Boðvoc used his tin cans dwarves and I used my new undead.
The Scenario
As host, and campaign organiser, Boðvoc came with a suitable scenario: both sides were trying to find a thief who had stolen a chart showing a safe route to the mysterious (and misty) Isle of Albion.
Six tokens represent possible hiding places for the thief, a unit contacting a token reveals it, with a 1 in 6 cumulative chance it will be the thief with chart.
We each had 500 points, which doesn't buy a lot of dwarves. My secret weapon was a Carrion Beast, which you can see painted in the previous post. I thought something fast would prove useful grabbing objectives.
Apologies if the following focuses more on the undead than the dwarves, you can read Boðvoc's account over on his blog.
The Field of Conflict
The battlefield was suitably busy; ideal for this sort of skirmish. Cliffs blocked the far end if the table, as seen on the photos - these were actually the old modular plastic hills from Citadel stood on their side! A track leads along the length of the battlefield to a couple of fields and a farm house, with a hedge extending the line of the track. A couple of low hills flank the hedge near the centre of the table, and a couple of woods and a large hill dominate the near end of the table.
There are a couple of boggy areas, near the cliffs and at the end of the hedge, and minor ruins scattered around.
Objective tokens were placed in both bogs, both fields, one of the woods and on the rocky hill.
The undead moved on from the left and the dwarves from the right.
Opening Moves
Once both sides had deployed it was clear that most of the action would be over near the cliffs.
| The two sides face off |
Initially, both sides moved forward towards the objectives. Makhar boosted the skeleton spears, increasing their number to nine, otherwise it was simply a case of making progress towards the objectives.
| Two turns in |
The dwarven archers occupied the nearby woods. They searched in vain, no sign of either thief or chart.
Makhar climbed the hill with his bodyguard. No sign of the chart here either. He took advantage of his position to inflict a Chill Wind on the dwarven axe troops, killing four.
The zombies shambled forwards, keen to feast on dwarf. To their left, the skeletons advanced into the field. Hiding in the crops was the thief, and, more importantly, the sea chart.
Over near the cliffs the Carrion Beast circled round and dropped a rock on Amlodi. The dwarf hid behind his beer barrel, one of his drinking chums was less fortunate.
| The action hots up, the chart is in bony hands |
Main Battle
Shaken by the loss of one of his guard ("he owed me a pint"), Amlodi Forkbeard did little more than check his beer barrel for leaks.
The skeletons withdrew from the field, accompanied by a nervous rogue clutching the map.
The dwarven infantry moved up, hoping to catch the skeletons with the prize, while the zombies shuffled ever closer.
Makhar scrambled down the hill and caught the dwarven guard in another chill wind, but they were made of sterner stuff and largely shrugged it off. They were less fortunate when the Carrion Beast dropped rocks on them, losing one of their number.
The dwarven archers shot at Makhar and his bodyguard, but caused no casualties.
| The undead take shots at the dwarves who desperately chase the the map |
The Carrion Beast continued it's bombardment of the dwarf guard, taking out another, as did Makhar's Chill Wind. Seeing the skeletons withdraw with the chart, the necromancer decided to make the dwarves pay for their presumption. Hopefully it would delay any attempt at dwarven expansion into Albion. He ordered the zombies to charge the dwarven guard. Despite acquitting themselves well, the dwarves were spent from their previous casualties and broke, the survivors fleeing the battlefield.
The dwarven axes then charged the remaining zombies to avenge their kin and wiped them out.
Desultory shooting from both lots of archers caused no casualties, but both sides suffered somewhat (a pin each).
| The Dwarven Guard have gone to the Halls of the Stone Ancestors, the zombies are destroyed, and neither side's archers are up to much |
End Phase
The dwarven archers crouched down in confusion (failed Order test). Both Makhar and the Carrion Beast slew a dwarven axe, but the dwarves had the effrontary to charge the necromancer.
One of Makhar's bodyguard was smashed to bits by the axes of the dwarves, but their earlier casualties caused them to break. They kept their discipline, and withdrew in good order.
| Dwarven axes vs Makhar and his guard |
The skeleton spears continued their withdrawal, keeping the chart safe.
| Gradual whittling down of both sides |
The undead gradually retreat. Makhar tries a final blast of Chill Wind on the remaining dwarven axes, but they shrug off the effects.
With no way of catching the skeletons with the chart, and unwilling to risk more dwarven lives (according to some, because his beer barrel had sprung a leak), Amlodi Forkbeard sounded the retreat.
| The Chart is safe in Makhar's hands |
Well that was a hugely enjoyable game. I did wonder what Boðvoc has done to upset the dice gods: his luck, especially to begin with, was shocking. Amlodi failing a Command test when he needed a 9 or less, for example.
Conversely, my rolling was good, especially early on, and I managed to cast every spell, though not always terribly effectively.
It was my first game using my undead, though I did face them when T'Other One squashed my orcs with them back in November. I was pleasantly pleased with their performance, though a lot of the success was down to avoiding the dwarves. The scenario helped a lot here, I'm sure I'd have struggled in a straight up fight.
The Carrion Beast seemed very powerful, essentially being untouchable, as it stayed away from any dwarven missiles. I predict a lot more archers and rangers, and probably some magical support in the dwarven lines in the future.
What's Next?
The next scenario is The Mists Recoil, actually the first one in the original campaign. It's an odd one, designed for individual skirmishing minis using a system akin to Mordheim. It pits boats full of attackers trying to land opposed by three war machines and a tiny garrison.
We'll not be trying to do individual minis; so far we are looking at the three war machines and 200 points of undead against 600 points of dwarves in boats. This may change of course.
I need an undead champion to lead my skeleton crew, fortunately I've already got one part painted. I've also got some Grenadier war machine crew, and a complete Skull Chucker catapult. I'm looking out for potential war machines for the crew, or perhaps some scratch building?
At some point I must paint a banner for the Fantasy Lords standard bearer I painted in December. Boðvoc has a Spoils chart, and my undead got a magic banner granting Command 10 to all units within 10".
Well that was fun to read and relive our very enjoyable game. Your predictions for future dwarven forces may just come through but I alsp intend to surprise you a bit if I can.
ReplyDeleteThanks. It was fun.
DeleteI'm looking forward to seeing what surprises you have for me next time