Well, I was prepared to give them a second go, so Bodvoc drove down with some of his lovely Old School goblins to tackle a portion of my Severed Hand orcs.
Last game I felt overwhelmed with the options and all the different things going on, so I deliberately went for a small 500 point battle with straightforward goals and, on my side at least, no magic.
The background, briefly, was that the goblin leader, Kruk the Destroyer, urged on by his wizard, Gurk, decided to take advantage of the orcs' drubbing at the hands of the dwarves last time. Hopefully they would be weaker and easily beaten.
The field of battle (yes, lots of Middle Earth terrain, it's what I had to hand)
The Opening Stages
The battle began with both sides running forward to gain ground. The orc spears were so enthusiastic that they exhausted themselves.
The advance then slowed slightly, and the orc archers took up position (nicely exposed in the open, despite the ruins close by).
Goblins filled one of the woods and picked their way through.
The orc spears rested, but under the stern eye of Hagar Sheol they got ready for the coming action.
The orcs amass behind their hideous totem
What's that coming over the hill, is it a monstrous goblin horde?
Orc archers train their bows on a wood full of goblins
The Middle Phase
As the goblin bows prepared to shoot, the orc archers snatched the advantage and loosed first. The goblins were better shots though, and killed two orcs for the loss of only one goblin.
On the other flank, a unit of goblins charged into the orc spears. One fell to a well thrown spear, which tipped the balance in the subsequent melee. As the remaining goblins staggered back, the orcs wiped them out.
In response, Gurk gestured wildly, waved his arms and pointed at the warriors - to no effect.
(At this point I tried to use Hagar to Rally and remove the pins on the remaining orc spears, however, on close reading of the rules, it appears that this only works if the allied unit is actually Routing).
The orc spears then tried to rally, but despite being under the watchful eye of Hagar Sheol, they ended up Down again.
The End
The goblin bows continued to shoot at the remaining orc archers, killing two more, the remaining orc fled the scene.
The orc warriors charged into the goblin wizard, killing his ferocious pet Gobble-dogs. But they pulled down two of the orcs, and, with their earlier casualties, the orcs broke.
Hagar managed to stop their rout, but that stopped him participating in a fight.
Gurk's magic was more effective this time, and Grashak Kra was struck with doubt and fear. Kruk tried to take advantage of this, but Grashak retreated, and Kruk stayed his charge, snorting in disgust.
The orc spears remain hunkered down.
Kruk then charged the orc warriors, but they gave better than they got, and the goblins withdrew.
The goblin bows turned their attention on poor Grashak Kra, felling him.
Hagar decided it was time he took a hand, charging Kruk and his depleted bodyguard. The frenzied orcs chopped their way through the bodyguard and gave Kruk pause. The two warchiefs snarled and prepared to continue their duel, but each, perhaps, saw something in the others' eyes. They lowered their weapons and nodded at each other with new-found respect. Why waste greenskin blood when they had mutual enemies?
The remains of the orc archers
Wizard bashing, though surprisingly less effective than I thought it was going to be
After Battle Musings
Well, what a difference. I deliberately set out to try and learn the game and try and get some understanding of what tactics to use.
I'd say I succeeded, and had a great fun game too. Sadly, time ran out before we could run the follow on fight between the Warchiefs, so we called a draw (of course, both privately feeling that we'd have won if we'd played another turn). The fact that the game was so close, and had moments when it swung one way or another, show, I think, that the rules are sound and that we will have a lot of fun with this going forward.
I'll do another post talking about the rules, but briefly, I did enjoy them this time around. There are areas that we are still vague about (we occasionally forgot to take Order Tests for units with pins for example), and there are aspects of them that are odd or annoying, such as some of the naming conventions, but there is a depth of tactics that we are just starting to learn, and I look forward to more games, and, who knows? Maybe Warlords of Orc's Drift?
I am looking forward to 'Warlords of Orcs Drift'. Today's was a fun game.
ReplyDeleteIt certainly was. I felt that the game was very much in the balance throughout. There were times when I had the upper hand and times when you did. Probably indicates a good set of rules and well balanced generals
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