Wednesday, 22 July 2026

Season of Scenery/Dungeons and Dragons Master Forge Complete

I got the Master Forge done in time for the game.  Now that's over, I'll show it here. 

You might want to refer to the adventure playthru for more details of what things were and how the heroes interacted with the terrain.  I gave more details on the construction and planning in an earlier post, which, again, may prove useful to review.


The Master Forge
I built four levels of the forge and mapped out the remaining levels and the surrounding cavern and a little bit of the mines on dot and cross paper.  The roll I got last year is still going strong.

The four levels have two entrance/exits to the cavern surrounding the Forge. They are connected by stairs or ramps, and a lift shaft also links them, giving explorers options when moving through the structure.

Basement 
Stone steps lead up in the front left corner, a lift shaft, with lift platform, occupies the front right.  Pillars surround the centre of the room, this area is walled of by wooden walls
The basement

From the other side the furnace base can be seen, an octagonal (at this level) structure with dwarven style decoration
Basement from the other side

Steps lead up to the ground floor and the lift platform rests on the stone flagged floor. 
The base of the furnace occupies one corner. 
Four pillars surround the centre and wooden walls block this area off. 

Ground Floor (casting floor)
The ground floor has a door to the outside, steps down to the basement in the front left corner and a lift shaft in the front right.  Pillars near the centre support the upper floors, the space in between them is essentially a sand pit
The Ground Floor

From the other side the furnace can be seen.  A cylindrical structure decorated in dwarven style rests on a low octagonal plinth.  in teh front right corner is a wooden ramp leading up
Ground Floor from the other side

Doors lead out into the cavern (though they were unusable in play due to the water pressure behind them), and a wooden ramp leads up to the mezzanine level. 
The centre of the room is a pit of sand, used for casting from the furnace, which can pour molten metals into it.
The heroes never fully drained the cavern, so didn't enter through the main doors.  If they had done, this is the view they would have seen.

From the door, the ramp can be seen on the left and the top of the steps on the right.  The pillars surrounding the sand pit are in the centre, with the furnace back left and the lift shaft back right
The view from the door

First Floor Mezzanine 
There are large gaps in the floor here (by design).  A wooden ramp leads up from the front left and the lift shaft is in the front right corner.  The pillars again surround the central area, which is partially open to below, and the furnace occupies the back right
The mezzanine level

A good view of teh furnace (front left) and the ramp leading down to the lower level
Mezzanine viewed from the other side

There are large voids in the wooden floor, effectively making the ground floor and this floor one space. 
A wooden ramp leads up to the next level.
There are two doors in the furnace at this level, with flooring allowing the dwarves to access them (for hand pouring of the more precious metals).

Second Floor (ore loading)
Four levels of the Master Forge in 3D terrain.  Each floor has four central pillars, a circular structure fills the far right corner, passing through all levels. Various wooden ramps and stone stairs connect the levels
The Ore Loading area atop the lower levels

Alternate view, showing the furnace in greater detail.  The top level (ore loading floor) has stairs leading to the upper levels
And from the other side


A door leads to a bridge over the cavern, ore was brought in on carts when the Master Forge was in operation.
The top of the furnace is here, with shuttered openings for loading the ore and other substances for the smelting process.
A wide flight of steps lead up and then divide, both arms end in locked doors on the next floor, the Crafting Level.  This level had previously been explored by the heroes, hence it had a low priority when it came to building the terrain.  In fact, it never got beyond being drawn out on paper.

Construction 
As mentioned previously, I used the Crooked Staff method (using corrugated and thin card with the textures printed on paper and stuck to the card) on Fat Dragon EZ Lock Dungeon terrain including the Hall of the Mountain King set.
This did lead to some changes; the original map had stairs and ramps that ascended at 45°, but the card terrain sets have a shallower angle, so I had to account for that. Initially the floors were 20 foot apart, but this would have meant a lot more space for stairs, so the ceiling height became a mere 10 foot. Mind you, it is a Dwarven building.

Walls and Corners 
Initially I wanted to craft sections of walls that could be removed as required. As time ticked by I decided to manage without.
But the upper floors had a tendency to sag, especially at the edges, so I built corner pieces to act as supports and a visual reminder that there are ten foot walls around each floor.
In play, with the floors separated, the corners can be removed.

The Furnace 
I wanted the furnace to look impressive. There's a nice one in the Halls of the Mountain King set (partly why I decided to use it). In the end, though, it wasn't really what I wanted, so I used some of those textures on a Pringles tube cut to size. Other features on the PDF were repurposed to make the fittings on the structure, such as the little doors and the chute.

The Vault of the Fang
The climax of the adventure took place in a strange extra dimensional space. This was simply drawn out (mostly because this was a late addition to the adventure and I didn't have time to do the concept justice in a rushed 3D build).
The tooth was a plastic fang from an old Halloween necklace, trimmed and mounted on a clear base. 
The crystals were taken from a piece I made for the 4E campaign, dismantled for the purpose.

And that's it.
I probably put a bit too much effort into this, but I do want these occasional sessions to feel special. 
As I was building the forge, I was aware that it might be a fancy setting for a mediocre adventure. Fortunately those Fornits seemed to do their job just in time.

What's Next?
Well there's still some time left for the Season of Scenery challenge, and I do have some (lots) of unfinished stuff.  Hopefully I'll get round to finishing some of this off.

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Season of Scenery/Dungeons and Dragons Master Forge Complete

I got the Master Forge done in time for the game.  Now that's over, I'll show it here.  You might want to refer to the adventure pla...