I had another very enjoyable battle with Merlin, once more my ogres took to the field against his goblins, and we were both trying out some new stuff. We decided on a fairly small battle (1000 points) as we wanted some time to discuss our plans for the campaign we hope to start once we have got the hang of the new rules; in fact this may well be my last game of Kings of War second edition, as with a bit of luck, the new rules will arrive next week.
Anyway, Merlin had once again done a stirling job of designing a scenario for us to play.
We rolled for loot tokens, and only got 1 each, plus the central one. We each gave a token to a unit, then set to. Apologies for the blurry photography, I struggled to get good overhead shots for this, but you should get the idea of what was where. I tried to get a picture after each movement phase and at the end of each player's turn to better follow the action once things hotted up in the middle phases of the battle.
Anyway, Merlin had once again done a stirling job of designing a scenario for us to play.
'By Eck', Grab the
Loot: adapted from
'Push', from p76, COK 2019.
Pulling
hard on the reigns, Skrel hauled his mighty wolf to a halt. Sent on patrol by
King Krag, Skrel and his large patrol had come across a band of merchants
trying to cross the lower slopes of the mountains undetected by the goblins.
Before him now, the human merchants fled dropping their goods all around.
Beyond the humans, Skrel watched what had caused him to halt. Appearing over
the river Eck was a large force of Ogres, now seen by the panic stricken humans
who fled in all directions, their merchant goods scattered and forgotten in
their rush to escape both Skrel's goblin
host and the ever nearing Ogre Warband.
By Eck
was where the spoils would be fought over. 'By Eck' thought Skrel 'my blade
will taste Ogre blood this day' and urged his wolf forward.
After both
players have deployed their forces, roll a D3. Each player places that many
Loot counters within their set-up area; giving them to units to carry if they
wish-rolling a dice to see who places a counter first.
An
additional Loot counter is also placed in the exact centre of the board. The
aim of the game is to capture as many Loot Tokens as you can.
Victory
Points: are awarded
as follows...
2xVP for
each Loot token you hold in the opposing side of the board
1xVP for
each Loot token you hold in your own half of the board.
(use the
rules on p75 regarding Loot Tokens).
Game
Length: is 6 turns,
throw a dice at the end of turn 6, on a score of 4+ play a final seventh
turn.
Skrel's Goblin Host consisted of;
Skrel, Goblin Biggit
Reet, Goblin Flagger (with Boomstick)
Wort and Rakki (Magwa and Joos)
1 Stone thrower war machine
1 horde of Goblin Rabble
1 horde of Trolls
1 regiment of Goblin Spitters
1 regiment of Goblin Sniffs
1 troop of Goblin Fleabag Riders
My ogres were;
Hobbla-a-Habb, Ogre Captain
Gurr-n-Durr, Ogre Warlock (with fireball upgrade)
1 horde of Ogre Warriors
1 horde of Berserker Braves (with brew of haste)
1 horde of Red Goblins
1 regiment of Ogre Shooters
Fully deployed, the goblins and ogres face off and trade insults
Skrel's mighty goblin host
The goblins advance, apart from their new big rocks thrower. Initial goblin missile fire causes a few casualties, though the big rock thrower misses.
The new ogre shooters and the red goblins combine their fire against the sniffs, while Gurr-n-Durr's lightning bolt singes a few trolls. Strangely, the ogres refuse to move (in the excitement I forgot to move them and went straight on to Shooting).
The fleabag riders try to flank the ogres, hoping to bring their loot across the battlefield, whilst the goblin rabble claim the loot in the centre of the table.
Goblin missile fire causes more casualties to the ogres and goblins, but they refuse to break.
Ogre warriors charge the rabble, while the berserker braves try to flank the goblin army.
Ogre shooting wavers the fleabag riders, but the warriors can't break the rabble.
Skrel shoots Gurr-n-Durr, wavering him and putting an end to his fireballs for a while, while the rest of the goblin shooting sees off the Red Goblins and wavers the shooters. On their other flank, Wort and Rakki fail to stop the oncoming berserker braves.
Hobbla-a-Habb leads his warriors in against the rabble while the berserker braves charge into the sniffs. Elsewhere the ogre shooting and spells has been shut down by goblin missile fire.
Despite horrendous casualties, the rabble hold, the trolls are less fortunate; the few remaining creatures routing off the field (doubtless to find a hole to regenerate in for next battle).
The fleabag riders turn to menace the warriors flanks while the sniffs continue to shoot the shooters.
The shooters take out the fleabags in a devastating volley of huge bolts. Hobbla-a-Habb and the warriors make sure of the rabble this time, and the berserker braves barely pause to trample Wort and Rakki into the blood soaked soil before turning to threaten the remaining goblins. The ogre warlord moves forward to claim a second prize.
The sniffs gain revenge for the fleabags by wiping out the shooters. Reet moves to the relative safety of the ogre flank and tries his boomstick, to no avail, while Skrel continues to neutralise Gurr-n-Durr
The warriors charge the spitters, eliminating them, while the berserker braves advance towards the action. Gurr-n-Durr withdraws in an attempt to lure Skrel away, while Hobbla-a-Habb sets off towards the stone thrower, lugging his treasures behind him.
The goblins manage to waver the ogre warriors, otherwise they position themselves ready for the inevitable onslaught.
The berserker braves make short work of the spitters, while Hobbla-a-Habb dismantles the goblin war machine.
Reet bravely tries to defend a treasure, but his boomstick fails to hurt the berserkers. Skrel realises that Gurr-n-Durr might still be a threat and backs off. The berserkers make short work of Reet and a quick fireball dispatches Skrel.
At the end of the battle the ogres hold the field (and all the loot).
Another great fun game. Although the end result was very one sided, it seemed as though it could swing either way for quite some time. I was very lucky to keep the Berserker Braves in the fight for the whole game, by rights they should have been destroyed by turn three or four. As it was, Merlin's unlucky shooting meant they held on and wiped out a lot of goblins.
I have no idea why I didn't move my ogres in the first turn, perhaps I was too focused on trying out the new shooters and the horde of red goblins?
There were several incidents where a nerve test was failed by just one, especially early on when the damage was mostly caused by shooting. We were both amused by the poor goblin flagger, Reet, who for the second half of the battle either missed or failed to damage anything with his boomstick. Clearly he has relied too much on it and it is out of power. By that point the berserker braves had taken so much damage that it seemed a valid tactic to stand off and shoot them, sadly (if you're a goblin) it was not to be.
This was almost certainly our last game of Kings of War second edition. We both have the third edition now, and since I have been particularly slow in getting the blog updated, I have actually played two games with the new ruleset. Expect a post discussing this soon(ish). I've actually got a couple a battles to write up finishing our League of Rhordia vs Herd campaign. I think I'll just show the pictures and comment on any highlights though, as the games were several months ago now.
Another good batrep of a great battle. KOW is always fun.
ReplyDeleteThanks.
DeleteYes, Kings of War is always fun. I could say I'm looking forward to third edition, but we've already played it and found it good.