Wednesday 2 October 2024

OCTOBER - Restore or Start Again?

One of the main reasons for choosing 6mm orcs for an Orctober project was that I have a lot already painted (loads unpainted as well, of course) and I wanted them to have a purpose. Now these were done many many years ago. I can't remember when, exactly, but Bodvoc and I collected the 6mm Irregular Fantasy range way back in the late eighties or early nineties.  We adapted a set of 6mm SF rules from a wargaming magazine.  I still have a copy of our rules, but as I recall, they never quite worked.  We spent so much time play-testing them and altering them, that we never got round to actually just playing and enjoying them.
Our rules worked around using the 5 minis wide strips that Irregular Miniatures were making at the time.  So my orcs were painted up as the strips.  At some point later I must have experimented with using them for Hordes of the Things, because quite a few of them are stuck randomly on card bases that match that system.
Later still, Bodvoc and myself used 6mm for some battles using Neil Thomas' One Hour Wargaming.  I started afresh with these, painting up a goblin army that will, one day, be rebased for Fantastic Battle (probably).

Rescuing The Old Orcs
The orcs are painted very much in the style of the time, check out the photo on my initial Orctober post to get some idea.  I undercoated everything in Goblin Green, then just added a few details for weapons, shields etc. I'd like them to look a bit more like my current style.  I think I've done a better job in 6mm with my dwarves, but do I want to start again with the orcs? 

Not if I can save something from the paint jobs the orcs already have.  
Time for some experimenting.  I've stuck fifteen orcs of various kinds on to a lolly stick to see what I can do.

A Wash and (Dry) Brush Up?
The first experiment was giving the orcs a wash of equal parts Army Painter Strong Tone and Dark Tone.  This shades the minis and tones down that garish eighties orc skin. 

 
Lolly stick with several 6mm orcs stuck to it.  They have been 'washed' to bring out the detail
The test orcs after a wash

They already look better, but can I do anything more?  Despite the wash they still look a bit 'flat'.

When I painted my dwarves I realised that just a small amount of extreme highlighting made a big difference at this scale.  This is the essence of my method for mass painting most minis these days, just taken to the max.
I tried drybrushing to pick out details, but it didn't work very well in 6mm, its too easy to obscure the detail I want to accentuate.

But very careful application of a few highlights works much better.  There's more control, and it allows me to change some of the colour choices I made all those years ago.  I don't need to add much to really make them 'pop'.
The test orcs after highlighting

I'm happy with how they look now.  Perhaps not quite how I'd paint them if I were starting from scratch, but certainly good enough, and, importantly, I've shown that they are worth saving.
they'll get a wash (the usual Army Painter Soft Tone/Strong Tone mix) before being based.  I'll add a few bow armed orcs in the mix as irregular troops in Fantastic Battles have some short range missile attacks.

Now on with the rest of them.

Unit Identity
Previously I'd tried to give the orcs shields with unit symbols on them.  You may notice crossed bones and a blue moon among other shields in the photo earlier (and if you look carefully above after the wash).  Now I'm not going to copy the shields I've used on the Orc's Drift tribes, but a variety of different shield colours across a unit does give a pleasingly random look to the horde, which is what I'm after now.





Tuesday 1 October 2024

ORCTOBER - Planning the 500

Before I start painting 500 points of orcs, I want some idea what that will consist of.  The Fantastic Battles rulebook includes a goblin list, and I've previously worked out a list for Mordor (and Gondor) troops for our 10mm Lord of the Rings games, but I want a distinctive feel to the army, and neither of these quite fit what I'm looking for.
Nic Wright's excellent Fantastic Battles (my battered first edition copy)

What a Piece of Work is Orc
I want my orcs to be a bit more like the typical fantasy wargame orc.  Big, hitting hard, but with discipline problems.  The rule book goblins (and my Mordor orcs) have Unreliable as their species' trait. If your not familiar with Fantastic Battles, this means that they are slightly more likely to suffer pre-battle mishaps, and if there are no commanders near are more likely to do their own thing in battle.
To more closely model the old WFB Animosity rules I'm using the Belligerent trait from the additional rules (available on the Fantastic Battles Facebook page).  This gives them a bonus in melee, but with a chance that they will attack their own side.  

But the point of the exercise is to enjoy painting tiny orcs, and I'm in danger of getting too nit picky over points and balance.

Wish List
Instead of looking at details of the stat lines and traits, I'm better off deciding what minis I want to paint.  
I'll need a Warlord, and at least one hero.  As with the dwarves, I can make these up from various cut up infantry and cavalry strips.  There are some individual characters in the range, but I'm not sure if I have any of them.  
Although I doubt I'll need a shaman yet, I can use odd individual minis for that too.  Perhaps even a human wizard, either the evil genius behind the orcs, a la Saruman, or someone co-opted for their magical knowledge, and who is ambitious enough to overlook the orcs' less pleasant side (and their lack of hygiene).

I want some infantry, probably a mix of the spear and sword armed orcs. I don't see them as organised or disciplined enough for spear phalanxes, and they will be irregular. 
I might include a unit of tougher (or at least better equipped and organised) troops. I have some of the Man-orcs, and they'll do nicely. They'll make up an elite (or at leas regular) core of the horde eventually.
I don't expect much from orc archery, especially compared to the arrow-fest that Bodvoc's elves will have, but a company or two will give at least a bit of a threat.
Cavalry are more important, and I can have both orcs on wolves and wild wolves. There's also a nice orc chariot model that I'd like to include.
The last thing on my wish list is some form of monster. I've a few options here; trolls, ogres, a giant, not to mention more exotic creatures.

So out of that lot I'm going to cobble together some sort of list, but, as Bodvoc suggested in a recent comment, I'll aim to paint nice units and then choose the army. I've plenty to work with after all, and lots to expand with once I've got this lot finished.

Fantastic Battles is available from Irregular Wars, no relation to Irregular Miniatures, whose minis I am using for this project.

Sunday 29 September 2024

Orctober 2024

I last did something special for 'Orctober' in 2021 when I managed to paint a couple of Ripper Suits for Deadzone,  some 15mm orcs and I started a 10mm Mordor army for Fantastic Battles.
This year I think I'll do some more orcs, it's not like I haven't had practice recently.


But what? Simply painting more Old School orcs is a bit too much like the rest of the year (though I do have some nice pre slotta orcs to do sometime). 

Orctober Suggestions
I had a couple of ideas; more Rogue Trader Orks, or some 6mm orcs to oppose the 6mm dwarves that I painted for Fantastic Battles.

The Rogue Trader Orks would be ten more to bulk out the ones I did back in 2022. It would give me some special and heavy weapon support, and if they go well I'll add in a character mini or two. It would give me enough old school orks for a skirmish game, and if I got those done, I've a Dreadnought and even a buggy to paint.

The 6mm orcs are from Irregular Miniatures and have already been painted and are currently based up for Hordes of the Things. As I said regarding the dwarves, this puzzles me, as I've no recollection of ever playing HotT in that scale). But I'd like to get them painted in my current style. I might even simply try a wash and a highlight. If this works, I can get a second 6mm FB army done. I've got lots of them, including cavalry, artillery and monsters. I've also got loads of goblins, but I think I'll keep those as a separate force.

Further Suggestions
Chatting with Bodvoc he added a couple of other suggestions. Post a picture a day from my orc collection (this seems a bit like self promotion - says the chap publishing a blog) or build some orc terrain. I do like making terrain, but I tend to need some impetus to get round to doing it. A challenge perhaps?

And a Decision
In the spirit of compromise, we are combining my 6mm orc idea (you'd already guessed that from the photo below, hadn't you) and Bodvoc's terrain idea. What's more, he's joining in with elves to give me the extra impetus to finish this (an early Nelfember project?)

So by the end of October we both aim to have 500 points of Fantastic Battles 6mm finished, along with a piece of terrain.

This should be fun, but first I have to work out a list and see if I can repair and update the painted orcs or will it be 'Strip and Start Again'?

Some of the painted 6mm orcs

Friday 20 September 2024

Artefacts From my Gaming Past - Aquila Lite-Man

All the RPGaDAY stuff got me thinking back to my early gaming days. This coincided with me finding an old mini from the seventies.



There's not a lot to say about this mini itself, except that it's probably one of the oldest minis that I still own.  I don't know why I painted it purple either, but it seems to suit the rather unearthly look of the thing.

It's from the Minifigs Science Fiction range and Lost Minis Wiki identifies it as SF 18 Aquila Lite-Man from the mid 1970s (it appears in the 1975 catalogue). 
I can't remember why I bought it, though it might have been some sort of wraith in early D&D (which would date my purchase to around '77-78) but it brought memories flooding back, and that's what these Artefacts posts are all about.


Way Back in the Mists of Last Century (provide your own wibbly-wobbly SFX)
I bought a few of this range back in the seventies on rare and much anticipated trips to the Model Railway Supermarket in Bradford. There was no plan to buying them, I just got minis I liked the look of.
Back then, shops selling minis were rare, and often the minis were just a small section among other hobbies, such as plastic kits, model planes and railways (much later Something Wicked was also like this). 
I always found model soldiers fascinating, going right back to plastic Britain's soldiers, but the opportunity to buy the smaller lead ones was very rare. 
I do have vague memories of a shop in Scarborough where I bought some Highlanders, and there was a shop in Howarth called, appropriately, Land of Gondal*, which had a good selection of historical stuff.  I remember them having a table of small cardboard boxes, each with a code for the particular mini and the relevant mini inside.  Very trusting. 

My first trips to the shop in Bradford were true expeditions. A bus to Bradford, then a long walk (well, to my young legs; it was over a mile and a half each way) to the shop. We later worked out which bus to take, but it still felt special.
I first went there to buy some of the Minifigs Mythical Earth range, and my remaining handful have the title of oldest minis still owned, but they are for another post.  I even remember seeing small books with the words "Dungeons and Dragons" on them, but I ignored them, I was there for the lead.
There would have been a good number of cabinets of historical minis, and a few of the then new fantasy minis.  I remember some of the ranges even now.  Minifigs produced Mythical Earth, the Science Fiction range and a Sword and sorcery range that were to Conan what the Mythical Earth minis were to The Lord of the Rings.
As I moved from Middle Earth wargaming to D&D the trips became more focused on RPG minis (hence Aquila Lite-Man).  I was no longer making the expedition with my parents but with the gaming group from college.  They were rather raucous journeys!


Enough misty-eyed memories.  Now I'll have to think of something to do with the Aquila Lite-Man.


*That's right, Gondal, not Gondor.  A no-prize (or possibly a self-administered pat on the back) if you comment why it's appropriate.

Kerwin the Rogue

As part of the 'Grand Sort-Out' I found an old character mini recently. Kerwin the Rogue.
Kerwin was one of the pregens in the fourth edition Starter, Keep on the Shadowfell. One of the players chose him, and another chose the pregen dwarf fighter, Kathra. I seem to remember that the rest of the group rolled up their characters, but these two players missed that session.

We used one of the WotC prepainted plastic minis at first (they did specific minis for both Kerwin and Kathra), but there was also a small range of better sculpted metal mini. I had at least two of these (the other one was Sovelis, half elven bard).
Sadly, Kerwin met an unfortunate end in Specularum. He fought the law, and the law won.

I stripped the original paint job and removed an added crossbow, which reflected the character's equipment, but added nothing to the looks of the mini.
I gave Kerwin a muted paint job. He is a rogue after all. I rather enjoyed the challenge of painting brown clothing but making different areas distinctive. The red headband is a nod to the original prepainted mini, and the red piping echoes this.
The blue trousers are simply because I wanted a dark colour to help with hiding and I thought an extra colour would look good.

I've now given Kerwin back to the player, something I like to do when a character mini is no longer in play.

I must apologise for the poor quality of the photos. Two of my lights had run out of batteries, and I didn't have any spares.
Kerwin's player is a rather good photographer (much better than I am), so hopefully he'll share some pictures, in which case I'll post them here.

Thursday 5 September 2024

RPGaDAY 2024 Review

RPGADAY 2024 Review 

Well, that was fun! 

It's been an interesting experience, and helped me think about what I play and why. It may even affect what I play in the future, particularly relevant with D&D 24 looming.

I'm not really surprised that I sound like an old school Grognard, but it's refreshing to see that I've mentioned more than just D&D and Call of Cthulhu. I like to think that I've dabbled in a few lesser known titles, though I've been reading a few other entries, and there are some truly obscure games out there.

I've definitely come to some sort of understanding of why I play games, and what sort of games are likely to appeal to me. 
Despite no longer being in the world of work, time seems as precious as ever, and inevitably I have to compromise when it comes to RPGs. 
In the past I've run several different games on different nights, using different systems (running D&D in both 4E and 5E was a challenge). I can't really do that anymore. The cognitive load is greater than I want to give these days.
I've realised that I don't enjoy a game if I feel I'm lost in the rules. I know that I might make poor choices within the game, but I want them to be my poor choices, not just because I don't understand the details of the game rules.
I appreciate that there's bound to be a period when I'm learning a new game, but, much as with my wargaming, I'm wary if something new comes along. Do I already have a game that does the same sort of thing? If so, is it worth learning something else new?
I've also realised that I like playing in games where the players act as a group to achieve a goal. I'm all for personal goals and motivations, but I've a personal dislike of games that set the players against each other. I'm not saying that there's anything wrong with this style of game, just that they aren't for me.
And if I'm playing a fantasy game, I want it to feel heroic. 

Honourable Unmentioned 
I realised that I've played quite a few different games over the forty plus years that I've been roleplaying, and many of them haven't been mentioned. 
Here's a list of the ones that I can remember.

So, in no particular order;
Warhammer Fantasy Roleplay 
Judge Dredd Roleplaying Game 
Runequest
Fiasco
Shadow Chasers (and various other Polyhedron magazine games)
GURPS
Tunnels and Trolls 
The Arduin Grimoire (or is this just a D&D supplement?)
Dragon Warriors 
Chaosium's Basic Roleplaying
Basic Roleplay System (the OSR clone)
Traveller
True d20 (the Pulp version, not the Mecha version. I regularly get asked to run this again)
Microlite d20
Warrior Cats 
SAGA roleplaying system 
Star Wars (the WotC d20 version)
STOCSlite
Maelstrom 
Lone Wolf (RPG based on the game books)
TORG (both versions)
Empire of the Petal Throne 
Beneath the Sands (devised by a fellow player/GM at the FLGS)
MERPS

Maybe some of them will get a mention next year.

Lidl Hobby Drill

Just a quick post to mention to UK readers that Lidl are currently selling a pin vice and drill bit set for under £6.



The forty bits range in size from 0.06 mm to 2.5 mm and there are left and right handed bits for each size!

I can't vouch for quality, but that's a lot of drill bits.

Monday 2 September 2024

Board Game Night: Wingspan

The MEGAforce was down to just two this week, but we ploughed on and tried Grim's latest game, Wingspan by Stonemaier Games.

The end game
How to Win
The aim of the game is to have the best collection of wild birds, measured by a value given on each bird card, plus a couple of personal goals drawn randomly at the beginning (one of mine was to try and get lots of birds with eggs on their cards at the end of the game, Grim was collecting birds with small wingspans, nominally passerines). There are also changing goals each round for extra points, and some birds have the ability to cache food or 'tuck' other bird cards - presumably they predate them or perhaps mob them and drive them off.

Game Play 
Each turn players take it in turns to either play a bird card in the relevant habitat (costing food, and potentially eggs), collect food (randomly rolled with special dice in the 'bird box/feeder' dice tower) from the forest, lay eggs from the grasslands or draw bird cards from the wetlands. Doing any of these last three actions also triggers abilities that any birds played in that habitat have.
The game is played over four rounds, each consisting of a number of turns, initially eight, reducing by one each round.

Stand outs 
The action economy system is great. Using small cubes to gain actions, but losing one each round really focuses you on your endgame.
The 'bird box/food tray' is a fun addition. Not completely necessary, although you do need to differentiate between food dice available and those which have been claimed, which it does admirably. Fortunately it does fit in the game box simply by separating the tower from the tray.

Minor grumbles
We found the starter deck, designed to help new players learn the game with four pre determined turns of the first round, more of a hinderance than a help. But we've learned that lesson, and we'll probably not use them with future new players.
For a game with an ecological focus, there's a lot of plastic. Plastic eggs, plastic trays for the various components.  There has been a move towards wooden or card components in many games recently, that would have been appropriate here.
And being an American game, the birds are all North American birds, though some birds do have a wider range than just North America. I'd like to see a more international supplement.
*EDIT* apparently there is a European supplement, along with several others.

Overall 
There's more to the game than my brief description, and initially it seemed rather complicated, but by round three we were pretty sure of play and were building strategies. 
I'm certainly looking forward to playing again, hopefully with the rest of MEGAforce, although it did play very well as a two player game.

I'll place this firmly in A Tier, with the understanding that this may move up or down slightly with repeated play.


Saturday 31 August 2024

RPGaDay 2024: Day 31: Game or Gamer you miss.

And now we reach the final entry. It's been a fascinating experience, and I've got a review planned, so check the blog for that one coming soon. Anyway, on to

Day 31: Game or Gamer you Miss 

The choice is easy, in fact, when I read the questions back at the beginning of August, this is the one that convinced me to take part, but it's by far the hardest one to write.

I'd argue that good games never die; as long as the books (or PDFs) exist, it's still possible to play them. 
Fashions change and editions come and go, but as long as there are gamers, we can always play whatever we want. It doesn't matter what the current edition is, as long as the group are happy, play on.
If there's a game that you used to play and miss, get a few people together and give it a go, though beware, you may be remembering it through a haze of nostalgia.
So, good games never die.

But gamers themselves do. 

I've known Dave since Infants school (primary, to you youngsters). We shared many of the same interests, went through three schools together and ended up at the same college. 
We were the kids sitting on the grass reading (usually Science Fiction) while the others played football.
When I tried D&D back in 1977, Dave was the first person I brought along, and he was just as enthusiastic as I was. 
When I talked about the lich mega dungeon, Dave was one of the players. He was part of the team tackling the Halls of Anubis too. He designed and ran wonderfully quirky adventures, his Dervish Dungeons were legendary.

Although university sent us to different cities, we kept in touch with long letters. I remember once sending him a 'pick your path' adventure that I wrote.
He returned the favour by narrating his experiences playing Call of Cthulhu, and as soon as I'd finished my finals, I got my own copy.

Eventually jobs and family meant we saw each other infrequently; he'd moved away to the south coast for his job, and was now married, but occasional meet ups were a whirl of gossip and games.

Over the years we met less and less; we knew he had family problems, but we didn't know how bad things were for him. The now very occasional meetings were good, but looking back, there was an intensity there, a need to grab what fun he could, and always a look back at how much better things had been.

Eventually, he decided to bow out. 

It was some comfort to see how many of his friends turned up to remember him.
We all wish he'd said something directly, or that we'd realised or been there to help, even just to listen. 

I'd give a lot for one more game with Dave.

So long, we miss you.


If you feel any of this might apply to you or to a friend, please talk.
Good friends will listen, as we would have, and professional help is easily available. Speaking from personal experience, it does help.

Thursday 29 August 2024

RPGaDay 2024: Day 29: Awesome App

Day 29: Awesome App

This one's easy. I only really use one app for RPGs, Roll20.
I'm not nominating it because it's amazing, it more or less does the job and I'm aware that it can do a lot more than I know how to do.
It's simply that we need a way to game online, and it seems to fit the bill. There's a regular cost, but that's unavoidable if I want to play online.

Now the vague rambling bit.

When I stop and think a bit more, I do have a dice rolling app on my phone, which I've not used in many months, and we use Meets for the actual AV side of things (the AV on Roll20 was too slow when we tried).

I also use Inkarnate to draw maps, but there are many other ways of producing maps, including just downloading commercially produced ones.

I'll also mention Obsidian Portal. I've used this off and on since the 4E days and it is a useful way to organise a campaign. I find that it requires a lot of set up though to have enough wiki in place for the players to usefully reference, and if some players interact more with it than others, I end up not sure what to assume with player knowledge. So I end up restating it in session, which sort of negates the reason for using it in the first place.

And now the rant-y bit.

But I know many people use apps much more. DND Beyond is the big one, of course, and it seems as if it's becoming increasingly necessary. I know there's a free version, but it doesn't cover all the options. WotC even advertise it now on the grounds that character generation is too slow and complicated without it. To me, that's like GWs' liquid greenstuff, a condemnation of the original product that its trying to fix, not a selling point for the new thing.

It also looks like the next edition of D&D will rely more heavily on D&D Beyond and VTs, all of which will require subscriptions.
I'm certainly not opposed to paying for content. I buy the books that I think I'll use (OK, and a lot more besides), but I don't want to have to buy everything all over again just to play remotely.
If we've got to the stage where the game requires apps to keep track of all the abilities, then it's getting too complicated* for me.

While I'm channelling my inner Grognard I have another grumble; people relying on the various apps have access to everything they've paid for, and it doesn't always match what's in the books. I like to start a game or campaign stating what books the players can draw from, usually just the Players Handbook. I rule that any other material has to be discussed before its introduced, and online services make it hard for a player to know if its something I've OKed.
Now this isn't a very new thing. 4E had online tools, and as the characters got more powerful, they became increasingly necessary for levelling up. We split the cost between us, but the wizard was using spells from all over, sometimes not very well balanced spells either.
It's not me being a killjoy, it more about me knowing what the heroes are capable of and building suitable challenges.


* My personal definitions; Complex - involving many details for the benefit of the whole.
Complicated - involving many details just for the sake of it to the detriment of the whole

RPGaDAY 2024: Day 30: Person you'd like to game with

Day 30: person you'd like to game with 

My first thought was Justin Alexander, simply because I think I'd learn a lot from him. But he's all the way over the Atlantic.

My second thought was Ben Aaronovitch. It'd be great to see him run Rivers of London. But I suspect I'd just want to discuss his work.

But more sensibly, and much more enjoyably, I'd like to actually be able to game face to face with my current online group. 

So much of the RPG experience is lost online and I've heard it described thus, "online games are where pacing goes to die".
So yes, especially if I stick to the advice on Day 24, my online group are the people I'd like to game with. Properly, face to face.

Tuesday 27 August 2024

RPGaDAY 2024: Day 28: Great Gamer Gadget

Day 28: Great Gamer Gadget 

Gosh, these are getting tricky.

I'm a bit stumped, because I don't think I really use gadgets*, nor have I played in games where others do.

One thing I wish I did do, is use music. Some kind of music playing device and a playlist, but I've never been organised enough, and there always seems to be something more important to prep. I'm not sure what I'd play, I'm not short of Medieval music for tavern scenes and banquets, but for background? I'd suggest video game music, for atmosphere (I'm a big fan of how well Nintendo did this in many of the Legend of Zelda series), but it can be a distraction if the players recognise the source.

So I'm reaching back to the 4E campaign again. As the characters grew more powerful and gained more abilities (and the monsters did too), combat could take ages. In an attempt to speed up the decision making I used a small egg timer. If a player completed their turn before the sand ran out, they gained a bonus. What it was varied from an Action Point to a draw from a deck of boons. I'm pretty sure that the last piece of cake was once claimed.
We also used the coloured plastic rings from soft drinks bottles to show the various conditions, and there were a lot of conditions in 4E. We even experimented with flight stands, but not very successfully I'm afraid (I repurposed the clix bases from WizKids Heroclix minis with a raised platform for the mini, but they were overlarge on the floor plans and fiddly to use).

But, if I think a bit harder I do use gadgets now. I have metal or plastic gadgets to represent where the PCs and their adversaries are. I also use other gadgets to represent the area the heroes are exploring.
I have a whole series of card and paper gadgets that I refer to for the rules, and even plastic gadgets to generate random numbers.

What I don't use much of is electronic gadgets, but we'll talk about apps tomorrow.



*Thinking more about this, I don't currently play face to face. My desk is crowded enough with PC, keyboard, phone and notes. There certainly isn't enough room for anything else.

RPGaDAY 2024: Day 27: Marvellous Miniature

Day 27: Marvellous Miniature
 
This is a tricky one, I own a lot of minis (seriously A LOT) and it's hard to choose. I invested heavily in the old WotC prepainted minis for D&D, so as to get just the right mini. Prior to that I had a lovely mix of different fantasy and historical minis. In fact I'd been collecting minis, especially the old Minifigs Mythical Earth range, long before I'd even heard of roleplaying.
More recently, I've gradually been replacing a lot of the early stuff with Reaper Bones minis. They are great for detail, relatively cheap and the soft plastic actually makes them more resistant to knocks and damage.
Of course, a lot of these are unpainted. I periodically have a blitz on them, as I'm sure you can see if you look elsewhere on my blog, and it's my ultimate goal to have a set of minis to provide adventurers and adversaries for roleplay games.

I'm ignoring minis that I use primarily for wargames, though there's some cross over, especially with the minis I use in skirmish games. 
It's would be even more difficult if I included minis that I've seen but don't own, so I'll ignore those too.

So now the rambling bit. I know I don't actually need minis for RPGs. I've certainly run sessions without them, and it's my default when running games like Call of Cthulhu and Delta Green. 
But minis have always been a part of Dungeons and Dragons for me. Right back to the first game I ever played, we used minis, though they were only used in a very general sense to show who was fighting who,  floorplans came a lot later.
Now there are so many options that both players and GMs are spoilt for choice. Indeed, with 3D printing and online services that let you customise a mini, a GM or player should be able to get exactly what they want.

And that idea of custom minis sort of brings me to a conclusion.

The Marvellous Miniature has to be a character mini, villains and monsters just don't get enough table time. 
There may be a 'Wow' moment when a particularly awesome gribbly monster mini is placed on the table, especially if the players haven't seen it before, and as a GM I try and find stuff to impress. 
I remember a Volcanic Dragon and a Dracolich being particularly admired.

So a character. 
And the customisation has to be a feature; the player has to feel that it represents their character.
I've converted and painted quite a few minis over the years, and I could have chosen many of these, from Flosi, my first ever character (an old Asgard Miniatures dwarf thief, no real customisation here, we were just glad to find fantasy minis) to Citronella (a Reaper Miniatures Bonsium dwarf). 
But out of these, Keith's character Francis gets the nomination.

Keith was new to D&D, though he had played in my Delta Green campaign, in fact he started off roleplaying in 'Music of the Night', the Call of Cthulhu scenario I ran with my daughter.
Francis was his first character, a fighter, and he used an axe rather than a sword and carried a crossbow for ranged capability.
I converted a WotC prepainted mini, adding a backpack and swapping the head from Frostgrave sprues, I thought the kettle helmet matched his soldier background. I painted him as the player suggested. It's a simple mini, but it does everything that it needs to.
It's not my best conversion or my best painting, but what makes it really special is that the player passed away during that awful hiatus we all suffered in 2020, and its a way of remembering him.