Tuesday, 1 April 2025

Champions of Midgard; MEGAforce Board Games Night

A Viking Saga
Grim brought another new game along recently: Champions of Midgard. 

Each player is a Viking leader vying to become the new jarl of the township. This is achieved by racking up Glory.
The best way to gain Glory is by defeating Monsters, either the Trolls that constantly threaten the town, the Draugr that lurk nearby threatening villages, or the legendary Monsters found overseas.
But to do this you need Viking warriors (dice of different colours) and you get these in various ways by placing your worker meeples.

Worker Phase
There are various locations about town that grant resources such as food, coin or wood, or the various warrior types, swordsmen, spearmen or axemen.  Some locations allow you to build a private ship or hire a public longship.
Placing a worker meeple in a location blocks it for the rest of the current turn. Once this phase is over, combat begins. You did remember to place meeples where you want to fight, didn't you?

Fighting Phase
Players then assign Viking warrior dice to fight. Only one player per target, and no fighting among yourselves!
Combat is straightforward, the monster has a set offense (the number of warrior dice it automatically kills) and a set defence (the number of hits required to kill it).  The warrior dice are thrown and the results applied.  The dice have some blank faces, and shield results block kills from the monster.  Swordsmen are the weakest warriors, and axemen the strongest.

The game plays over eight turns, and although T'Other One and myself were new to Champions of Midgard, we'd all got pretty fast as play went on.

There are lots of nice details, such as Destinies, which grant extra Glory at the end for certain achievements, as an example, I had Draugr Slayer, and got extra points for killing the most undead. 
Runes are one off special abilities and the Merchant's Quay provides new goods each turn.
My favourite bit is fighting the legendary monsters, such as Fenris Cubs or Lyndwurm. They are all found overseas, so you need a ship. There are a couple of public ships available or you can build your own. The ships are equipped with warriors, but they also need meat to feed them. A deck of cards represents potential hazards on the way, such as storms or whirlpools, and these can rob you of meat or warriors. Then the survivors get to fight the Monster.

The board at the start of play. T'Other One won with just short of 100 Glory! Grim and myself trailed around the 70s.


Final Thoughts
Champions of Midgard is a great fun game. At it's heart it's a resource management game, but there is enough 'dressing' that it really feels like a Saga. The artwork, especially the board itself, looks great, my only complaint being the horned helmets. I thought we'd buried that bit of Victorian nonsense back in the eighties.
Component quality is good, with wooden meeples (deluxe versions are available with horned helmeted meeples, just wrong).

I'll definitely put this in S Tier, it provides a great evening's entertainment.  I grew up reading the Icelandic Sagas, so this is just my sort of game.

Champions of Midgard is designed by Ole Steiness and produced by Grey Fox Games, and there are a couple of supplements introducing more Jotuns and Valholl and a couple more options for expeditions.



Saturday, 29 March 2025

More Oldhammer Dwarves

More for Ashak Rise
With the Severed Hand Orcs painted (barring 6 hobhounds) I've been working on their opposition. I can use some of the dwarves I painted ages ago, but I need a few more.
These are a rag tag bunch of dwarves, drawn to Ashak Rise by the lure of gold. As such, there's no attempt at a uniform look for them. If I'm sticking to the Command Sheets, they should all be unshielded, and most of my dwarves do carry shields, unless they have crossbows or similar. I'm sure I can find enough though, and they should look suitably irregular*.

Four Dwarves
I began these four last year, but they kept getting put to one side. They were becoming what Orlyyg of Realm of Chaos 80s calls Moriarty Miniatures.

But with the end of the Paint What You Got Challenge, I set myself the task of doing some finishing off of part done minis. These dwarves seemed ideal.

I'll be honest, I struggled with these. I'm still not completely happy with them, but they are done now and bring me closer to having the dwarves I need for Ashak Rise. Just four more to go, and they are already primed and on painting handles.

Part of the issue was colour choice. There's a lot of leather and wood, both areas that I start from a base coat of Vallejo Game Color Scorched Brown, so for a long time they all looked very 'samey'. I'm not sure that off white is the right choice for the gambesons. They've been grey, bright white and in one case, blue and white before settling on this off white, and I'm still not completely happy with it. 

Three of them are Citadel Imperial Dwarves designed by the Perry Twins, the remaining one is a Ral Partha Dwarf Warrior (18007). 
L to R; Grimboar, Bardin, Hargir and Dwarf Warrior

D5 (16) Grimboar
Grimboar is, perhaps, the worst for the colour choices,  as they are all armour and equipment,  with just a little flesh showing.  I realised later that I could have added a bit of blue as piping around the armour (I might return to the mini and do this). I like to have some blue on all my dwarves,  and currently all they have are the fletchings on the ammunition. 
Random thought; it must get hot in that padded jacket. 

D5 (05) Bardin
Bardin has been in the wars (aka been rattling around in the bottom of a box for years).  Some of the detail has been lost, you can see the mail on his right arm is now worn smooth. The left tip of the crossbow is also deformed,  but it's not as obvious. 
Still, he's the dwarf I'm happiest with out of this lot.

C06 (ID-07) Hargir the Cautious 
Hargir is less prone to overheating, with their arms unprotected.  This gave me the opportunity to paint their tunic sleeves blue. 

Ral Partha Dwarf Warrior (18007)
The dwarf warrior is a nice, cleanly cast miniature.  I don't know who sculpted it, but it was originally for Das Schwarte Auge (Roleplaying game?). Detail is a little finer than the Citadel dwarves, and he's certainly more slender,  but I don't think he looks too out of place. 
Looking at him now, I could have made more of the canteen on his belt, maybe a nice red leather? Another thing to go back to.

So, four more dwarves ready to fight for that gold, or at least try and escape with it. 
The GW dwarves have a humour to them that I find lacking in the Ral Partha dwarf, particularly the gambeson wearing warriors with just their noses poking out. As they have no visible beards, perhaps they are female warriors?

*If we look at the card counters provided in the scenario pack (I talked about them back in November 2022), some of the dwarves do have shields.  It looks as if the dwarf counters provided are intended for use both at Ashak Rise, and at Orc's Drift.

Thursday, 27 March 2025

Old School Bonanza

New Oldhammer Goodies
First, go and read Bodvoc's account of how he got a large number of lovely old minis

Back again?  Have you read it?

Good

An Offer I Couldn't Refuse
Fortunately he didn't want them all, so I got the opportunity to add some to my Lead Mountain.
Now while it was tempting, when asked "is there anything you'd like " to just reply "everything, thank you very much ", I knew that I had to be selective. 

So what did I end up with?
Fantasy Tribes Orcs
One of my long-term goals is to put together a collection of minis to replay classic Warhammer Fantasy Battle campaign,  Bloodbath at Orc's Drift,  though probably with a different set of rules. I've finished painting the Severed Hand tribe, (but for a few Hobhounds) using various metal orcs mostly from the eighties.
For the Vile Rune tribe I wanted to use the old pre slotta Fantasy Tribes orcs. They have a personal attraction for me as they were a range i bought a lot of back in the 80s and I think they are just full of character.
Collecting them looked to be a slow process though, and expensive. I can't understand why folk ask so much for them, yet so few people admit to liking them.

Well now I've got plenty.
And talking of Orc tribes, I got a second genuine Hobhound too, which I've already painted up.

Marauder Dwarves 
I got a good number of these too, certainly enough to fill the ranks for Ashak Rise and Orc's Drift. In fact, I've now got enough for a reasonable skirmish force for Warlords of Erehwon, should I ever decide I need one.

McDeath Giant (mostly)
I recognised the giant's body immediately, even painted green. It was used for Marcu Grimmock, the giant in the third scenario in the Tragedy of McDeath scenario pack. He's actually just a giant from the C28 range, not specific to the scenario, but, like a lot of other minis, inclusion in the army deal has given him a certain cachet. Still, without the 'proper' head, he's not quite right for me, so I'll be looking for that elusive bonce. 

I do have vague long term plans for McDeath, but for now, he's just a very nice giant.

Minifigs Mythical Earth 
I've got a post dedicated to this range in the works (soon), but suffice to say I've now got quite a few orcs and man orcs to add to my collection of wargs, treemen and cavalry. What I don't have, yet, is any clear idea of what to do with them. While I still have a copy of the rules they were designed to be used with, I don't really have sufficient minis for useful armies. I'll certainly get some painted up though, it will be interesting to see what they look like.

There's also a small contingent of the slightly later Minifigs Dungeons and Dragons High Elves (back right in the photo above).  They might not look very elven, but they match the illustration in the first Monster Manual. 








Tuesday, 25 March 2025

Space Hulk; MEGAforce Board Game Night

The recent MEGAforce evening saw a return to a Games Workshop classic from 1989,  Space Hulk.

What is Space Hulk?
The game pits small squads of Terminator Marines against Genestealers in the cramped confines of an abandoned  drifting spaceship. 
The Marines have storm bolters and heavy flamers while the 'Stealers just have speed and very sharp claws. 
There are lots of great rules features, such as putting Marines Overwatch (and the attendant risk of bolters jamming), the use of 'blips' to hide the number of 'Stealers out of direct line of sight, and the time limit on the Marines turns, that give the game the right feel.  Its fast and deadly, and if the Marine player doesn't move fast, it goes very badly very quickly.

I've played this before, many moons ago, using T'Other One's nicely painted minis, complete with metal Terminators (rather than the plastic ones), but it was Grim's first go. We shared control of the five Marines, and our objective was simply to disable a terminal with a flamer shot. T'Other One had hordes of stealers trying to stop us.

Ready for Action, the flamer burst marks the target room

One Marine down

Two Marines down

Victory! (for the 'Stealers)

The mission didn't go well for us, T'Other One did a great job of keeping up pressure from multiple directions. Eventually we lost the Heavy Flamer, and with it, any chance of winning. The remaining Marine fell the following turn.

I could blame our bad luck with the Command Dice (a d6 for extra Action Points) or T'Other One's good luck with the blips, but to be honest, he kept us on the back foot (boot? claw?) from the start.

Take Two 
But Space Hulk is a pretty quick game to play, especially the early missions, so we tried again.
This time we had better luck and forged ahead. There were fewer 'Stealers and we managed to burn the launch controls, albeit at the cost of one of the marines who opened the final door and selflessly stepped into the room to allow the flamer to fire. His sacrifice will be remembered.
Only one 'Stealer to hold off, Victory is ours!

Over recent years we've played quite a few old GW board games, many of which I remember with fondness from back in the eighties and nineties, and mostly from my collection. But they've generally felt clunky and a lot less fun than the newer generations of games.
But Space Hulk stands up very well. It's still a slick rule set, simple enough to grasp, but with lots of potential for tactical thinking. It's also exciting, and captures the tension of a beleaguered crew beset by swarms of enemies.
There were a couple more editions, the most recent with some amazing minis, but the first edition is still, to me, the best.
I usually give a tier ranking for our board games,  well,  if you're looking for a tense fast paced action shoot em up, then definitely S Tier.  What it does,  it does very well. 
I'd go as far as saying that I prefer it to Aliens, mostly down to the less complex rule set. It doesn't have the cooperative side that Aliens has though. 

GW released a couple of supplements, introducing Librarians with psychic powers and Genestealer hybrids with weapons, but the base game is enough for me.

Somewhere in the loft of shame I have my own copy, perhaps it's time to get it out and get it painted.

Sunday, 23 March 2025

Painted Hobhound and Birthday Dwarves

Another Hobhound
When I first discussed what to use for the Severed Hands' Hobhound pack, and even when I showed my painted suggestions,  I was resigned to only having one of the official minis. 
Well Bodvoc managed to acquire me a second one,  and in a different pose too.

Painting
Painting was pretty straightforward,  I used Vallejo Game Color Khaki as the basecoat for most of the fur, and VMC Scorched Brown for the mane. Then highlight with VGC Bleached Bone or Leather Brown before giving everything a wash with Marine Juice (or Sonic Tonic). Finally,  a bit of extra highlighting then the usual varnishing and basing. 

The new hobhound

Both 'official' hobhounds

More Dwarves
I didn't think one Hobhound merited a post on its own,  so here are my latest acquisitions, funded with some recent birthday money. 


They were all picked up on evilbay under their original catalogue names; Tribesman, Retainer and Clan Chief from the C06 range of Dwarves from the mid 1980s.

Dwarves by Other Names
But for collectors of the minis from the second edition scenario packs, they are better known as Beli, and Snorinn Fimbul from Bloodbath at Orc's Drift and Arka Zargull from the Tragedy of McDeath. 
Picking them up under their original names does mean quite a saving, some of the prices for minis with scenario connections are staggering.  Orc's Drift only had two brand new minis; Osrim Chardz, the dwarf leader in the final battle, and Hagar Sheol, the Severed Hands chieftain.  Brommedir and Erdolas do have their names on the tabs, but they were originally available in the C08 Elf range. I wonder if more minis were cast to meet demand, with the new names on the tab?

Snorrin is the son of the Dwarf leader at Ashak Rise, and will probably end up facing the Hobhound above.  I don't have his father, the mini is available, but so far I've only seen him as Borinn, rather than just a C06 Veteran. I do have plans for an alternative mini, more on that later.
Beli is one of the patients at the hospital at Orc's Drift.  The poor chap has suffered a head wound, and is subject to some of the Psychology rules that were part of the fun of second edition.  He is a companion to Gymlet (C06 Decrepit Wizard), who I painted up a while ago.

Arka Zargull is the leader of the Dwarven miners in one of the McDeath scenarios, and also a punning reference to the leader of the National Union of Mineworkers during the Miner's Strike.  As this was 40 years ago, it seemed relevant to get him, bringing my total of McDeath minis up to 2.75 (approximately).


Monday, 10 March 2025

100 000 Views, Many More Thanks

With all the excitement of Dave Stone's Paint What You Got Challenge,  I didn't post anything when I reached 100K views.
It may not be much compared to many hobbyists' blogs,  but I'm delighted. 
I'll save the usual long waffle until, say, 111K as things are rather busy at the moment,  but thank you for reading,  thank you for commenting (it's how I know people are interested) and if you follow,  you're very special. 

Friday, 28 February 2025

Paint What You Got Challenge Completed

For the past 48 days my hobby time has been dedicated to Dave Stone's Paint What You Got Challenge. I decided early on to use it as a spur to paint stuff for the first mission for Rangers of Shadow Deep, with the option to start on the second mission if time allowed. So how did it go?

Pretty well actually. While I didn't finish some of the terrain that I'd planned, and I never got on to mission two, I've got a good base of Heroes and Creatures for the game. If the Rangers' choice of Companions isn't too exotic then we can play the first mission easily.
Let's have a closer look at what I managed to paint, if you want more details, use the PWYG tag, or just look at the last couple of months posts.

Heroes 
Four Rangers, three are based loosely on characters we used in our games, though given that we can change equipment between missions, this isn't too important. All three were kit bashed from various sprues, especially the various Frostgrave sprues from North Star Miniatures.
The fourth Ranger is a Reaper Bones Dark Elf.
Four Recruits, the basic hire in the game, wannabe Rangers who might not be individually strong, but are cheap. These are based on the Oathmark Human Light Infantry sprue, with a few bits from other sources.
Two Men at Arms and one Guardsman, These Companions are drawn from Alladore's army. The only difference between them is equipment. Men at arms have a hand weapon and shield, whereas the Guardsman has a two handed weapon. They all use the Oathmark Human Infantry bodies, with other bits from various sources.
Three Archers, in the game, archers use either bows or crossbows. These also use Oathmark Human Infantry bodies. Other bits from the same sprue or from the Frostgrave Soldiers sprues 

Creatures 
Mission one requires zombies, giant rats and giant spiders. I managed eight zombies, four giant rats and four spiders, (well initially I only had four spiders, but I managed to get some more. So, technically I didn't have these at the start of the challenge, so I'll not count them). These are all Reaper Bones minis, acquired from various Kickstarters.

Other Stuff 
I painted up some Reaper Townsfolk as surviving villagers and even managed some bits of terrain.
The biggest terrain pieces are the Nest Trees for the second scenario, but I also finished the Reaper Bones pumpkin filled cart.

The List of Shame 
Not everything got finished, of course. 
One thing I wanted to craft was some buildings with accessible interiors. I built one that works well (though the interior dimensions are a bit cramped) and started another, but the weather hasn't been good enough for using my airbrush outside, so they'll have to wait for spring.
I also crafted various rocks.  These are all painted, but the bases still need some work. 
I based up a lot of my random collection of wargaming trees, but again, the bases need work.  
My plans to do some hedges didn't get very far, but I've got some ideas to pursue. 
I've also got more Rangers and Companions to paint, kit bashing them is becoming an obsession. It makes more sense to work on stuff for mission two though, essentially gnolls.

Every Day's a School Day 
I learnt some things as well. I experimented with Marine Juice (or Sonic Tonic, and the Sonic Sledgehammer now calls it) and I think it's currently my favourite wash, especially for the lesser heroes. It's a good shading stage for the main characters too.
I also worked on my Slapchop technique. I've sort of used it before, but I've got a much better idea of how to get it to work, and I think I've improved. As part of this, I've persevered with Vallejo's Xpress Color paints, and I'm much happier with them now.

So it's been a great couple of months. It's helped me focus my hobby time, without it feeling too constraining. 
I'm already looking forward to the next one, and I'm wondering about trying Dave's Terrain challenge in the summer.
Thanks, Snap Fit for mentioning PWYG, and thanks Dave for having me onboard.

Champions of Midgard; MEGAforce Board Games Night

A Viking Saga Grim brought another new game along recently: Champions of Midgard.  Each player is a Viking leader vying to become the new ja...