little name tiles were used to track initiative.  They are magnetic and we used a metal note board, changing the order each combat, and sometimes during combat as folk delayed and similar. 

Whilst fairly humble, this board and the tiles were present every session from Winterhaven onwards.
The surviving names are Fyodor (NPC bard, briefly run as a PC and finally retired in favour of Switch, halfling rogue), Kathra (dwarf fighter with a complicated life and death story arc), and Ozzie (multiple resurrected wizard and school founder).  The red edged tiles originally simply read Creature 1 etc.

If the initiative tracker has been around for years, then the board is even older. 

I made it from one of the fold out paper mats that came with the first D&D Miniatures Game Starter Sets back in 2003.  It's similar to the card sheet included in an early Adventurer Magazine.
I glued it to 3 mm thick card salvaged from the skip at work and covered the surface with clear sticky back plastic. It handles both dry erase and wet erase markers.
The total size is 22 inches by 34 inches and it folds down to a quarter that size. 

It saw use in the Miniatures Game as well as during my 3/3.5 edition days and well in to 4th edition. Although I was printing out floor plans - I remember one of a wizards' tower from B10 Night's Dark Shadow (an excellent adventure), designed on Dundjinni, and printed out on many sheets and with lots of ink - but for most play this board did the job, and even provided the battle ground for the siege in the first chapter of B10.
It's real strength lay in the ease of sketching out an encounter area or battle-map on the fly, which helps avoid the DM's feeling of wasted effort if the players avoid an encounter with ready made floorplans.  It's quite liberating.

As always, this artefact post is really more about the memories than any actual value of the artefacts. These remind me of the fun I've had playing role playing games over the past many years.
Do you have any gaming related stuff that you've used over many years?

*EDIT* I just found a couple more trackers,  soon I'll have the full party.



Sunday, 7 September 2025

Dungeons and Dragons Eight Week Project - Summary and DMs Comments

To finish off the D&D8W posts I'd like to give a brief idea of what I was aiming for, and, perhaps, what I might do differently next time.
As I mentioned previously, this was the first time this particular group had played face to face. Indeed, although everyone knew some of the group, there were first time introductions for several members.
It was great to finally meet up. Some of the players had never seen each other before, but there was a very friendly atmosphere from the beginning.

The Adventure 
I used the five room dungeon structure for the Crypt and I felt it worked very well. It was my first time consciously following this model, though I suspect I've included many of the elements in the past.
I'm not sure if Zarrel retreating to her crypt quite counted as the Reversal and I think the players were expecting to face a tougher final form. I'd have had her retreat to regenerate, but she never got the chance; the party can deal out a lot of damage now if they work together. 
Also, we were getting close to six o'clock, the nominal finish time, and another big fight would probably have been rushed.

Harrow's desire to face the vampire while her Spectral Guardians was still in effect really drove the pace, which was excellent. In case you're wondering, yes, she did have another third level spell slot, but she's keeping it free for any required Revivify.

Looking back, I missed the chance for some monologue from Zarrel. She's got a back story that she could have referred to, but I'm sure there are hints to it elsewhere. 
This is something I'm guilty of, not giving the opposition enough to say. I tend to get caught up in the tactics. To be fair, the party rushed in, spells blazing, and she wasn't around very long anyway.

Zarrel herself wasn't taken straight from the Monster Manual. That would have been too tough. Instead, I took the Knight stat block, boosted it slightly, and added features from the Vampire stat block that seemed to me to fit the story.

Non Scenery Prep
I prepared 5 x 3 index cards for every player's spells (they all have some spell casting ability now). 
I also made magic item cards, class and race features cards and spell slot cards. I noticed that the spell slot cards weren't used, but everything else was.
All this needs something to hold it, and I found wooden boxes at The Works (a UK chain selling discount books, crafts and other sundries) that nicely hold the various cards, dice and a mini or two. 
Harrow's mini on the edge of the box which contains a set of dice. In front are some spell slot cards (essentially just fancy numbers showing the slot level) and some magic item cards with pictures of the items
Harrow's box with just some of the cards
Harrow again,  perched on her box
Harrow shows there's plenty of room
Roland's box with his mini in a small bag for protection and a stack of class ability cards
Roland's box with mini and cards 

The Deck of Discord 
The adventure as written is based around the Deck of Many Things. I've no problem with this as background in the original, but I decided early on in the campaign to switch this for something else. 
Partly because the 'find a card and get a minor extra power' is very fourth edition and doesn't transfer smoothly to fifth. Partly because it doesn't seem to quite match up to how I imagine the Deck to work.
There's also the fact that I lent my deck from the original adventure to someone many years ago and never got it back.

So I came up with the Deck of Discord. A very Chaotic artifact. It's purpose is to spread Chaos and change the behaviour of creatures. The powers are much more nebulous than the Deck of Many things, though the party have witnessed at least one instance of a card being used directly against them. 
Roland has been gifted a platinum box by Bahamut, with instructions to shut the cards away. So far they've done this, and resisted any and all temptation to use them.

All this means that I needed a Deck. 
There's plenty of options to buy or print off the internet, but I wanted something all my own.
I'd already sketched out some of the cards, or bone plaques as we are describing them. I'm aiming for a sort of 'Medieval' look in art style, though I admit, its very vague. 
I even found another wooden box, again from The Works, but sadly my existing cards didn't fit in, so that meant redrawing them all again, this time sized to fit and on white Mounting Board so they have the right sort of thickness.  

Sadly I didn't have time to paint the box silver, but I think the thing works as a prop.  Perhaps too well:  The players are keen to keep the plaques locked away, so other than a brief inspection, they never got examined all session!
The Deck of Discord 

Where Now?
The 'Heroes of Nentir Vale' will continue to adventure remotely; their quest to reclaim Gardemore Abbey is progressing nicely,  though there are some factions that they still need to deal with (including a potential one that they are unaware of!).
It would be nice to direct them elsewhere; a couple of characters have backstory hooks that could lead east, and there's plenty to explore there, including another official adventure, though in this case I'd be borrowing background stuff than plot.
I'm certainly hoping for another live session, but not for a while perhaps.  I'd like it to be another important goal, but I'm not sure what that's likely to be yet.

But, Minis?
You've seen the character minis, the skeletons and the zombies (which didn't get used, they were for an earlier version of the Garrison, but the Heroes have already done that area online), now here's Zarrel herself. 
Very pale faced elf/half elf in jade green tunic with yellow leggings.  She is holding a longsword in her right hand and long knife in her left.  She has some armour showing at neck and shoulders
Zarrel Gardrinsdottir

Zarrel's right side
Zarrel again

Rear view showing some sort of horn at her belt
I wonder if any of that gear is worth anything?

I didn't want to go for the standard Gothic lady vampire mini, this girl's a fighter, and should look like one. In fact I avoided undead minis altogether and used the Reaper Figure Finder for something elven looking.
Shardis, Female Elf Rogue (SKU 77741) was exactly what I wanted, and I already had the mini from one of the Reaper Bones Kickstarters in one of my boxes of unpainted minis.

I deliberately gave her very pale skin, VGC Elfic Flesh, and her clothing is based on VGC Jade Green, with dark green for the undertunic and yellow leggings.

So that's my random thoughts about a great fun gaming experience and the prep I did.
I'm busy getting the next online session ready, always working on the next one. I'm also getting something painted for my Old School orcs, which after working to a deadline for this is kind of relaxing.


Friday, 29 August 2025

Season of Scenery Summary

If you're a regular reader, you'll know that I combined my Dungeons and Dragons Eight Week Project with Dave Stone's Season of Scenery Challenge
Now with the eight weeks over and the game played, and with the end of August looming,  what did I get done scenery wise?
You can see most of the stuff in the Crypt of the Vampire Knight posts, but here's a bit more detail. 

Sticking to the Plan?
I did work out a bit of a plan, well more of a wish list really. Did it hold up?
Sort of. 

By the time I got around to doing the scenery I'd pretty much decided what the adventure was going to be so I could be a bit more focused.  I was building only the scenery that I knew I'd use, so I could put a bit more time and effort in to it.

Tombs
For speed (and because I really like them)  I used the Crooked Staff Terrain Print and Play Effigy Tombs.  To add variety I made a couple of different effigies,  and I made several tombs just with decorative slabs from Episode 5s Crypts and Tombs. These are probably the tombs of lesser knights of the Order. NB  the middle effigy in the picture below is deliberately incomplete.  It represents a new tomb (the previous Knight Commander) and hasn't been finished.  I see that the one on the right with the axe is missing its arms, this is an oversight. And there's a happy accident.  The first print I did had greyscale switched on, and it gives a pleasing dark grey texture.  Further,  the jar texture now gives a good extra texture for more tombs.


Six round pillars with fluted decoration (printed on, not 3D) and three tombs with effigies of knights
Three sample effigy tombs and six pillars
Altars
Essentially the same as the tombs.  I built them a bit smaller and had planned to add some sort of decorative element to indicate which god they were dedicated to.  This never got done, partly because I wasn't quite sure how to show this.  The blank altars worked perfectly well though. 
I used the textures from the pillars PDF, leading to...

Pillars
I built six of those, using Crooked Staff Terrain Print and Paste Dungeon Pillars.  They didn't actually get used in the game.  If there had been significant play in the main crypts, they'd definitely have been used.  
There absolutely should be pillars in the main temple, but I never put them in on the virtual map, so didn't want them suddenly to appear.

Rubble
I had a couple of ideas for the rubble, but in the end, I didn't make any at all. There's quite a bit of rubble in the temple, but this was just drawn on the floor plan. 
I did put some Terrain Crate rubble in my box, just in case, but it was already mostly painted, so doesn't really count for the challenge. 

Floor Plans and Tiles 
Initially I planned to draw out Floor Plans on Spot and Cross paper as required.  It's much better to have these prepared ahead of time, so I drew some out back in July. 
I drew them pretty much based on Chris Perkins' method (Mystic Arts has a good video explaining this if you can't find the original article). 
I drew out the Temple, which got used for the fight with the gargoyles, with the addition of the 3D altars, and the crypts below, which didn't see play. 
The temple map is pretty much taken from the original adventure, but the crypts are my own design, though they do incorporate elements from the pack.

But for the actual crypt I wanted something a bit more dramatic. 
I saw Crooked Staff's Dungeon in a Box and it looked impressive. I knew I could do something with it,  and it fits my brief of making stuff with multiple uses. I quickly downloaded the PDF and made my own set. 

But the largely square rooms didn't quite give me what I wanted,  so I looked at the 2D dungeons PDFs. Ideal.  Very easy to convert to the new style of 3D tiles,  and I've got the wide hallways I wanted. I also made some smaller doors using a texture I found on one of the bonus PDFs.

Stairs lead down to a 6 by 6 room with a statue in the centre.  A door leads to a 4 by 4 room containing a tomb with an effigy of a knight and two other doors lead to smaller rooms with less grand tombs.  A secret door leads to a corridor, at the end of which a door leads to a long wide room with an annex at the far end.  Green flamed braziers light the first section and the far end holds a tomb.  Another secret door leads out and down
Gardrin's family tombs and the false vampire crypt


Built from scratch
Finally,  here's some pieces I made up from bit from my bits box.
Four braziers.  Each has a round ridged base in bronze with a silver with a green flame leaping out of the top.  Tharnak stands nearby, the flames reach above his head
Tharnak investigates the braziers

The braziers are two wooden beads stuck on a 20mm washer. The flame is hot glue on a length of barbecue skewer. The whole is painted as seen, I must admit that the photo makes the flames look better than in real life. 

Tharnak and two snake fonts.  They are silver hooded cobras curled up with the head rearing. Each holds a bronze bowl of a greenish substance in its coils.  The snakes rear over the dwarf
Tharnak and the two snake fonts

The 'Snake Fonts' are toy plastic snakes glued to 40mm washers with an upturned button as the bowl. The buttons are metal and I had to grind out the bit that holds the thread with a rotary tool, which is why there's only two,  rather than the planned four. The whole lot is painted and the bowls filled with PVA glue mixed with green ink, partly to hide the rough interior. 

Combining the Season of Scenery and my Eight Week Challenge really helped me get the terrain ready for the game, I'll have to try this again.



Monday, 25 August 2025

Dungeons And Dragons Eight Week Project - The Crypt of the Vampire Knight Playthru part two

We left our heroes staring into a tomb, littered with bones, rags and desiccated flesh, but not the remains of a Vampire.

Race to the Vampire
Harrow was desperate to take advantage of her Spectral Guardians, and urged the party on and down. 
Despite her hurry, the more, erm financially minded party members insisted on searching.  After all, they might find important information. When they looked at the skeletons they were shocked to realise that they carried the gear of knights of the order. Could they have been placed here to prevent meddling with the vampire's tomb?
Closer examination showed that they had defaced their shields with the snake symbol of Zehir. Worse, some of them had deformed skeletons; elongated skulls, extra vertebrae and similar.  a puzzle, though the dwarf, grim faced, muttered "yuan-ti" under his breath.

When they at last descended, they became aware of a greenish mist hugging the floor and a stench of rotting vegetation, very different from the dry dusty air upstairs.
The steps led to a long corridor with side passages to left and right. Ahead the way was blocked by a sturdy portcullis.
The first side passage just held a sliver statue of a snake rearing up over a bronze bowl.  Green mist spilled from the bowl, so Tharnak upended it, hopefully stopping the poisonous murk.

Assuming the Vampire would be at the end of the corridor, the party advanced. They saw doors off to right and left, Kei jammed them shut in case any danger were lurking behind them.

Through the portcullis they could see a room containing armoured skeletons at guard.  To the right was a raised section, with steps leading up to it.  Somewhere up there a flickering green light issued out.  More of the green flame braziers?

The Court of the Vampire Knight
Roland heaved up the portcullis allowing the others to enter. 
Taryyn slipped in first, loosing an arrow at the undead. Kei then pulled the lever, locking the portcullis and allowing Roland to move, he took advantage of this by attacking another skeleton.
Timbers showed the dragonborn that he, too, had some mastery of magic, weaving a tune that snapped many of the skeletons' bones (shatter).
Harrow then moved in onto the steps, her Spectral Guardians finishing off the damaged skeletons. 
"Well that was rude", a woman's voice called from the raised section to Harrow's left.
Zarrel Gardrinsdottir at last.

"Well that was rude"


Looking round the tiefling saw a grand chamber lit by more of the green flames. In the far corner, beyond an iron grate, was a fine stone chair, it's sinuous design set with green stones.
Lounging on it was a woman, dressed in armour, and holding a sword and long knife. Her dark hair accentuated her pale skin, pointed ears betrayed some fey ancestry.
In front of her stood three more skeletons, a dwarf, an elf and a halfling. 
She moved towards one of the braziers as the skeletons advanced to block the heroes.
Tharnak rushed in, eager to destroy this insult to dwarf kind, while Kei used another new spell, conjuring a ball of fire to engulf the elf, the halfling and the vampire. The party cheered, but as one of the green flames went out, Zarrel seemed far less damaged than she should.  She showed a similar resistance to Harrow's Spectral Guardians, and was far faster than the heroes expected, dashing up and striking before they were ready.  
As the paladins took out the skeletons, on one instance both weapons sliced into the undead dwarf at the same time, neither knew who had dealt the killing blow, the more magical heroes concentrated on the vampire.  She proved no match for their combined might, succumbing just after the last of her skeleton heroes did.
As the blow fell, Zarrel collapsed, her body turning to mist which sped away down the grate. The remaining flame leapt up and became another of the ghostly spirits. 
The heroes quickly dispatched this new spectre then ran after the fleeing vampire.

The Final Tomb
Alas, the grate was locked and Taryyn took some time to open it.  Once opened the party were lowered one at a time, Harrow first.  
The shaft ended in green mist of indeterminate depth, though Roland had tried pouring Holy Water down to see if it made any difference.  A little way above the surface of the mist was a ledge, with a short passage of it, blocked at the end by another portcullis.
Harrow advanced and could make out a square chamber, dominated by an ornate tomb.  Hovering nearby was yet another spectre, and it wasn't bothered by the portcullis at all.  Harrow called for someone strong to open the way while the spectre hurt her through the bars.  It didn't last long against her Spectral Guardians though.
Roland descended and raised up the heavy gate, allowing the cleric to enter.  As she heaved open the tomb, the rest of the party made their way down.
With the lid opened, Zarrel sat up, eyes glowing with hate.  In a concentrated flurry of attacks, the party managed to keep her down long enough for Harrow to finish the job, smashing a vial of Holy Water over the undead.  The body rapidly decayed, leaving only the equipment.

The final chamber is 30 feet square (6 by 6) and is reached by a short flight of steps from the portcullis and corridor. The tomb is against the wall facing the entry, the heroes are currently assembling around it
The Heroes move in for the finale

So victory to the Heroes of Nentir Vale, and a great day of gaming.  We stopped at that point, carrying on would have seemed an anti-climax, and some of us had long journeys back home.  
There was much chat, of course, and a suggestion that we do this again.

I'll do a seperate post discussing some of the choices I made in designing the dungeon, and there'll be at least one more post wrapping up the Season of Scenery challenge, so check out the D&D8W tag f you want to read more.

Dungeons And Dragons Eight Week Project - Crypt of the Vampire Knight Playthru

The D&D eight week project reached it's climax on Sunday.

Left to Right; Harrow, Roland (with Dire Wolf), Namfoodle Timbers, Tharnak, The Architect of Chaos, Kei and Taryyn

We got together and played through two sessions of around two hours and four hours, broken by a delicious buffet style lunch.

Here's a brief (?) account of the play, a couple of warnings though, I'm no author, so apologies for the writing style, and for those who know the original Madness at Gardmore Abbey adventure,  I've changed it somewhat, so there will be surprises in the description ahead. 
(I've added a few GM asides in brackets)

The Third Day of Mordinius, 600 Years After the Founding of the Empire of Nerath
The party began in the village of Winterhaven and had plans to destroy the vampire they believed was hiding in the crypts below Gardmore Abbey. 

To Gardmore
They stocked up with healing potions and holy water, the latter would prove very useful in the end. 
They had a quiet journey to the Abbey, then Kei showed off his new ability; wings of crackling lightning sprang from his shoulders and he took flight on reconnaissance. He was interrupted by a shape flying up from the ruined temple, a gargoyle! In gravelly tones it thanked the heroes for freeing it and it's companion, in exchange it would permit him to leave unmolested.
(The Knight Arcarnist had three gargoyles bound to him as servants - implied in the original, and especially in The Siege of Gardmore Abbey, though I added an extra one.  The party had previously slain one, and destroying the undead wizard freed the other two from the binding)
Still pondering this change in the monstrous population of the ruins, the heroes made their way up the secret stairway and holed up for the night, taking advantage of Kei's new Leomund's Tiny Hut ritual. 

The party had noticed that there were stones missing from the ruins, the culprits were revealed during the night, a goblin work party. Fortunately, these creatures were nominally acting as spies for the party (particularly for the paladin Roland). They duly reported that the minotaurs in the lower chambers were building walls to seal off their underground domain from the troublesome orcs and others on the surface. Intrigued, and hoping for some help against the vampire, they resolved to call in on the minotaurs in the morning. 

The Fourth Day of Mordinius, 600 Years After the Founding of the Empire of Nerath
(For the next section we used floorplans drawn out on 'spot and cross' paper).
As they set off they wondered what had happened to the remaining harpy (who may or may not have been one of the priests under a curse). The answer was revealed; his bloody remains were strewn around the high altar!

Into the Temple
Incensed,  the party sprang forth, determined to cleanse the area. 

I don't know why Blogger is displaying some of my photos at 90 degrees

The gargoyles had other ideas, they had spared Kei yesterday, now they wanted to inflict pain and misery. Unfortunately for them, they were no match for the heroes, although Kei's attempt to frighten them off by showing them the crumbled dust of their companion only enraged them.
(The party had just levelled up to fifth level, the combat was an opportunity for them to appreciate how powerful they now were).
A bit of cleaning up the altar, and the respectful removal of the harpy's body to the crypts, lead to a minor blessing from the gods (Inspiration).

Going Underground
The heroes then made their way to the Grand Staircase,  a structure dating back to the minotaur occupation of the site.  They were met with a wall, still under construction, with goblins working away on it.
Eventually Lerolax, the minotaur leader arrived, now sporting a fine crown.  He apologised for not informing them, but he was ensuring the safety of his people.  (My version of the minotaurs has them much less likely to blindly attack.  They are on an expedition to seek treasures of the lost empire of Saruun-Khel. The heroes have met them before and reached an understanding with them.  Indeed, they have helped by getting rid of Kashatri the Oni and the gnolls) At Roland's urging, he agreed to build a gate in the wall and would discuss things further in the future.

Vampire Hunting
But this was all just preliminary action and Harrow was determined to deal with the vampire, so they went to the crypt where she was last known to have appeared. 
(Here we started using the Crooked Staff rooms I had built)

3D stairs leading down to a six by six (30 foot) square room.  The floor has a pattern of different shade yellow and brown tiles.  There is a large door in the same wall as the stairs, and two smaller doors on the side to the left of the steps.  A statue dominates the room and a low bunk and a table stand nearby
The Crypt antechamber know affectionally as Vardin's Chamber

The party examined the chamber, Tarryn was sure there was a door hidden in the wall opposite Gardrin's tomb, but had no idea how to open it. She was puzzled by the many small holes drilled through the mortar, some of which were plugged with silver. 
Timbers noticed graffiti scratched on the great man's tomb "my father turned his back on me", so Roland tried turning the statue. To no one's surprise, it pivoted, and as it did, there was a click, and the secret door swung open.

The Crypt of the Vampire Knight
Beyond was a corridor ending in a door, green light seeping from under it. Surely this was the vampire's crypt.
Timbers began chewing garlic, certain that it would offer him some protection from vampires, Kei prepared his Magic Circle (the upturned font - reading the description, it appears as if the circle can be set anywhere in range, rather than being drawn around the wizard). As Tharnak opened the door, he cast it in, blocking the chamber beyond.
Skeletal guards lined the walls and eerie green flames lit the room with a sickening light. 
Timbers opened the door and rushed in to face one of the skeletons, while the dwarf pushed his way forward to swing at another. Both missed and were nauseated by the flames, but thankfully took no damage.
One of the further flames coalesced into a ghostly figure, but rather than attacking, it drifted to the end of the chamber and seemed to be instructing skeletons there who began tugging at the tomb lid.
Harrow then stepped forward. "By the power and grace of the Raven Queen, I send you to your rest". With the exception of one orcish skeleton and two of the ones opening the tomb, the rest fell apart in a rattle of bone and rusty equipment. The ethereal creature fled to the end of the chamber. Roland and Tarryn quickly brought down the still standing skeleton with javelins and arrow.
While the rest of the party moved in and debated the most efficient way to finish things, unwilling to disturb the 'turned' undead, Harrow called on her god again. Spectral ravens appeared circling around her, pecking away at the remaining undead.
The tomb lid was almost off, and a swift kick from the tiefling finished the job. The spectral ravens swooped in and pecked the occupant to bits.
Was that it? 

The heroes investigated, sure that the thing in the tomb was no vampire, and the keen eyes of the elf spotted scratches on the floor. The tomb could slide.
It was heavy, and the mechanism was old and unused. Roland was unable to shift it, even with Tharnak's help.
Rolling up his sleeves the dwarf took over, "dinnae fash yersel laddie, let a real dwarf show ye how its done.  By Kord!". As the huge stone tomb slid, another door swung open in the wall, revealing steps down.

Ready for action (there are another four skeletons in the tomb section, but the party can't see them yet)

My view of the action, again, inexplicably turned on it's side.










October Monthly Challenge; The Lichemaster's Undead

October Challenge   It's traditional in Hobbyland to either paint orcs in October (Orctober), or do something spoooooky ready for Hallow...