Here's the first game in the Battle of the Black Crown mini campaign we played, for details of the campaign see here.
The battlefield was set up in advance, the tiny village of Oldsholme was in the centre of the field, slightly towards the Undead lines. The various stacks of crates and barrels were merely for colour, they had no game effect, and were removed when they got in the way.
The
orc skulks snuck forwards to lurk close to the windmill, but the rest of the
orc force remained behind (Vanguard move).
The
Undead took advantage of the Orcs’ hesitation, advancing into the remains of
Oldsholme. The werewolves managed to
snatch one loot counter, and a troop of ghouls also bagged the middle
objective.
In
response, the gore riders charged the werewolves while the rest of the orcs
advanced, the two heroes heading off towards the windmill to try and keep it’s
loot from more packs of ghouls. The
skulks loosed a volley at the ghouls holding the loot. Amazingly they did sufficient damage to wipe
out the flesh-eaters, leaving the objective available once more. The charging gore riders wiped out the
werewolves, taking the loot for themselves.
The gore riders did very well against the werewolves...
Ignoring
the dropped loot in the centre of the village, a troop of ghouls charged the
skulks, perhaps to revenge their comrades.
The skulks didn’t last against the ghouls.
Another
ghoul pack rushed up to take the loot near the windmill. On the far flank, the ghouls that had
followed the werewolves tuned away, desperate to avoid their fate on the blades
of the gore riders.
The
gore riders could see the rear of the fleeing ghouls, so took full advantage,
smashing them to a pulp before turning to face the undead flank. In the village centre, the orc axes charged
into the ghouls, still feasting off the remains of the skulks and were
similarly brutal. The krusher tried to
stop the ghouls near the windmill from fleeing with their objective, but
couldn't quite reach them.
...and just as well against the ghouls.
With
the undead forces considerably thinned it was time for the zombies to shuffle
in. Ignoring the dropped loot, they
charged the orc axes, but they did little damage and backed off. The remaining ghouls moved closer to safely carrying their loot.
The
krusher was ineffective against the fleeing ghouls so backed off and and called
to his flagger to help. The axes charged
in and chopped down some of the zombies, but not quite enough to break the
living dead (missed Nerve by 1). The gore riders, slowed by their loot, marched
towards the undead flank.
The
ghouls turned to face their home and started to run, whilst the zombies
shuffled to the side to claim the remaining loot.
The
krusher caught the ghouls, but was unable to hurt them and retreated while
his flagger tried to catch up. In the
village, the orc axes and gore riders caught the zombies between them and
destroyed them.
Realising
that they were all that was left of the undead force, the ghouls desperately
ran for safety, but ended up just short of the line.
Fortunately
for them, the krusher and flagger were both just too far away to stop them
slinking off in the following turn.
With
nothing left to kill, the orcs examined their loot. Curses!
The lone troop of ghouls had managed to escape with the Black Crown. The krusher called on an orc krudger to lead
a force into the undead lands to try and steal it back.
This was a great fun start to the campaign. Although the orcs won by gaining two loot tokens and virtually wiping out the undead force, they let the Black Iron Crown slip away.