Recently I tried Rangers of Shadow Deep. I've owned the book since 2020, it seemed a sensible idea to try a game that could be played solo back then. However, I did very little gaming at all and it got put back on the shelf.
For a while I thought Fistful of Lead would replace my various other skirmish games. I still like it, especially for Star Wars, but playing Frostgrave with Andy and Grim reminded me of how much fun Joseph McCulloch's game engine can be.
When Andy mentioned that he'd be in the area and fancied a game of something, it seemed a great opportunity to finally get RoSD on the table. So here's our first game, with apologies for the rather 'thrown together' look of the terrain and minis.
Rangers of the Shadow Deep is a solo/co-op game that plays through a series of written missions telling the struggle of the kingdom of Alladore after it's neighbour Lorenthia is consumed by a mystical darkness, The Shadow Deep. We played the first scenario of the first mission; our Rangers and their companions were investigating and eerie abandoned village where Aventine, a fellow ranger, had gone missing. As we stood in the village centre pondering what to do, groans and moans announced the arrival of the undead.
The Rangers and Companions explore the village
"It's too quiet, where is everyone?" "Wait, what's that sound?"
The Opening Moves
Portus Fell Enchanted her sword in preparation for the dangers ahead and Ellen shot at an approaching zombie but missed.
Besaria used her deeper understanding of magic to Enchant both her and Portus' armour. Uli cranked back his crossbow and skewered a second zombie, dropping it to the ground.
The zombies shuffled forwards, some seemed more interested in the buildings than the Rangers.
In response, Arthur moved up ready and Skegi, spotting an ugly rat, charged it. Sadly, he missed it completely. It flew at him in a frenzy and the poor chap fell screaming to the ground.
Still, one zombie down, but then the rangers spied four more closing in on the village.
Portus ran to the house to see what was attracting the zombie. Inside she found a villager huddled in a corner. "Come with me if you want to live" she called.
Besarin investigated the rough looking inn. Inside was a body. A quick inspection revealed bite marks; she had an idea what might have caused them, perhaps what was behind the mystery of the village. Did it also explain Avantine's disappearance?
The zombies shuffled closer, some moving towards what looked like bodies in the woods, others towards the rangers and their companions.
Ellen loosed at another zombie, missing again, and then retreated back to the well in the village centre. Uli showed her how it was done, dropping that zombie too. The villager moved to the relative safety of the well and Ellen's protection and Arthur squashed the rat, vengeance for Skegi.
Two zombies and a rat, but further moans announced the arrival of two more zombies.
Skegi falls to a rat. The ignominy
The Main Phase
Portus charged a zombie on the edge of the village. Despite her superior swordplay, she was unable to damage it.
Arthur moved round to investigate a body. Sadly there was nothing to be done for the unfortunate, but he was able to identify the strange tracks around the body.
Besaria ran out of the inn and hacked at an approaching zombie. Like Portus she easily beat it, but couldn't hurt it. Still she forced it away. Taking advantage of this, Uli shot it, his bolt smashing through it's skull (a critical hit!).
Ellen once more failed to hit any of the undead, and two more were approaching.
Besaria conjured a Fireball, burning a couple of zombies to a crisp. Uli took aim at another, but missed.
Portus investigated another body. This poor villager was dead, but ironically was clutching a bunch of Healing Herbs.
Arthur was charged by a zombie that gave him a nasty wound.
Two more zombies shambled forwards to contact Ellen and Besaria.
Arthur struck back, beating his opponent away, while Ellen took out her zombie, then moved back.
The poor villager, overcome with the horrors he was witnessing, froze in place by the well.
Besaria beat back her zombie and Uli shot another, but couldn't quite finish it off.
Portus took advantage of the injured zombie's confusion to put another arrow in it, bringing it down.
A rat made a surprise appearance (we missed it, hidden away by the side of a building), charging into Ellen and felling her.
Arthur fared better and led a couple of zombies a merry dance away from the village. He hoped to outpace them and investigate a couple more bodies he had seen.
Unseen by the rangers and their companions, a couple of diseased rats snuck out of the buildings.
Mopping Up
Portus Fell charged into another zombie, chopping it down, but taking a wound in exchange.
Besaria uses her arcane training to recall the details of the Fireball spell, and launches it at the newly appeared rats and an encroaching zombie. Both rats are incinerated, but the badly burnt undead stagers on. Seeing the danger to the villager frozen in fear, she then moves up to stand between him and the enemies. It was fortunate she did, as a rat and then the still burning zombie moved in. She was able to despatch both enemies.
Arthur, outrunning his undead pursuers, found the body of the missing Ranger, Aventine (sadly he didn't recognise the importance of the sword).
As the Rangers looked around they breathed a sigh of relief. Only one zombie could be seen, shambling after Arthur. Then with a crash, the Rough Inn collapsed, fortunately, no one was near enough to suffer damage.
Seeing Uli bleeding profusely, Besaria used her healing magic to help him. Portus inspected another body, only to have it spring up and attack. Fortunately, she quickly swung her sword, beheading it (another critical hit!). Arthur turned to face the oncoming zombie and smashed it with his warhammer (another critical hit!).
Portus is just about to move, allowing Besaria to Fireball the rats and zombie near the building
Another view of the village centre just before the second Fireball, the last few rats and zombies were soon despatched
Summing up
This was a great fun game. There were times, especially early on when I lost Skegi, that we thought we wouldn't survive. The event cards gave us lots of zombies in the first few turns, but that did mean that, once they were dealt with, the pressure slacked off in the last couple of turns, not that they were any less exciting!
The system works really well and our familiarity with Frostgrave helped a lot. There is a good sense of following a story, but with enough choice and random elements to keep it fresh. We are both looking forward to playing the next scenario in the mission, where we confront the source of the zombies and find what made those tracks.
If you like the sound of RoSD, its available as a pdf from
Drive Thru RPG.
A Note On Terrain and Minis
I put this game together in a bi of a rush. Of course I plan to have a set of dedicated RoSD minis and terrain, all matched to missions. Eventually.
For this I grabbed a couple of 'ranger-y' minis and used my Oldhammer dwarves for the Companions. The zombies and rats came from my Frostgrave collection.
I scavenged through several terrain boxes for trees, and was surprised at just how any I found. Some of them need a bit of attention though, better and more consistent basing for a start. You may recognise the Bake House from the
Great British Terrain Build-Off. The remaining buildings were built decades ago based on card buildings in various Warhammer Fantasy Battle Scenario packs (and reprinted in the Village Pack). I think the tall building is from Terror of the Lichemaster, the wooden planked building is the Rough Inn from The Tragedy of McDeath, and the small cottage is, I think, from one of the early Citadel journals. I'm pleased with how well they stand up (not just physically, but in comparison to the Bake House). Someday I'll get around to basing them and doing bits of repair work to bring them up to match my current terrain builds.