Apart from orcs, hobhounds and dwarves, there are three mules at Ashak Rise. Their job is to help the dwarves escape with the gold. Thus they have an important role in this game, so I can't ignore them.
This time I wanted to find some suitable minis and paint them up. After all they'll make great objective markers in other games as well.
Mule Train!
When I played the game back in the nineties, I used plastic toy donkeys made for farm sets. These are now hard to find (I believe Britains are no longer in business) so I need another alternative
The 1999 playthrough with plastic farm donkeys
Searching through my various piles of minis turned up one donkey. I believe it is still made by Wargames Foundry, along with other suitable beasts of burden. But I was sure I had other minis. Among them an old Citadel Bill the Pony*.
Well I found a very mangled horse and another one laden with equipment. They did look very much like small riding horses though, not beasts of burden.
Two small horses
But a bit of putty later, and I think they'll do. I sculpted various sacks, bags and blanket rolls, and even had a go at a wooden box**. To finish them off I added some bits from my bits box (mostly stuff from the ever useful North Star Frostgrave sprues).
Painting was straightforward though I took a long time trying to decide how to paint the various bits of baggage.
The completed baggage section
Plus One Dwarf
When I showed the last four dwarves I did mention that for Warlords of Erehwon I'd need an extra. When I found this chap in the lead pile I knew it had to be him. After all, the dwarves at Ashak Rise are panning for gold.
He's a D7 Dwarf Villager (Prospector, 86 - 12) sculpted by Trish Carden. A small range that, like the human and orc villagers I appreciate a lot more now than back in the day when I had a lot more of them. I think he's a great mini, his eager expression (I deliberately tried to give him a wide eyed look) as he gazes at his golden nugget and his buck teeth really give him character.
As with the beasts of burden, he took longer than I expected. But this time it was because I was enjoying painting him so much that I didn't want to stop.
"Gold, its all mine I tell you"
So that's the dwarves for Ashak Rise actually finished***.
What's Next?
Well there's the hobhounds to complete the Severed Hands. They are all based and primed, so they shouldn't take long.
Then there's the terrain to look at. I've already repaired the bridge, but there's a hut plus a river, road, hills and woods.
And perhaps even a better playing surface?
Fortunately, Dave Stone runs a terrain challenge over summer, so I think some of this will be done for that.
Fortunately, Dave Stone runs a terrain challenge over summer, so I think some of this will be done for that.
Beyond that, I've already started looking at the next scenario, Linden Way, and my favourite of the preliminary games.
*Sadly, my memory was faulty. The equine in question was actually a mount, possibly for Tom Bombadil? What's more, it's an imperfect cast, missing the end of it's nose.
** Why not go all out with the bits or model things, eg with tissue and thread? Well I wanted to see what I could sculpt.
There are some things that didn't work, which is why the wooden box is mostly covered with a shield and some rope, but I'm generally pleased with the results.
*** I'm prone to getting side-tracked, as the prospector shows, but I might actually be able to stop for the Dwarves of Ashak Rise now.