The Mission
As is traditional, the host came up with the scenario, n this case a raid for loot which was available both from two static sources (the farm buildings at Jomstead) and two mobile ones (Jom and Osbert).
The Armies
We played with just short of 900 points; both of us expanding the armies we used in the previous game. I'm using mostly my Severed Hands orcs, but gave Grashak Kra four Hobhounds (using the Gobbledog profile from the goblin army list) and I tried a Shaman again. Otherwise it was largely a case of increasing the size of the units.
Bodvoc took a Shaman too, his main addition was a unit of Goblin Dervishes.
Opening Moves
Both armies gradually advance. There is some ineffective shooting.
Both the Hobhounds and the Gobbledogs approach each other
The Gobbledogs seize the initiative and charge the Hobhounds. Some savage biting ensues and the orcish pack is wiped out.
In response, the orc spears charge the remaining Gobbledogs who fall beneath a hail of thrown and thrust spears.
Mid Battle
The Dervishes swing round the farm and smash into the orc spears quickly destroying the unit. The orc Shaman looses his Fiery Balls at them, slaying some of them. The smouldering remainder just grin and clutch their weapons.
Gurk, the Goblin Shaman, steps forward and with a gesture the orcs facing him tremble with dread.*
End Game
The Dervishes contact the Orc Shaman, wiping out him and his bodyguard, but lose some of their number. They spin on into Hagar Sheol, killing his bodyguard as they finally exhaust themselves. Hagar Sheol decides enough is enough and flees, er, makes a tactical withdrawal.
Elsewhere, the remaining orc warriors charge the cowardly goblin archers in the woods. Amazingly, the goblins survive, and are able to turn the tables and drive the orcs away **.
The remaining orc archers try to down the goblin Shaman, but fail to hit.
At half the number of units, the orcs were broken, and the dice dictated that the game was done.
So another glorious defeat for Hagar Sheol. At least he survived, merely making a tactical withdrawal (in my mind anyway). Partly this is due to my almost deliberate avoidance of any loot, I had hoped to take some from the cold dead hands of the goblins, and perhaps focus on the farmers in the last couple of turns, but Bodvoc's clever tactics kept me on the back foot most of the game.
The Devishes are scary. They managed to whirl their way through three of my units, including my underused Shaman.
I was a little unlucky with my dice in the second half, but I did pretty well to begin with with my spear armed orcs. I seemed to be good at getting the goblin units down to one or two remaining minis, but failing to finish them off. Kruk and Gurk being notable examples.
Conclusions
I do need to look at my army and find a credible response to things like Dervishes as I'm sure that I'll be seeing them quite often. I also need to work out the best response to annoying missile troops hiding in cover (and remember that they don't benefit from that cover when charged).
I think that something faster would be useful, we were both surprised that Gobbledogs (or Hobhounds) aren't Fast.
Unfortunately, orc boar riders are expensive. I have thought about doing some conversions using the Old School Miniatures boars that I got a while back, I just need to find the right orcs to go on them.
Orcs aren't great at shooting. I think splitting my ten archers into two units was a mistake. I've got some nice war machines to paint up, but they still rely on an Accuracy of 4, so would be of limited value.
Against poorly armoured opponents such as goblins, I think more spears will be good. The pre contact volley of spears was suitably impressive.
And I must learn to be more careful with measuring. Several times I roughly measured distances, mostly to make sure that the Dervishes were just out of reach, only to find that I was out, and they were just in reach. This cost me the orc spears, and possibly more.
Mistakes Were Made
This was a learning exercise, Bodvoc and I don't get to play often enough and we are still very much learning the game.
* We made this spell far more effective than it should be, it crippled my centre. At the time I didn't really understand how to use the Rally order, which would have helped.
** Giving the goblins cover for being in the woods is fine against missiles, but we granted it in melee too. Oops, no wonder nine rampaging orc warriors failed against ten puny goblin archers.
But anyway, a great fun game, and I even got another mini from Bodvoc's Old School Haul for my orc's Drift project, so win-win (or lose-win in Hagar Sheol's case).
You can read Bodvoc's account over on The War Crow